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Pville211

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  1. I am mapping my flights in Google Earth using the process below. It looks like a lot of steps but after a few flights it becomes very quick and easy, Start FSX. Run Plan-G with Breadcrumb Trail logging enabled (File > Options >User Aircraft > Breadcrumb Trail > Log Trail). Connect Plan-G to FSX ('Connect' button in top menu ribbon). While you are flying Plan-G will create an IGC file in C:\Users\YourName\Documents\Plan-G Files\Trail. The file name will incude the ICAO code where you started. If you switch aircraft or stop/start the flight there will be more than one file with the ICAO code. At the end of the flight disconnect Plan-G to stop logging the trail. Run GPSBabel (download from gpsbabel.org). Input file names: Select the relevant files in C:\Users\YourName\Documents\Plan-G Files\Trail. Use Ctrl-Click to select more than one file. Output file name: Enter a file name of your choice. Tip: Before clicking on the OK button highlight the name and press Ctrl-C to copy it; you will need it in a few moments. Click on OK and GPSBabel will convert your IGC file(s) into a KML file. Open Google Earth and load the KML file. Google Earth will name the imported data as 'GPS device'. Right-click on 'GPS device' and rename it to your file name (or whatever else you want to call it).
  2. Sorry, I misread the original post. Disregard my previous comments.
  3. Moving the aircraft will hide them, but will also create a couple of issues: The aircraft will not be available for FSX to use as AI traffic. Gauges and such that are in the hidden aircraft will not be available if they are needed by aircraft that you download. The method I use is to change the panel setting in each aircraft that I want to hide. If an aircraft has an invalid panel setting then the aircraft is not shown as a selection but FSX can still use the aircraft as needed. In each aircraft.cfg file there are [fltsim.x] sections that define each variant of the aircraft. In each [fltsim.x] section that you want to hide just change the "panel=" to an invalid setting. I use "panel=hide aircraft" so that it's obvious what I did when I look at the aircraft.cfg file in the future. If you do this in all of the sections in an aircraft.cfg file then the aircraft will not appear at all in your selection window. The aircraft will also be easy to find in the future and it is easy to un-hide the aircraft by changing the "panel=" settings.
  4. Disregard this response. I just re-read the question and my response just tells you what you already know. Sorry about that. The Standard.xml file has your currently assigned keys. On my Windows 8.1 PC the file is at: C:\Users\Username\AppData\Roaming\Microsoft\FSX\Controls You may need to set Windows Explorer (File Explorer in Win8) to show hidden files before you can see C:\Users\Username\AppData\.
  5. Try reducing the "induced_drag_scalar" value in the [flight_tuning] section. Parasitic drag increases as the aircraft speed increases. Like adding more brake pressure the faster you drive your car. Reducing the drag should provide additional air speed without affecting taxi speed. BTW - the reference speeds don't really do anything for flight characteristics.
  6. I hope to participate in the flight this evening. I plan to fly the RV-6 because it has good speed and is well suited for the short legs and short fields that are listed in the SkyVector plan. For Gmap users I uploaded a flight plan to Google Drive. Click on the file, then click on the Download button in the bottom right corner of the pop-up window. Some of the waypoints are approximate because the coordinates were manually entered using data from AirNav.com.
  7. It was posted in Sim-Outhouse by a user named Gibbage. The thread title is 'Something new in the air." Looking at his screenshots it appears that he has modeled an entirely new aircraft and it is included in the aircraft thumbnails at the bottom of his MS Flight aircraft selection screen. His Seabee looks great, but if he's figured out how to add aircraft then that may be even bigger news because it could open the door for other modelers and perhaps for conversions from other sims. He hasn't received encouraging responses, so if this is something that we want to see happen I suggest responding to give him some love. I discovered that I need to be upgraded to Member+ at SOH to reply in the forum, so I sent him a private response while I'm waiting for updated privileges.
  8. Ditto on the appreciation for the addon efforts. And I echo the sentiment about paying for addons. Besides recognizing the value of creators' time it may be an incentive for more people to work on new stuff, which benefits all of us. I've spent thousands of dollars on FSX, X-Plane, RC flight sims, computers and related equipment. I got deep into tweaking, painting, exploring, etc. and after all of that I've learned that I'm really just a casual flight simmer. I don't have enough free time to get serious about it, but I want to have a realistic experience. I got MS Flight when it first launched and have since come full circle back to it. It's a perfect mix of simplicity and sophistication. And I can fly using my XPS 12 notebook using an Xbox gamepad, so it is very portable. I'm loving the tool kit and repaints. MS Flight isn't open architecture like FSX, but I suspect that if someone figures out how to add aircraft and how to utilize program variables we will see a lot of creative people doing projects to keep things interesting.
  9. I have not yet done any joystick mapping for MS Flight, but in FSX, X-Plane, etc., I used a workaround. The default map key in MS Flight is "M". If your joystick supports mapping keyboard keys to joystick buttons then map "M" to the desired button. This would be via the joystick software, not within MS Flight.
  10. Ditto on the thanks to TweakFS. It's nice to have the personal collaboration by a developer. Kudos to Plan-G for a sophisticated flight planner that is super simple to use for just VFR vectors. I was struggling to get the right mix of fuel load and freight in the Maule for anything longer than 100 miles, and the Flight map doesn't provide the info to calculate interim fuel stops. I'm a casual flyer - no intention of learning sectionals, ILS, etc. I just needed something allowed me to calculate a route that ensured none of my stops were named, "fell out of the sky here." Installing and running Gmap is ridiculously easy. Doing simple flight plans in Plan-G literally takes just a couple of minutes. Now I can pick a job, spend a few minutes creating a flight plan, then follow it real time when flying. I have two large monitors. Primary monitor is an HD wide screen, and windowed mode fits almost perfectly. Second monitor is also HD wide screen, turned so that it is tall, not wide. When flying I change the second monitor to the lowest resolution that retains the aspect ration (proportions) of Gmap. That makes Gmap big enough so that I can zoom out to see far ahead, and still see plenty of detail. I grab a screen clipping of the Plan-G waypoints. That's the small table in Plan-G that show the start, interim, and end points of the route, along with headings and distances. I display the screen clipping below Gmap. This stuff really works well together.
  11. Server browser is a great idea. In the interim, perhaps there is a way to provide session descriptions? Fast-movers may not want a rookie Icon blocking runway touch-and-go fun, and casual flyers who are putt-putting around may not want aggressive warbirds buzzing them. When I start a public session it would be nice to have a short text field where I could enter a few words describing the session. People who are surfing can quickly determine which session is right for them, and hosts will feel more free to eject people who are unclear on the concept for that session. Example of session description: Chase and evade, no crashing, 0.5nm min separation
  12. I encountered the mystery wall at Elmendorf, also. It rose very high and extended from the runway to a ridgeline far away. In my case it was yellow, not black, and was only visible from one side. Once I passed through it and looped back around, it was not visible. Flying through it had no effect on the Maule. Because it is not a consistent experience among the users, and because how it is rendered is inconsistent, it corroborates the previous comments that it appears to be related to the graphics controllers. I suspect there is an artifact in the code that the GPUs are interpreting in different manners. Having been involved with the release of datacenter software products for years, I know that no software is ever perfect. Otherwise we would never need new versions, right? Lubarsky's Law of Cybernetic Entomology: There is always one more bug. You balance the desire for perfection against the financial realities of development and testing costs. Perhaps MS could get a lot of free testing by implementing awards for finding specific numbers of bugs. Change bug complaints into bug hunts.
  13. This behavior happens so frequently that I now view the other aircraft in each session before joining the action. If I notice someone who is trying to intercept other aircraft or hear lots of obscenities then I move on to another session. I don't mind people following me. I enjoy follow-the-leader, trying to keep up with someone or trying to outmaneuver someone who is following me. But the immature behavior of crashing/trashing other people is tiresome and distracting. Limiting sessions to just friends will be effective, but it will involve a lot less people and will eliminate the random match-ups that keep the sessions interesting. That's unfortunate. It would be nice if there was an additional classification for multiplayer sessions: paid. A multiplayer classification that perhaps requires Xbox Gold membership or perhaps some type of 'Multiplayer Gold' subscription. I would be willing to pay a small monthly fee to avoid some of the bad behavior.
  14. The control mappings configured in MS Flight only work while you are flying. When you switch to map view you are no longer flying, thus no response from the control mapping. If your joystick has software that allows you to map keyboard commands, the solution is to map an "m" to your joystick using the controller software. Then you can simply toggle back and forth between flying and the map view. Because this command is generated at the computer level, not as a program mapping, hitting the switch will always transmit an "m", even if you are in another program such as MS Excel. When you map keyboard commands using the controller software, leave those commands unmapped in the MS Flight controller configuration. Also, don't use the same keyboard command for one function in your controller software and for another function in MS Flight. In other words, if "m" is mapped in the MS Flight keyboard configuration for map view, and you map "m" in your controller software, then don't map it in the MS Flight joystick configuration. In this case, the MS Flight joystick configuration would be "unmapped". I have CH controls and all of my commands are mapped to the controllers using the CH manager software. Only axes and hat switches are mapped in MS Flight. I wrote a doc explaining how to map CH controls for MS Flight. The concepts in the doc should apply to a variety of controllers. The doc is available from this forum at http://forum.avsim.net/index.php?app=core&module=attach&section=attach&attach_id=42560 An added benefit is that I don't worry about surprise remapping of controls during program updates.
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