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What Hardware Do You Use for Flight?
webcams though..
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Stats You're Proud (Or Not So Proud Of)
I'm pleased to be a 'Tormentor'....I always wanted to be a mentor of some kind
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What Hardware Do You Use for Flight?
I use a twisty stick - the Thrustmaster 16000 er whatever... I can use the mouse to change eye point (press and hold the mousewheel down and then slide the mouse around) it mimics TiR.. sorta No rudder pedals - no other peripherals - just keyboard, mouse and twisty stick - it was good enough for the Wright Bros
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Runway Skid Marks and Parking Oil Spots?
Removing the skidmark file, combined with the usage of the external FPS limiter, brought me FSX smoothness at last. I cannot stress this enough - SMOOTHNESS - like I have with Rise of Flight..absolutely ZERO chop now (except for ATC caused - when will we ever find a cure for that?) stable FPS at 28-30 virtually everywhere with virtually every 3D model...seriously
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Alabeo 'incomings' include a Waco YMF-5
http://www.alabeo.co...accion=incoming as well as another 'duster...the Piper Pawnee Waco YMF-5
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Are you still hopeful?
since Flight already has the option of 'external view' - everyone can fly an aircraft in Flight from that view and not USE the VC....so making every plane WITH a VC makes sense as customers can either fly from the VC or not as is their preference...and everyone is likely to purchase but to release aircraft WITHOUT a VC means that customers who like to fly from that view are not likely to purchase...and that is a LOT of customers NEEDLESLY excluded. sure you can say they will charge less for the no VC plane - but they also make less money in reduced net sales what they did was make a poor decision...unless they plan to retrofit cockpits to the "basic" models at some point
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Why should Microsoft support TrackIR?
well if they are not going to model cockpits for over half of their planes - what is the point of adding code for NP TrackIR? there is no purpose
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P-40 To be Released Wednesday
this just in...MS Flight have exceeded their unstated goal of selling 10million copies - of FSX - in just over 90 days - lol FTX REX and GEX, Carenado, RazBam, and A2A extend heartfelt thanks to all at MS Flight for their marketing genius - lol
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MAAM-SIM Goes Native FSX !
well ol' heywooood is still standing by the rail...looking forward to flying the N3N in FSX soon...ish
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Steam v.s Live
just lol
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The Stearman...
yeah - thats the advanced class lol...crossed controls into the cross wind etc...or to scrub excess airspeed on a steeper approach rather than just taking a circuit
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The Stearman...
you land the Stearman from the rear cockpit you need a "frame of reference" to know where the ground is in relation to your POV (point of view) from the cockpit before takeoff, look at the horizon and see where that line intersects with the nose of the plane...you are already in the 3point stance ...keep that image in mind when you are settling to land. Also - the mixture and prop RPM levers are always full forward on landing...this is to allow the pilot instant power should he need to throttle up and go around I see alot of characters on this board talk about managing their approach speed and angle with prop RPM adjustments - wrong You need to practice flying the Stearman, and all other planes at their minimum airspeed, in all manner of wind speeds and directions...using flaps where a particular plane is so equipped...obviously not in the Stearman or Icon - Start with fair weather and minimum winds naturally Once you know what that speed is - because you practiced it and paid attention - you can settle onto a runway properly no matter the wind speed or direction *Important Note: you fly the approach at the recommended approach speed - check the landing checklist - but you settle to land by reducing to the min. airspeed just above the ground then simultaneously pulling back on the stick to "flare" and gently reducing the throttle...you develope a feel for this just like when you learn to drive a car with a manual transmission or similar...release clutch slowly AS you apply pressure to the gas pedal Now that you are familiar with your aircraft and have memorized the correct frame of reference for your POV in relation to the ground - you can settle in the 3 point stance every time Practice the right way and fly from the cockpit - you might enjoy Flight a lot more
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Anyone seeing stars?
The stars are too dim even when the moon is absent.... There is no lightning, which isn't good, but bad lightning is worse than no lightning - an occasional bright flash or flicker would be welcome - but only if accompanied by the most important aspect of unsettled weather - THUNDER there is no atmosphere without thunder rumbling at least - or cracking here and there
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I've chosen
Rise of Flight also gives one the better sensation of simulated flight...great lighting and terrain and it runs fairly well at lower settings on lower spec machinesgranted the planes are "old timey" wood and fabric kites - but the GUI the campaigns, the career mode etc are excellentand if you want to you can dogfight and drop the occasional bombletI still have Flight on my HD and I still plan to use it and I will likely acquire the Alaska addon when it comes along - but I am disappointed in the Zero and Mustang and some of the otherissues that we all have discussed
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New A/C available.
Flight is to FSX what Windows ME was to Windows 95...and then MS got back to what was right and we got Windows Xp and 7this is Windows ME in the worst wayIf you decide you still want to lock in all developement $$ then at least take a hard look at Rise of Flight....