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ankh21

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Everything posted by ankh21

  1. Hm, couldn’t start via FS shortcut (server not available), but could start via the Xbox App without any problems and complete a flight. Interesting. Matthias from Germany
  2. Yes, just noticed several reports in the PMDG forum. It seems to be related to the Simbrief import. Mh, 737 fleet grounded, simulation as real as it gets 🫣
  3. word not allowed, I did not experience a WASM crash before, but with the latest fix 4.00.057 I do! Again I deleted the only panel state I have saved, was able to complete a flight, but with the next flight, again WASM crash. So for me the hotfix makes it worse. Strange!
  4. Test 16, works great! No more spike triggered TLOD decrease during window change! Chapeau! Matthias
  5. Haha, you are that fast I cannot test and send log files as quick as you write new code lines…even if there are two 😜. So, I will save the log file from yesterday as AutoFPS installs the new version as soon as I fire up Flight Simulator. And after that I will test the new version. But I am sure, that my „problem“ of spike induced TLOD decrease will be cured with this new version. During flight, the new DynFG option seems to be my favorite as i have very stable frame rates and very rare TLOD changes with a 500 set max. Just a dream! Thank you so much!
  6. Don't rush! As i mentioned in my original post, i already did this, but i am worried it was a little bit hidden in the text. "I have limited FS2024 to 31 frames, giving me 62 with build in FG on, dynamic frames set to 30 for small headroom (inside FS settings) So, I set FIXED under General tab, Target to DynFG and FPS to 30" (thats AutoPFS settings). So, AutoFPS sees 31 frames in the count, but Target Frame rate is already set to 30 as you suggested. I fixed the FS 2024 limiter to 31, to prevent interaction of the dynamic frame rate limiter too early. Sorry, i am not used to write in English, so i apologize for missleading statements. Matthias
  7. Will do as soon as i am at home today. Thanks for your detailed explanations!! The critical point seems to be, that loosing focus of the FS main window generates spikes. AutoFPS says, that it has detected several spikes. So the reduction is not by general load on the GPU, but by spike detection during focus switch. Log will be sent soon! Thanks a lot!
  8. Hi everybody! I was wondering, if anyone has recognized hard coded TLOD reduction in certain add on scenery?! I bought EDDS by Aerosoft, great scenery with lots of details and great performance. But as using AutoFPS, I was not used to lights and scenery popping in and out during approach, and somehow blurry terrain. Normally, with AutoFPS, I have very smooth and nearly invisible transitions. So I checked with developer mode, and there was a constant reduction of TLOD factor, reduced to 0,5 - 0,6, with stable frame rate! I only see this behavior with dynamic frame setting on, when the framerate drops under the fixed limit. But with framerate above? So I started the same flight at EDDF, TLOD factor 1.0….KLGA 1.0….back to EDDS down to 0.5 - 0.6.. Is it possible to hard code TLOD into scenery to mimic better performance? For me, this was the explanation for the scenery popping I only encountered with EDDS. I did a forum search but found nothing. Matthias
  9. Hi, just a short little test feedback: works great. Seems to be less fluctuating compared to reading the postFG numbers via RTSS. In my case, I have limited FS to 31 frames, giving me 62 with build in FG on, dynamic frames set to 30 for small headroom. So, I set FIXED under General tab, Target to DynFG and FPS to 30. but there seems to be one side effect: during pre flight preparation , I have to switch between several windows. With the older FG reading via RTSS, AutoFPS recognized FG to become inactive and ignored the lower framerate. Now, it detects spiking, and so, it lowers TLOD to min, but being on ground, TLOD does not recover when switching back to FS main window. I remember, that is was designed to freeze TLOD reduction in certain situations. Clicking on the RESET button brings back a TLOD plus recovery, but as I use AutoFPS minimized in normal situations, it would be nice to ignore spike protection when switching between several windows. I hope, my writing is clear enough 🫣 Greetings, Matthias
  10. Mh, to which version of Active Sky is this guide related to? I have Active Sky FS, version 9495, and i can hardly find half of the settings mentioned here.
  11. Haha, just imagine it as a cost saving company advise not to change the rubber of the wipers before they are nothing more than an idea...so the animation is as real as life can get ;-)
  12. Mh, i flew the PMDG 737-600 yesterday and the wipers cleared the windsheeld, the raindrops were gone...although the area is perhaps a little bit too small and more to the bottom-center of the windsheeld. Will check this again, but i am pretty sure, it was not just imagination :)
  13. No, running on the 3D cores was fine, AMD driver controlled or via BIOS settings, both gave priority to the 3D cores. I don't know, if is was due to a BIOS / MOBA problem or something else. I made two BIOS upgrades after that but was not in the mood to enable the virtualization back. I cannot remember exactly...i think, it was in the FsHUD Discord channel, where another user mentioned a similar performance problem, and disabling SVM mode in the BIOS did the trick for him, too. Might be a very specific problem of my MSI motherboard. Just an idea, as i said.
  14. As someone said before, it's not very helpful to fiddle around the settings without a plan. But just as an idea: when i upgraded my system to a 7950x3D, i was shocked by the bad performance. The culprit was the motherboard's virtualization setting. After deactivating this in the BIOS, the performance was the expected one. I have to confess, that i am still on FS2020 with the 7950 CPU and a 4080 Super, so i cannot comment on the FS24 settings, but perhaps a closer look in to the BIOS might be a good idea. Wish u luck, Matthias
  15. As far as i read the latest message from Reset XPDR, you have to enable the experimental settings manually, so if you don't want to use it or test it, just leave the app as it is. To use the inbuild 2024 "dynamic" setting together with the app's "auto" setting was a special wish of another user. If there is no experimental work or developement, we would't be at the point AutoFPS has brought us during the last month...so, i trust in the carefull adoption the author is working on...and don't activate the new, experimental feature as i am on FS2020 🙂
  16. Oh, tell an Italian that cooking pasta is easy 🫣 Beside of jokes, I think, that asking a question is never wrong! And the author shows on so many pages, that is is always willing to give assistance and explanations! And if you need to translate the Readme to another language, there is double of work for you, so anybody will call you lazy. So my apologies if my answer before sounded like an accusation, that was not my intention!
  17. As they mentioned, they were using the DynamicLOD before, where there is just a adjustment depending on given steps. But the BIG advantage of AutoFPS is the „auto“ 😂 And I can strongly recommend to read the readme. It’s long, but written very systematic. So really most of the questions here are answered there already! At the beginning I was experimenting a lot, but settings fitting to one situation were not ideal in another situation. After really working with the readme, I now have a setting perfect for my system and needs. And I am just doing boring IFR flights. The potentials of this marvelous peace of software are much bigger, seeing the latest version e.g.
  18. Isn’t that’s the way it works? You are in FPS Cap mode with IFR. So, if your system easily achieves the set TLOD of 200, it increases the TLOD up to 2x of your limit, so you end up with 400 or 500 when your limit is set to 250 before. The upper limit should be the TLOD setting your system can run on in nearly every situation. If you want to stop at 200, you have to use another mode i guess. The readme is very detailed, so perhaps you will find another mode stopping at your given limit. Or you set your upper TLOD limit to 100 or 125, so you will see 200 or 250 with cap and IFR.
  19. Oh,wow, thank you so much for this excellent explanation! That’s I like most with your support, you always explain what the software is doing and why. But I just forgot that there is a config file to look at. I will try to adjust the mentioned line a little bit. Running the system close to its limits is all we want since the first day of Flight Simulator 😂
  20. May i ask a question: I use the Cap option, with FG on limited to 60/sec. Works like charm. But sometimes, AutoFPS tries to increase the TLOD, framerate drops a little bit, but TLOD is lowered more than it has been before. For example, i am at FL400 over Germany, which seems to be very demanding on TLOD. So I am very happy seeing a TLOD of 275 or even 300. Then, AutoFPS starts a new seeking phase, but after increasing just a little bit, 280 or 305, it decreases instantly to 225 or 250. So I end up with less TLOD than before. It makes sense to lower TLOD significantly to stabilize frames in demanding situations, but is there a way to recover to the level before? Or to decrease in smaller steps? Thank you so much! Matthias
  21. Interesting... But one stupid question i didn't find the answer to...back to TAA in the AA settings? At the moment, i am on FS2020, Ryzen 7950x3D, 4080 Super, DLSS Quality (Render x 0.8) and DSR 2,25, which is exactly the opposite of Image Scaling. During daytime, ghosting is not as obvious, but at night it's very annoying. And DSR is perhaps more demanding on the CPU. Will give it a try.
  22. Thanks for your explanations. Yes, i already tried to switch back to DX11, but due to a known bug, FS won't start in DX11, although i never installed and do not use the NVIDIA App, just NV Inspector. And i was too lazy to do a reinstall, neither of FS nor of the NVIDIA driver. So i decided to turn in DX12 again, and untick the VRAM + seeting, as the results with your app are wonderful even without this option turned on. Greetings, Matthias
  23. The latest test version 2 with changed FPS Cap algorithm gives be the best results I ever had with your software heaven sent 😇 Thank you so much! Rock solid 60 fps (FG on) in nearly every situation. Interestingly, I had to disable the VRAM+ option (FS 2020), as it lowered the LODs as expected, but much harsher than the bare FPS cap alone. Sitting in my PMDG 737, EDDF, with traffic around, GPU-Z says 100% VRAM on my 4080 Ti, but TLOD is 100 or even 150 without any stutters (ok, panning in external view does stutter a little bit). With VRAM + ticked on top, TLOD drops to 50 or less cause of the max filled VRAM. Even lowering texture resolution from ultra to high has only little effect in this scenario. I suspect, DX12 fills the VRAM with nearly everything it can get, so it triggers the VRAM + reduction unnecessarily. Very strange. So, again, thanks a lot, your marvelous piece of software gives me the best after-work-relaxing short hops across Europe I ever had 🤩
  24. Yes, as it is stated, that F is for Ultra PERFORMANCE now, not ultra quality as with the version before. So, at the moment, there seems to be no way to have ultra quality in the sim.
  25. Hm, so no Ultra-Quality at all? That’s a pitty. I tested now with Preset E, which is marked as „unused“ in my NVIDIA inspector’s settings, and cannot tell any difference with Preset F and the new, max available „quality“ setting in MSFS. Compared with the ultra-quality setting before, it might be a little bit more blurred, but it’s hard to tell, cause I cannot do a real side by side pllit monitor comparison. I am very curious about your findings and hints in that. Matthias

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