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stefbuik

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  1. I think a yoke works, because it has a far larger throw than a stick. The sim is completely uncontrollable with a Logitech Sidewinder, twitchy as a russell terriër on speed.. but vèry controllable with the Cessna yoke with its 180° throw and large forward/backward push/pull.
  2. Ahh.. the “Autopilot” .. Why didn’t Asobo call it ‘random suicide machine’ ? Using it makes for an interesting ‘game’ , see if one’s reflexes are up to snuff when the blasted thing suddenly decides that, either switching off, or bank right with full elevator down, is a good way to make things ‘interesting’ 😅 ...Asobo should make it part of a flight-challenge.. Ah well.. I probably just don’t know how it works/should work.
  3. I dunno. I am afraid that the hard-and software demands for a ‘realistic’ flight model are still quite a bit beyond the average PC. The gear that already hangs at a simple, but correct, instrument-simulator is hair-raisingly expensive, and the graphics are usually a joke. ( apart from the instruments of course) Even the graphics of official simulators are not really to write home about. It’s not their purpose. So, for the foreseeable future, we’ll be stuck with arcade phyics. And a comparison would be like comparing 10 brands of ersatz coffee that are fine by themself, but are no-way near to an àctual cup of coffee.. Maybe, in due time, when physical feedback is realistic too, it would be nice to have a bunch of professional pilots test the different games. But for now, they ‘d probably categorise ALL available sims as ‘arcade’ or worse, ‘toys’ It’s just, whàtever sim for PC, they ALL lack the physical feedback pilots have learned to trust upon, together with what their instruments tell them. No substitute for feeling Your stomach go upwards when suddenly dropping hundreds of feet due to turbulence, or slipping sidewards during a badly executed turn.. And as far as ‘feeling’ realistic for anaverage sim dabbler like me, there’s no substitute for X-Plane. That -somehow- ‘feels’ right. Especially because it misses the weird and twitchy character that planes in MS sims always had. Is it ‘realistic’ ? No idea. Don’t have a PPL. And my experience is limited to sightseeing tours in a 172 and being bussed to holiday destinations... Oh.. and I once sat in an F16.. in a hangar when in the service. 😛
  4. Hmmm... Seems that You are on to something here. The sensitivity-settings ‘sortof’ work for the x-box controller, but do diddly-squat for the Cessna yoke. Though, thankfully, that did work already reasonably well due to its large throw. (Hope text is below quote-box now.. yay. It is. )
  5. Orrr... Asobo/MS is counting on add-on developers to produce the ‘geek/nerd planes’ that work as close to reality as is possible on a normal PC. ( Or put up their own profi planes ! I wouldn’t be surprised in the least if MS/Asobo put their own gold-standard birds with a premium price-tag attached on the ‘marketplace’ After all, nowadays it’s the micro transactions and other assorted marketing malarky in games that makes the ‘big’ money on the long run. ) As a marketing strategy none too bad, i’d say. Save Yourself the hassle and discontent of the obsessed purists, and instead deliver a foundation that can be built upon and leave the finer detailed planes ( more often than not Big Birds) for external parties, or an internal, specialized team that gets a bit more time (!) than those that made the base game. Me, personally, I am not interested in Airbus, Boeing and other flying buses. They bore me to tears. Feel too much like ‘work’. But I dó understand that the kind of fidelity the people with the expensive home-cockpits, the button-push enthousiasts and assorted purists demand, would hold back the release by months, maybe even longer. When did the super realistic/complex PMDG planes come out for FSX? That took quite some time, if I remember correctly. The fact that there are some serious bugs ( say, an auto-pilot with a murderous Ai tucked inside.. ) and non-functional buttons with an explicit marker ‘not functional’ makes me suspect that Asobo was in a hurry, under pressure from the MS bean-counters, and thusly concentrated on the eye-candy. THAT is what sells a game. It’s just how it is. The purists are a niche. They really are. Purdy pictures make the big sells, nòt extreme fidelity in flight models. (Guilty as charged. I even made some liveries for the FSX freeware turbo-beaver -found on this site- because I wanted something else to look at. However.. I have to admit I tweaked the flight-model somewhat to get a more realistic float-behaviour.. Gave up on it when the DX10 update hosed transparicies. Again, ‘eye-candy’ )
  6. Strangely enough, the x-box controller works, but is overly sensitive on all axis in my case. Even lowering the ( now working) sensitivity didn’t do a whole lot, just a tiiny bit. Same went for the center sensitivity. Makes for tiring control, having to constantly wiggle the stick in its internal dead-spot to keep level. And to boot, the buttons have a serious bit of delay. Annoying. Còuld be my USB3 card, though.🤔 On the other hand, my Cessna Yoke works like a charm. Though the game stìll has some problems recognizing the throttle, mix and prop as ‘ analog’ , despite seeing a controllable throw in the axis-screen. Sometimes it can immediately be fixed by disconnecting and reconnecting the USB plug ( game séems to crash/lock, but after a few seconds comes back to life) In other cases waiting for a minute while idling does it. Odd, vèry odd. But, once it works, it keeps working without hitches.
  7. Welll... they áre quite gamebreaking when a small shack somewhere in an approach, ( used as a marker for years by pilots) suddenly turns into a 24-storey highrise. Yes “ fly to somewhere else” but that doesn’t take away from the extremely rushed and sloppy way Asobo apparently tests their patches. One simple flight from a rural strip would have immediately shown the sudden sprouting of skyscrapers. And orphaned, but still active test-script left in an official release is sériously ‘sloppy’.
  8. 😳 that was a BEAST!! I got a 486DX4 with 8 gig.. had to save-up for months to afford that, but after that MSFS ran at a glórious 15fps @ 1024x768 with everything on ‘high’ including that balloon at O’hare... I miss my balloon... 😢 😛 Somehow I never got beyond that mindset that in a sim, èverything above 15 to 20 was fantàstic. I’m still stoked when I see 35 to 45 fps in my overlay, and have to chuckle for a bit when I hear ‘serious gamers’ complain that they cannot get more than 60fps @ 1080p
  9. Dagnabbit! Here too.. It’s fár too much fun, watching cranky old dudes ( like me) rolling over one another in a giant furball, waving their Sim-Peens around.. And me? I make my own implausable planes in X-plane, do some virtual tourism in one of the many easy flying low&slow addons in FSX, and gawk at FS2020’s lighting and really recognizable bits of our world ( allthewhile hoping the instance of Skynet that seems to reside in FS2020’s Autopilot doesn’t kill me in the process.. 😆)
  10. HT on, 32gig RAM @ 3300 , i7 5820, 1080GTX. Running from 1tb Samsung EVO 860 Pro SSD. All threads at about 60% with the last two dipping to 40% every now&then. And no stutters if I keep rendering scale at 70 and fps locked at 30. ( all on a 3440x1440 20:1 display at 100hz) with most settings on high-end and trees, houses and shrubs maxxed-out ( oh.. how that would KILL fps in FSX.. 😛 ) Key seems to be the locking of fps. Unlike FSX, in FS2020 it àctually seems to work. At least for me it does. With vsync off and frames unlocked, it went wildly from 20 fps to 60 fps ( over water) Locked, it stays between 28 and 31 fps without the ‘stutters’ we knew all too well in FSX. However, when flying for a longer time it clearly hiccups for a tiiny bit when the new tiles and their trees, houses and assorted flotsam and jetsam get streamed. But that smoothes out really quickly. Probably down to my 1.8 mb max internet speed. Have to try without the Bing data streaming. Mebbe that eliminates it completely.. soo.. in retrospect, sòmething is momentarily stealing cycles and/or threads. Usually it’s a bad behaving virisscanner tthat misses a specific ‘game’ setting. Buuut.. It could also be a printer driver that’s polling in the background. Or something inconspicuous like an USB3-card, or WiFi card.
  11. Extra RAM is always a good investment imho, even if FS2020 doesn’t need more than 16gig. It gets especially useful when running apps in the background. ( we’re all going to do that with FS2020, even if it’s only fSUIPC.. It’s our OCD : There’s no such thing as “too many” background apps running to improve the FS experience..🤣.. )
  12. No switching off of avionics here, but quite consistently an AP that tries to kill me by suddenly going full aileron left and stabi down at intervals of about 20 minutes. ( i KNEW IT! Skynet has infiltrated azure and has already started wiping us out!! ) However.. when I switch off the ‘real time weather’ and go for just some clouds... it keeps working withóut trying to make me a monument, drilled into the ground in some Welsh valley... Got from Bristol to Snowdonia with the 172 without any hiccups in the AP. Twice, and vice versa. Weird, and really random.. You’d almost think something gets accidentally reset when updating / streaming weather assets, like airpressure and whatnot, in the background and implementing them..
  13. Same happens quite often to me. I thought it was just me because I cannot fly an actual plane, and missed some internal “secrets” of the ‘new’ fs2020 Garmin. Apparently just a -rather serious- bug, then. I can usually ‘fix’ the sudden ‘spiralling to my demise’ by quickly disengaging the AP, setting the heading and altitude-hold again, and then engaging the AP again. Something really scwewwy goin’ on here, though. And, indeed, it’s almost always after about an hour of flying. by the by, anyone noticed the strange trundling, or wiggling of the plane horizontally? It’s asif a somewhat slow servo is trying to correct a fast sideways drift, and is constantly being a little too late... Weird, that one.. It feels like the auto-rudder is a bit wonky. ( not have my pedals connected yet..)
  14. Intersting discovery. “Old” Saitek yoke didn’t work, after patch, not even with calibrating in windows. Shame. However..Saitek’s Cessna Yoke dìd work, be it that to get it to work is a tad odd: First calibrate all axis in Windows, then assign axis to yoke and throttle quadrant. But.. it won’t fully work in FS at that stage, yoke does, sortof, but throttle quadrant does not. then, full restart of PC and MSFS2020 after that.. and súddenly it works, and with a ‘normal’ controllable range. No twitchiness. Normal sensitivity without toucing the non-working sensitivity-thingy. Mind You, It still is a bit wonky, and it takes some time before FS recognizes the Throttle quadrant properly. Atleast it does at my rig. Sometimes up to a minute. Go figure. I don’t get why it has to be such a task. But, hey. It works.
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