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yidahoo

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Posts posted by yidahoo


  1. With seeing those nice pics I really would like to try SMP3 for myself.

     

    It seems alas like it's not my month for X-Plane vendors! Firstly I wrote to the Org Store a couple of weeks back about a broken download link and never heard a peep, and now I appear to be at an impasse with X-Aviation.

     

    Humbug, never mind it's back to P3Dv3 for now then.  :wink:

    Stick with it, X-Aviation is getting hammered at the moment, it seems this is their most popular product ever. I am sure they will get to you as soon as they can. My experience of their customer service has been nothing but exemplary 


  2. You certainly should be getting better fps than that. I know the 5K iMacs run XP pretty well and your set up is has as much if not more power than them. One thing to note is XP does not support SLI so its possible there is some sort of conflict there. Another thing that can bring XP to its knees is busting the RAM/VRAM limits. If you are using something like OSM scenery this is easily done.


  3. When I was at the convention last June, there was some mention from Austin or someone about switching from OpenGL to DirectX.  The phrase seemed to hint at a limitation of OpenGL.  No one laughed about it, so it seemed like it was not a joke or maybe no one got it?

     

    There is one simple reason X-Plane will not go to DirectX. They would lose 30% of their customer base, thse that use Apple and Linux. I believe Ben Supnik wrote recently they are looking at the newer graphics engines but thats a long way in the future.


  4. They should release it as a n open beta. I wouldn't hesitate to hand over some cash for this bird!

    I suspect that would slow down the beta process. People filing bugs that are actually features. Better to have a hand picked bunch of people who know what's what. That way the problems can be isolated much quicker. 


  5. Not to look a gift horse in the mouth, but FF actually surveyed the X-Plane community a while back, and many people wanted a better 787 than what we've got (or not anymore: Heinz Dziurowitz has unfortunately passed on and all his planes have been pulled off the store: RIP, Heinz). But FF still chose to do a 767. Strange, though I supposed it was the natural choice after the 757 (by that same logic, then the 787 is the natural choice after the 777...) The 787 is truly an all-new bird with completely rewritten rules - everything is electric. Oh, well, can't have everything you want. I hope the 767 pilots enjoy this release.

    Don't forget they are also working on the professional version of the A350 a similarly complex machine as the 787. Not sure they have the manpower to do two highly detailed aircraft at the same time. The 767 will be using a lot of the code from the 757, I would imagine. 


  6. Is it just me or do the gauges on the pictures just look like someone took a photograph of the real gauge and pasted it in? If so I would assume the gauges will be modeled at a later date.

    Gauges in my opinion have always looked much sharper and more realistic in X-Plane so I would imagine they are the real in-sim gauges, not cut and paste photos


  7. From what I understand the X-Plane DC6 has been in development for at least two years maybe more. Nobody knows what else has been in development for X-Plane at the same time, but there has been hints of a second project. The first one is always going to have the longest development time but I would imagine converting the current range will take less time. Especially as all the relevant research has already been done for FSX/P3D and they will have learnt a lot from the DC6

     

    Jason Row


  8. This - this is the BEST thing about X-Plane. I tried FSX, and add-ons for it nearly always default to install to C:\Program Files\, and sometimes if the install path was changed, the add-ons didn't work. I very quickly went back to X-Plane.

     

    I hope PMDG makes life easy for us (and probably themselves too) and give us a simple .zip file that we decompress into our /Aircraft folder when we download their X-Plane products - no installers.

    Let's hope so, thats how virtually all current X-Plane developers do it, and they still maintain their piracy protection with simple installations.

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