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Mooze

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Everything posted by Mooze

  1. Awesome screen shots, what kinda addon you are using for the Yukon it looks great, I've been up to Dawson, Innuvik and Old Crow and I will be going again pretty soon it is awsome specially in fall.
  2. Half of my Sceneries are in a different HD, make sure files like effects, textures etc that are meant to be placed in FSX or P3D main folder are placed properly in their intended folders.
  3. Awesome! you are making us crying lol
  4. It it probably because I still use v3.0, don't ask me why am sick of reinstalling everything for just a little change, am very very happy with my sim right now and don't feel worth reinstalling it until it breaks or some huge changes in the sim I did back up fortunately :smile: , I tried both clouds.fx files both make me loosing the low level clouds so I took it off. The ground like you said seems like it did not rebuild the shader yet but that was like that for about an hours, I had played with the settings a bit and I made to work somehow may be not the result intended but it does indeed look better. Thanks very much Jim appreciate the help
  5. Hello, I have tried the pack just now and I do have just a little issue. Also if I replace the cloud.fx I dont have low level clouds anymore.
  6. It is in AVSIM Summer2015 sched http://library.avsim.net/download.php?DLID=191776
  7. Thanks for the info Chris, this made my day lets hope for the best.
  8. Awesome, thanks Chris and is it a fair assumption the its a part of the NA coverage planned for 2016?
  9. Is Canada planned by any chance?
  10. Understood, probably with a bunch of similar products that unfortunately will never see the light. Thanks James!
  11. Its obviously true like you said its gonna depend on every computer, also yeah I agree less stress equals little gain which is always good. Thanks very much and happy new year by the way!
  12. Thanks very much Michael for the feedback, would be interesting to see feedbacks of other platform users as well
  13. Is there any FPS improvement that resulted from this VAS optimization?
  14. Thanks for the reply, Are they available for purchase somewhere?
  15. Looks awesome! thanks for sharing James, where can we have those photoreal from?
  16. Not sure if its the issue, I read somewhere that in v3.1 the water at max slide gives such issues, try to move the water slide back a bit it might fix the problem.
  17. This is something that gives more reliability to the APU which is always a good thing, and it does not affect what was said in my previous post, ETOPS fuel requirements remains the same until there will be a change in that regulation.
  18. I was talking about the fuel calculation consideration and that's a requirement, surely they don't run it all the way.
  19. As Kyle said you are require to have enough fuel even for 1EO + Decomp, the 3 scenarios that are required for ETOPS briefly are: 1- All ENG with Decomp. (10.000ft) 2-1EO with Dcomp. (10.000ft) 3- 1EO without Decomp (Driftdown altitude), Drifdown as you cannot maintain the same altitude with just One Engine. All these calculations + APU running and 10% for icing, these calculations are based on the worse case scenario that 99.99% never gonna happen, if you end up needing more fuel to meet those requirements its gonna be added into ETOPS reserve.
  20. Looks good, thanks for the great work!
  21. Awesome, thanks for the heads up Rob.
  22. I have actually the same problem with the CDU since a couple of days, and the website is down too :(
  23. Awesome, Thanks very much Rick I ll try this with the new driver once am done with my night shifts
  24. Hey Rich, Your shots are awesome, I actually moved recently to P3D and am still experimenting whatever I can find to tune the sim, is it possible that I have your cfg anf NI settings. Thanks!
  25. I would say UTX without doubt.

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