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The End of Flight?
Mmm..., unfortunately a sign of times. Nowadays there are plenty of multinationals that has to make (financial) choices. I thank the staff of AVsim for there efforts to make this a fine MSF-place to be and all the contributors too. I presume that I will play Flight just a few hours more and than I will remove it. The world doesn't end ;-) Good games never die, they just fade away ... Best to you
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The big Carbon Cub topic
Thanks RRay for your reaction. My viewpoint is as a the consumer, your answer is more the producers' viewpoint. I stated: as a consumer you have less influence (as an individu) on pricesetting: the most influence a consumer has is (not) to spent your money on a product.
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The big Carbon Cub topic
C'on, all the discussions about the price is so useless. Be realistic, you yourself has all the latitude to buy this or any DLC or to leave it on Marketplace. Even the returning postings about how much something have to cost is difficult enought. The producer fixes his price, looks after some while if he has made some profit, advertise his sale ... and the consumer decides: to buy or not to buy! So simple as that. So enjoy your game that you have bought ... thanks to the producers' marketingstategy.
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The big Carbon Cub topic
Got it with MSpoints (had some points left over) in the game (marketplace). Paintingscheme: yellow and red. No new aerocaches, missions or challenges. I,m happy with this one, but in my hangar there are now enough of this 'kind' of planes. The next time I only will buy a helicopter or a yet with VC. Have fun.
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Alaska First!
I didn't wrote down the places where I'v seen bridges, but following a random highway/road or railway to see where they come out, I have seen several. A few invites to fly under.
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I'm loving Alaska more and more
I have the same 'feelings' about this DLC. I mostly fly in summertime-conditions. Than I can enjoy the eternal-snow and green mountain-/valleyviews. They are great, especially with the sun/shadowing-effects. The details of the graphic stucture of e.g. the mountains are well done. Looking forward to missions and/or aerocaches. In the meantime I make my own 'missions'. Sometimes following a specific road, or a railway or a valley. Sometimes visiting a town and walking around in it. T.m.o more than in Hawaii, Alaska asks for some interactive objects (a few cars, a single train, a sailing boat??) as it is such a large country, so cold, so desolate and so spaceous. It looks a bit 'scary' to see no movement at all. But who knows in future DLC's??
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Love Alaska too
You're right Zinfinion. Ketchikan Intl (PAKT), south-west on the Map. And Indeed the mountains are great as well.
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Love Alaska too
As I was happily surprised with the graphic quality of Hawaii, I discover that Alaska has it owns beautiful places. As it is a huge country, one has to search for them, but that's just the fun. Also the details of various objects are well made by the MStudio-team employees. Some examples are shown by other members, here some of me ...
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Strange Freezes and Graphic Objects
I had the same problems. After installing CCC 12.4 the Catalyst Menu didn't appear anymore on screen. When playing MSF I suddenly get the blue screen (3 times, grr...), I never had that before in W7. I removed all the AMD stuff and installed 12.3 again. Till now MSF works fine. I think it is indeed the AMD update (12.4/12.6) that causes problems with the game. Shame on AMD/ATI. I have a ATI Radeon 4790 card with 1 GB memory.
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nutural phenomenon or bug?
That's just the same for me. I posted it purely out of curiousity. As I stated, I'm happy with the Alaskan DLC, regarding to the price and quality. It allows me to fly in beautiful surroundings (mostly the mountain views), and various weather conditions. No complex startups, simple handling, just have fun with the game!.
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nutural phenomenon or bug?
Just flying around I saw a remarkable situation. Is it a 'bug' or a natural phenomenon? I you whish, see it yourself. Take off from Hunter Creek (AK66) - north of Cordova Smith Airfield - and fly half a minute on course 066. By the way, the mountainviews on Alaska are great, especially I like the condition: summertime-low and threathening.
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Nobody listens to me....
Mmm.. I hope you don't mind I disagree. It's not a task of the devs (in large co.) to communicate about their product. It's better they doesn't at all (they are 'too involved'). It's the responsibility of the staff of the company (or maybe delegated to a communication/marketing staff) Naturally the devs will do their job as good as they can, but the employees in other companies do the same. I.m.h.o. you just focussed on one dimension of the process. Other dimensions could be the product it self (MSF) and the consumer/buyer. In the good (economic) times many large companies have forgotten the consumers-dimension. Nowadays, when business ($) reduces they (have to) change and revalue the importancy of the consumers/buyers. I have nothing with the MS-company, as I have nothing with the producer of my washdisher, my shoes or my bike. I only whish to have quality for my money. If so, maybe I will buy next time a product from that brand. If not, they never get my money again. As simple as that. It's the business-challenge of the MSGames Studio to get my money out of my pocket. The start of the MSF game was a good one. They had my money for the Hawaiian Pack, and a P-15 by accident. If they get my money in future, depends of the quality of their next product, i.c. Alaska? And so on ...
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Do you think the gameproducer is listening to you? Please, only facts..
Thanks everyone for your reaction. For what it is worth: some conclusions based on facts: * the realized 'aftersales help' from the gameproducer is mostly on technical issues (mmm.., quite logical, assuming that 'bugs' have to be repaired) * no one has received a kind of feedback from the gameproducer (this includes even no 'thank-you-for-your-help' reaction) * most appreciated reactions are speaking in terms as: I believe ..., maybe they listening ..., I know .., but basicly it are assumptions, there wasn't a literaly feedback * as I'm not in the developpers-chat/forum I wonder what kind of 'communication-culture' there is? May I conclude that all kinds of complains/advises/influence on development doesn't belong on this place/this forum, but directly to the producers mailbox? (Like Dburne wrote). In fact: this forum is 'just a gameplay' forum, one can focus on a freely exchange of experience of playing the game. And luckily there are many respected contributors/members who act in line with this ... Happy flying
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Do you think the gameproducer is listening to you? Please, only facts..
I'v seen so many reactions on this forum e.g.: please give us ..., no more ..., i would like ... There are various threads in which members post there hopes or to what MS would/should/hopes to develop this product. Is it useless energy? Should one only just focus on the gameplay(advises)? Are there members who have seen that their mail/reactions to the producer of the game are followed. If you whish to react, I suggest only facts. Feelings/opinions have been posted enought in other threads. Thanks for reading
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Are you still hopeful?
+1 totally agree and effective examples. Allow me some additional remarks: IMHO, a legal and in this uncertain times quit a logical production choice: not launching just one (1) product (e.g. FSX2), but choosing for their company/section-continuity by launching MSF in a chain sale. If it becomes reasonable successful (financial), it gives more raison d'être for the company over a longer time (in this case for the MSF-team).
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