Wightleal
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People are flying in MSFS right now
Wightleal replied to carmined's topic in Microsoft Flight Simulator (2020)
MSFSXX ......Is there a clever way to pronounce this, like Prepar3D; or is it just pronounced like a leaking tyre valve? -
Aircraft known to be in MFS2020
Wightleal replied to XsimHomeCockpit's topic in Microsoft Flight Simulator (2020)
I do hope vectored thrust in all its forms will included. -
There is an excellent freeware Super Cub at .org with its own sound file. I popped the sound file into the Cub's Aircraft folder, and it sounded better, but wrong somehow. I then realised that it sounds wrong because the Cub never achieves its design RPM of 2475. I then opened the Cub in Planemaker and increased the "throttle available at max lever" parameter until 2475 was achieved. Bizarrely the number that works is 1.4, so there is something wrong in the engine or propeller modelling. However, the result of the above is a much nicer sound, and a livelier performance.
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Unexplained pulling forces two planes down in Tulare County
Wightleal replied to SierraHotel's topic in Hangar Chat
Suddenly X-Plane 11 ground physics is realistic. -
FTX England upgrade causes trees in the sea.
Wightleal replied to Wightleal's topic in The Prepar3d Forum
Thanks, Andy, but that didn't make any difference. I think I'm going to have to do a clean install of everything. -
FTX England upgrade causes trees in the sea.
Wightleal replied to Wightleal's topic in The Prepar3d Forum
Thanks, Dominique, but that's not the answer! -
I installed version 1.52 using FTX Central 3 and now FTX England is completely broken. There are trees in the sea around the Isle of Wight, and random tiles, some with water, appear whilst fling over land. I've raised offiial requests with Orbx who told me to seek help from their forum. My post there has yielded no reponse. I would dearly like to uninstall the upgrade and reinstall the original version of FTS England, prior to SP5, which worked beautifully. Here is some text from an e-mail conversation with FSS, from whom I bought the product; I had hoped to be able to download my original purchase: "NOV 11, 2016 | 04:03PM EST Andres - The FlightSim Store replied: Hi Brian Unfortunately we do not have that option of updating files at FSS due to the privacy laws that ORBX have enforced. You will need to contact ORBX im afraid It has been taken out of our reach Andres Bottino _____________________________________ T h e F l i g h t S i m S t o r e web : http://www.flightsimstore.com email : support@flightsimstore.com phone : +61 2 4296 1641 fax : +61 2 8572 8203 NOV 10, 2016 | 04:10AM EST Original message Brian wrote: Hello, I recently transferred my licence for this product to Orbx in order to upgrade it. Unfortunately, the upgrade has completely destroyed my FTX England installation, surrounding the Isle of Wight with trees in the ocean. Orbx have given me no product support whatsoever, and today circulated an e-mail advising that backups may be downloaded direct from FSS. I'd be very grateful if you would advise me how to proceed - I want the pre-update edition. Many thanks, Brian Sharpe" This despite the fact that Orbx said that this would be possible. So now I'm stuck with an expensive package which is totally unuseable. Any ideas?
- 6 replies
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- ftx england
- upgrade
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VOLKSWAGEN............
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I have seen many references to incorrect matching between the VIEW and the SOUND being heard. Pressing Q twice to turn the sound off then back on is sometimes suggested as a cure. In my experience the only repeatble way to ensure that the SOUND is correct when the VIEW is changed is to press Q twice BEFORE changing the view (don't ask me why!). Would someone cleverer than me be able to write a script which sends a sequence of commands equivalent to Q,Q,S from the keyboard, either from a hotkey on the keyboard or from a joystick button?
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DTG: What would you like to see in a new Flight Simulator?
Wightleal replied to lorenzog89's topic in Hangar Chat
Aerodynamically correct stall and spin behaviour True thrust vectoring -
An inherent bug in FSX can cause the sound to become mis-matched to the view. This can be corrected by pressing Q twice, which switches the sound off then back on. I tried to automate this correction by allocating a button on my controller to emulate keyboard button S followed by Q twice. The code in the FSUIPC.ini file is as follows: 7=P0,7,K83,8 8=P0,7,K81,8 9=P0,7,K81,8 I checked the codes for the keyboard keys by letting FSUIPC choose them, and they agree with those published in the FSUIPC Advanced Manual. However, when I press the designated button #7, the simulator retracts the landing gear! I would appreciate any assistance! PS I forgot to say that neither button S nor button Q were emulated at all.
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FSX Acceleration killed my frame rate!
Wightleal replied to Wightleal's topic in MS FSX | FSX-SE Forum
Thanks, Jim. I've looked at the fixer and I think I'lljust turn off DX10 until I'm more familiar with Acceleration. I haven't noticed any improvements over DX9 as yet! -
I thought I'd try re-installing Acceleration. All good now, even with DTX10 enabled. Very strange. However, I did notice some flashing artifacts that weren't there pre=Acceleration.
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FSX Acceleration killed my frame rate!
Wightleal replied to Wightleal's topic in MS FSX | FSX-SE Forum
I thought I'd try re-installing Acceleration. All good now, even with DTX10 enabled. Very strange. However, I did notice some flashing artifacts that weren't there pre=Acceleration. -
Oh dear! I recently installed FSX for the first time, and after setting bufferpools=0 consistently achieved 30fps locked to half refresh rate. Then the Acceleration pack arrived so I installed it straight away. Guess what? My fps halved! I double checked I didn't have DX10 enabled, then I ran fs9 on the same pc which still sat at a solid 30fps. So I uninstalled Acceleration, and the FSX fps stayed at half what it had been prior to installation. I then restored the system to pre-Acceleration status, and lo and behold - solid 30fps once more. I really want to use Acceleration. Any ideas anyone?