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Thank you World Of AI!
Being the original poster of this topic we are really being treated to a lot of packages recently, so far there has been a new or updated package released every day this month so far. Now that is kinda impressive don't you think?!
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Thank you World Of AI!
I don't know if anyone else has noticed but considering that World Of AI was about to pull the plug they have suddenly released a whole new load of packages on a frequent basis. In fact they have released 15 new and updated packages this year so far which is fantastic. So once again, a big thank you to WOAI for continuing to release packages for us all to enjoy, may it continue!
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World of AI has a new Domain
Here here! Plus 1 for the above post. Great news that WOAI has not shut up shop completely. Even if they do only release a few packages every now and again it's better than nothing in my opinion. Thanks guys, I'm sure there are many other simmers out there happy with this news!
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FS9 Europe facelift at a bargain $18, get it now!
I have FSGlobal 2010 already installed, would there be much point getting this as well? Which one is better?
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Help! I've lost my beacon!
That's worked a treat, thanks very much. I did miss seeing the flashing red light on the side of the engines at night time! Thanks again!
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Help! I've lost my beacon!
No, I do not have that an opensky_beacon.fx in my effects file. How do I add that fx file into my effects folder then?
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Help! I've lost my beacon!
Well, looking in my effects folder I can see 2 of these files: fx_beacon320pa.fx and fx_beacon3202pa.fx which are the ones for the Project Airbus models I have, so I am obviously missing the fx_beacon file for the package I am referring to. The problem is I don't know how to find it as the package is an installer and and not one where you copy the panel, effects etc into the various files. As for the lights section in the aircraft.cfg file I am not sure if I can see it, I will copy and paste it so you can see for yourself and see what you think: [fltsim.0] title=Project Opensky - Boeing 737-800W - Eurocypria 5B-DBU sim=OSBoeing737-800w model=W panel= sound= texture=BU kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=5B-DBU atc_airline=Eurocypria atc_flight_number=824 atc_heavy=0 atc_parking_types=GATE, RAMP atc_parking_code=ECA ui_manufacturer=Project Opensky ui_type=737-800W ui_variation=Eurocypria (5B-DBU Blue) visual_damage=1 description=Project Opensky - Boeing 737-800 - Blended Winglet\nVersion - Beta v0.8\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\/Sound Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 3,383 nautical miles [fltsim.1] title=Project Opensky - Boeing 737-800W - Eurocypria 5B-DBV sim=OSBoeing737-800w model=W panel= sound= texture=BV kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=5B-DBV atc_airline=Eurocypria atc_flight_number=824 atc_heavy=0 atc_parking_types=GATE, RAMP atc_parking_code=ECA ui_manufacturer=Project Opensky ui_type=737-800W ui_variation=Eurocypria (5B-DBV Light Blue) visual_damage=1 description=Project Opensky - Boeing 737-800 - Blended Winglet\nVersion - Beta v0.8\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\/Sound Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 3,383 nautical miles [fltsim.2] title=Project Opensky - Boeing 737-800W - Eurocypria 5B-DBW sim=OSBoeing737-800w model=W panel= sound= texture=BW kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=5B-DBW atc_airline=Eurocypria atc_flight_number=824 atc_heavy=0 atc_parking_types=GATE, RAMP atc_parking_code=ECA ui_manufacturer=Project Opensky ui_type=737-800W ui_variation=Eurocypria (5B-DBW Grey) visual_damage=1 description=Project Opensky - Boeing 737-800 - Blended Winglet\nVersion - Beta v0.8\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\/Sound Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 3,383 nautical miles [fltsim.3] title=Project Opensky - Boeing 737-800W - Eurocypria 5B-DBX sim=OSBoeing737-800w model=W panel= sound= texture=BX kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=5B-DBX atc_airline=Eurocypria atc_flight_number=824 atc_heavy=0 atc_parking_types=GATE, RAMP atc_parking_code=ECA ui_manufacturer=Project Opensky ui_type=737-800W ui_variation=Eurocypria (5B-DBX White) visual_damage=1 description=Project Opensky - Boeing 737-800 - Blended Winglet\nVersion - Beta v0.8\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\/Sound Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 3,383 nautical miles [fltsim.4] title=Project Opensky - Boeing 737-800W - Eurocypria 5B-DBZ sim=OSBoeing737-800w model=W panel= sound= texture=BZ kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=5B-DBZ atc_airline=Eurocypria atc_flight_number=118 atc_heavy=0 atc_parking_types=GATE, RAMP atc_parking_code=ECA ui_manufacturer=Project Opensky ui_type=737-800W ui_variation=Eurocypria (5B-DBZ Purple) visual_damage=1 description=Project Opensky - Boeing 737-800 - Blended Winglet\nVersion - Beta v0.8\n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics\/Sound Designer\n Warren C. Daniel\n\nMaster Texture Designer\n Tom Harlaar\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: \n 3,383 nautical miles [General] atc_type=BOEING atc_model=B738 editable=0 performance=Passengers\n2-class conf: 162\n\nCargo\nTotal lower hold volume: \n1,555 cu ft (44 cu m)\n\nDimensions\nSpan 112 ft 7 in (34.3 m)\nLength 129 ft 6 in (39.5 m)\nHeight 41 ft 2 in (12.5 m)\nEngines: GE CFM56-7B\nTO Thrust Rating: 27,300 lb (121 kN)\n\nMax Fuel Cap.: 6,875 US gal (26,035 L)\nMaxTOW: 174,200 lb\n\nTypical Cruise Speed\n @ FL350: M.785 [pitot_static] vertical_speed_time_constant = 999 //Increasing this value will cause a more instantaneous reaction in the VSI [WEIGHT_AND_BALANCE] max_gross_weight = 174700.000 empty_weight = 91300.000 reference_datum_position = 5.000, 0.000, 0.000 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = 0.000, 0.000, 0.000 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 // New FS2004 Numbers // Max 2-class - 160, Max Econ only - 184 // Actual Total PAX - 38,150 lbs station_load.0 = 2720.000000, 25.000000, 0.000000, 0.000000, 1st Class-16 station_load.1 =24140.000000, 0.000000, 0.000000, 0.000000, Econ Class-142 // Total Opensky Cargo - 17,350 lbs station_load.2 =5925.000000, 20.000000, 0.000000, 0.000000, Lwr Dk Cgo Fwd station_load.3 =5925.000000, -61.000000, 0.000000, 0.000000, Lwr Dk Cgo Aft station_load.4 = 174.000000, -67.000000, 0.000000, 0.000000, Lwr Dk Cgo Bulk // Moments of Inertia empty_weight_pitch_MOI = 1595057.280 empty_weight_roll_MOI = 1649603.980 empty_weight_yaw_MOI = 2742152.520 empty_weight_coupled_MOI = 0.000 CG_forward_limit= 0.000 CG_aft_limit= 1.000 [flight_tuning] cruise_lift_scalar =1.000 parasite_drag_scalar =1.201 induced_drag_scalar =1.201 elevator_effectiveness =1.500 aileron_effectiveness =0.350 rudder_effectiveness =0.251 pitch_stability =1.000 roll_stability =1.000 yaw_stability =1.000 elevator_trim_effectiveness =0.751 aileron_trim_effectiveness =0.501 rudder_trim_effectiveness =0.501 [GeneralEngineData] engine_type = 1 Engine.0 = 4.750, -16.100, -4.500 Engine.1 = 4.750, 16.100, -4.500 fuel_flow_scalar = 1.30 min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear [TurbineEngineData] bypass_ratio = 5.1 fuel_flow_gain = 0.002 inlet_area = 20.270 rated_N2_rpm = 29920.000 static_thrust = 26000.000 //Lbs, Per AA //static_thrust = 27300 //Lbs, Per GE afterburner_available = 0 reverser_available = 1.000 [jet_engine] thrust_scalar =1.000 [electrical] ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) flap_motor = 0, 5 , 17.0 gear_motor = 0, 5 , 17.0 autopilot = 0, 5 , 17.0 avionics_bus = 0, 5, 17.0 avionics = 1, 5 , 17.0 pitot_heat = 0, 2 , 17.0 additional_system = 0, 2, 17.0 marker_beacon = 1, 2 , 17.0 gear_warning = 0, 2 , 17.0 fuel_pump = 0, 5 , 17.0 starter1 = 0, 20, 17.0 light_nav = 0, 5 , 17.0 light_beacon = 0, 5 , 17.0 light_landing = 0, 5 , 17.0 light_taxi = 0, 5 , 17.0 light_strobe = 0, 5 , 17.0 light_panel = 0, 5 , 17.0 [contact_points] //0 Class <0=none, 1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) // // Nose Gear point.0 = 1, 48.450, -0.67, -8.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.550, 9.000, 9.000, 0, 235.0, 320.0 point.1 = 1, 48.450, 0.67, -8.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.550, 9.000, 9.000, 0, 235.0, 320.0 // Left Main Gear point.2=1, -5.00, -9.99, -9.20, 1574.8, 1, 1.442, 0.00, 1.0, 2.5, 0.650, 6.9, 6.9, 2, 230.0, 320.0 point.3=1, -5.00, -7.16, -9.20, 1574.8, 1, 1.442, 0.00, 1.0, 2.5, 0.650, 6.9, 6.9, 2, 230.0, 320.0 // Right Main Gear point.4=1, -5.00, 9.99, -9.20, 1574.8, 2, 1.442, 0.00, 1.0, 2.5, 0.650, 7.1, 7.1, 3, 230.0, 320.0 point.5=1, -5.00, 7.16, -9.20, 1574.8, 2, 1.442, 0.00, 1.0, 2.5, 0.650, 7.1, 7.1, 3, 230.0, 320.0 // // //======================================================================================================================================================= // //FUll Motion, Realistic feel, true footprint contact points // // Nose Gear //point.0 = 1, 48.450, -0.67, -9.85, 1181.1, 0, 1.777, 75.00, 3.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0 //point.1 = 1, 48.450, 0.67, -9.85, 1181.1, 0, 1.777, 75.00, 3.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0 // // Left Main Gear //point.2=1, -5.000, -9.99, -10.50, 1574.8, 1, 1.442, 0.00, 3.000, 2.000, 0.650, 6.900, 6.900, 2, 230.0, 320.0 //point.3=1, -5.000, -7.16, -10.50, 1574.8, 1, 1.442, 0.00, 3.000, 2.000, 0.650, 6.900, 6.900, 2, 230.0, 320.0 // // Right Main Gear //point.4=1, -5.000, 9.99, -10.50, 1574.8, 2, 1.442, 0.00, 3.000, 2.000, 0.650, 8.100, 7.100, 3, 230.0, 320.0 //point.5=1, -5.000, 7.16, -10.50, 1574.8, 2, 1.442, 0.00, 3.000, 2.000, 0.650, 8.100, 7.100, 3, 230.0, 320.0 // // // // Scrape Points // Fuselage point.6 = 2, 64.000, 0.000, 0.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Nose point.7 = 2, 54.000, 0.000, -3.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage bottom fwd point.8 = 2, 0.000, 0.000, -3.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage bottom center point.9 = 2, -25.000, 0.000, -3.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage bottom aft point.10= 2, 38.000, 0.000, 16.800, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage top fwd point.11= 2, 0.000, 0.000, 16.800, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage top center point.12= 2, -35.000, 0.000, 16.800, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage top aft point.13= 2, 38.000, -6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width fwd lt point.14= 2, 38.000, 6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width fwd rt point.15= 2, 0.000, -6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width center lt point.16= 2, 0.000, 6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width center rt point.17= 2, -35.000, -6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width aft left point.18= 2, -35.000, 6.170, 1.500, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Fuselage width aft right point.19= 2, -45.000, 0.000, 0.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Tailskid aft point.20= 2, -60.900, 0.000, 10.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4, 0.000, 0.000 // Tail-APU // Tailplane, vert/horiz stabs point.21= 2, -57.600, 0.000, 31.750, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7, 0.000, 0.000 // Vertical stab fwd point.22= 2, -62.600, 0.000, 31.750, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7, 0.000, 0.000 // Vertical stab aft point.23= 2, -65.650, -23.550, 17.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5, 0.000, 0.000 // Horizontal Stab aft lt point.24= 2, -65.650, 23.550, 17.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6, 0.000, 0.000 // Horizontal Stab aft rt // Wings point.25= 2, -15.000, -58.750, 10.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5, 0.000, 0.000 // Left wingtip fwd point.26= 2, -20.000, -58.750, 10.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5, 0.000, 0.000 // Left wingtip aft point.27= 2, -15.000, 58.750, 10.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6, 0.000, 0.000 // Right wingtip fwd point.28= 2, -20.000, 58.750, 10.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6, 0.000, 0.000 // Right wingtip aft point.29= 2, -2.000, -37.000, 5.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5, 0.000, 0.000 // Left wing-mid fwd point.30= 2, -12.000, -37.000, 5.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5, 0.000, 0.000 // Left wing-mid aft point.31= 2, -2.000, 37.000, 5.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6, 0.000, 0.000 // Right wing-mid fwd point.32= 2, -12.000, 37.000, 5.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6, 0.000, 0.000 // Right wing-mid aft // Engines point.33= 2, 20.900, -15.830, 0.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8, 0.000, 0.000 // Left engine fwd point.34= 2, 20.900, 15.830, 0.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8, 0.000, 0.000 // Right engine fwd point.35= 2, 15.000, -15.830, -6.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8, 0.000, 0.000 // Left engine bottom point.36= 2, 15.000, 15.830, -6.000, 787.400, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8, 0.000, 0.000 // Right engine bottom max_number_of_points = 37 static_pitch= -1.000 //static_cg_height=7.67 static_cg_height=8.10 gear_system_type=1 //Hydraulic [gear_warning_system] gear_warning_available = 0 //Normal pct_throttle_limit = 0.1 //Percent throttle that activates warning flap_limit_idle = 5.0 //Flap angle that activates warning at idle flap_limit_power = 25.5 //Flap angle that activates warning at above idle [brakes] parking_brake = 1 //Parking brake available toe_brakes_scale = 0.43 //Brake scalar [hydraulic_system] normal_pressure = 3000.0 //PSI electric_pumps = 0 //no electric pumps engine_map = 1,1,0,0 //pumps on Eng1,2 [Views] eyepoint=55.00, -1.31, 3.7 //(feet) longitudinal, lateral, vertical distance from reference datum - Opensky Model //eyepoint=38.70, -1.31, 3.7 // Default FS VC [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Transponder.1 = 1 Marker.1 = 1 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo light.1 = 1, 1.600, 0.000, -4.500, Opensky_beacon , light.2 = 1, 9.300, 0.000, 9.300, Opensky_beacon , light.3 = 4, 57.000, 0.000, 3.500, Opensky_Boeing_vclight , light.4 = 3, 30.000, 0.000, -3.000, Opensky_nacelle_refl , // front cargo light.5 = 3, -33.000, 0.000, -2.000, Opensky_nacelle_refl , // rear cargo light.6 = 3, 40.000, 0.000, 4.000, Opensky_nacelle_refl , // pax door light.9 = 8, 25.400, -6.200, 2.100, Opensky_nav_yellow , // flap inspection light light.10= 8, 25.400, 6.200, 2.100, Opensky_nav_yellow , // flap inspection light light.11= 8, 30.000, -6.200, -1.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights light.12= 8, 30.000, 6.200, -1.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights light.13= 8, 23.000, -12.500, -2.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights light.14= 8, 23.000, 12.500, -2.000, Opensky_nacelle_refl , // wing/LE slat rays from inspection lights light.15= 6, 60.000, 0.000, -12.550, Opensky-taxi-refl , // gear bay taxi light rays from taxi lights light.16= 3, -62.000, 0.000, 7.000, Opensky_nav_yellow , // Tail Nav Light light.17= 2, -62.000, 0.000, 7.000, fx_strobeh , // Tail Strobe Light [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 100, 200 aileron = 100, 200 rudder = 100, 200 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=0,0 [exits] number_of_exits = 3 exit_rate.0 = 0.10 ;Percent per second exit_rate.1 = 0.12 ;Percent per second exit_rate.2 = 0.12 ;Percent per second [folding_wings] wing_fold_system_type=4 ;0=None fold_rates=0.12,0.11 ;Percent per second [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=Opensky_sparks, 1 touchdown=fx_tchdwn, 1 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=0.000000 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_takeoff_ga=1 autothrottle_max_rpm=96.8 pitch_takeoff_ga= 0.000 use_no_default_pitch = 1 // 0 = Default to current pitch mode, 1 = No default pitch mode. use_no_default_bank = 1 // 0 = Default to Wing Leveler mode, 1 = No default bank mode. default_pitch_mode=0 default_bank_mode=0 max_pitch=10.000000 max_pitch_acceleration=1.000000 max_pitch_velocity_lo_alt=2.000000 max_pitch_velocity_hi_alt=0.300000 max_pitch_velocity_lo_alt_breakpoint= 7000.000000 max_pitch_velocity_hi_alt_breakpoint=24000.000000 max_bank=32.000000 max_bank_acceleration=1.200000 max_bank_velocity=1.500000 max_throttle_rate=0.02800 nav_proportional_control=9.000000 nav_integrator_control=0.250000 nav_derivative_control=0.000000 nav_integrator_boundary=2.500000 nav_derivative_boundary=0.000000 gs_proportional_control=9.520000 gs_integrator_control=0.260000 gs_derivative_control=0.000000 gs_integrator_boundary=0.700000 gs_derivative_boundary=0.000000 yaw_damper_gain=1.000000 [fuel] // Total Fuel - 46,063 lbs, 6814 US Gallons -- Total Usable Fuel - 46,000 lbs, 6804 US Gallons // Center1 = 5.000, 0.000, 0.000, 4260.000, 0.000 // Center Tank LeftMain = 3.000, -19.000, 0.000, 1272.000, 0.000 // Main 1 Tank RightMain = 3.000, 19.000, 0.000, 1272.000, 0.000 // Main 2 Tank fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=0 [airplane_geometry] wing_area = 1137.000 wing_span = 117.500 wing_root_chord = 18.000 wing_dihedral = 6.200 wing_incidence = 1.000 wing_twist = -0.500 oswald_efficiency_factor= 0.750 wing_winglets_flag = 1 wing_sweep = 25.000 wing_pos_apex_lon = 15.000 wing_pos_apex_vert = 0.000 htail_area = 338.000 htail_span = 41.700 htail_pos_lon = -60.000 htail_pos_vert = 0.000 htail_incidence = 0.000 htail_sweep = 30.000 vtail_area = 224.000 vtail_span = 20.000 vtail_sweep = 35.000 vtail_pos_lon = -53.000 vtail_pos_vert = 5.800 elevator_area = 70.500 aileron_area = 26.900 rudder_area = 56.200 elevator_up_limit = 24.000 elevator_down_limit = 18.000 aileron_up_limit = 25.000 aileron_down_limit = 15.000 rudder_limit = 15.000 elevator_trim_limit = 15.000 spoiler_limit = 30.000 spoilerons_available = 1 aileron_to_spoileron_gain = 2.000 min_ailerons_for_spoilerons=15.000 min_flaps_for_spoilerons = 0.000 [Reference Speeds] flaps_up_stall_speed = 142.000 full_flaps_stall_speed = 113.000 cruise_speed = 452.160 max_mach = 0.82 max_indicated_speed = 340 //Red line (KIAS) [forcefeedback] gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=35500 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=00500 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [stall_warning] type=2 [flaps.0] //Trailing Edge Flaps type = 1 // 1 - tail, 2 - lead span-outboard = 0.3 // 0.0 .. 1.0 extending-time = 36 // seconds flaps-position.0 = 0 // degrees flaps-position.1 = 1 // degrees flaps-position.2 = 2 // degrees flaps-position.3 = 5 // degrees flaps-position.4 = 10 // degrees flaps-position.5 = 15 // degrees flaps-position.6 = 25 // degrees flaps-position.7 = 30 // degrees flaps-position.8 = 40 // degrees damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.00 drag_scalar = 0.40 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.1] //Inboard Leading Edge Flaps type = 2 // 1 - tail, 2 - lead span-outboard = 0.3 // 0.0 .. 1.0 extending-time = 36 // seconds flaps-position.0 = 0 // flaps-position.1 = 20 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.00 drag_scalar = 0.15 pitch_scalar= 1.0 system_type = 1 //Hydraulic [flaps.2] //Outboard Leading Edge Slat type = 2 // 1 - tail, 2 - lead span-outboard = 0.6 // 0.0 .. 1.0 extending-time = 36 // seconds flaps-position.0 = 0 // flaps-position.1 = 10 // flaps-position.2 = 20 // damaging-speed = 250 // KIAS blowout-speed = 300 // KIAS lift_scalar = 1.00 drag_scalar = 0.15 pitch_scalar= 1.0 system_type = 1 //Hydraulic Any help and advice would be most welcome, thanks!
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Help! I've lost my beacon!
Having recently re-installed a freeware package for Eurocypria 737-800, then adding 'the ultimate boeing panel' to it, I seem to have lost use of my beacon working. All the other switches work but for some reason the beacon is not active when I switch it on. So I unistalled the package and started again but before adding a new panel I used the default to see if the beacon worked but no, the beacon still does not work. I have a feeling that I have done something in the main gauges folder, probabaly overwritten an older or newer file that has somehow made it not to work. Does anyone know how I can fix this problem please? Thanks!
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Ground blurries UTE and landclass
Rafal, I notice from your list of environment add-ons that I have the same top 5 as yourself, with the exception of GE Pro as I only have the original older version Ground Environment (I would like GE Pro installed and I have it in one of my folders but for some strange reason this programme does not work on my PC, won't go into that as I have discussed this issue in previous forums!) Anyway, what my point is, how do you find having Zinertek's Ultimate night environment 2010 used in conjuction with Ultimate Terrain Europe as I did, and do have Zinetertek's UNE 2010 but found that the night lighting in UT Europe to be more realistic so I unistalled Zinertek's product and just go with UTE. I was just wondering if you have tweaked anything to make them both work together as in my opinion I think it's one or the other. Or maybe it's just me! Cheers, Mark.
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fps limiter
Sounds interesting Cujo, I have not heard of this before. Where did you get it from? I would be interested in trying it myself...
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LOT World of AI
Just a quick heads up for those that may not know and are still interested; good news is that WOAI has released an updated LOT package for Winter 2011
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A Good AI Traffic Program
Agree one hundred percent regarding WOAI, I have been using it for many years and have all the packages installed including the GA aircraft. I am always updating and installing new packages when they are released and it is very easy to do, takes seconds in fact.I also install a lot of packages from Military AI Works to add extra reality, not that I am a big fan of military aircraft but I think having these installed as well makes it just that little bit better! Again, very easy to install and you get the bonus of additional airport sceneries which is always a good thing!
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Best airliner for FS2004?
I would also look at some freeware products like Project Airbus for example, I am quite happy to fly these planes around as I think they can be quite realistic as some of the payware products, especially if you add on a decent panel, sound effects etc, the results can be quite impressive and it doesn't cost you anything either. Just my opinion anyway, and to think outside the box a little...
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Cracow EPKK anyone?
WOW, Thanks for the tip-off Rafal, I almost bought it a few days ago but didn't get round to it. I certainly will be purhcasing it now with the discount. Just out of interest though, how did you find out about that, as I had the latest Simmarket newsletter through which did not say anything about that nor on the main home page. Was it just by chance you saw it? Anyway, glad you spotted it and let us all know!
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Are We Masochists?
Or quite simply, once you have gone through the trouble of all the pre-flight/departure checks etc, your computer crashes and those 6 dreaded words pop up: MICROSOFT FLIGHT SIMULATOR HAS STOPPED WORKING....Ahhhhhhhhhhhhhhhh!!!! :(
mark22
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