I am having an issue with the Anisotropic filtering setting in XP10 and am wondering if anyone has a solution. I have the anisotropic filtering setting set to 16x, but textures look extremely blurry when viewed from the side. As an example, the side of the default C172 looks crisp and sharp when viewed straight on, but as I rotate the view towards the nose or tail, the textures become increasingly blurry. Another example: When I am in the 3D cockpit on a runway, the runway textures look very blurry and not sharp at all. If I look straight down in the external view, the runway textures are very crisp. The anisotropic filtering setting is not doing anything at all for me. It doesn't matter if I set it to 1x or 16x...it has no effect. In my Nvidia control panel, I have Anisotropic filtering set to application controlled.
Thanks for any help,