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nicboyGS

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  1. Do not expect too much detail from China giving the Chinese govt extremely restrict to data access or availability, even in some normal circumstances, they would consider those to be sensitive and secretly held in fact nothing really matters. So it is why there are far less availability of data from China despite now is has #2 market in the aviation.
  2. Where is the ORBX KSAN ADE file you are talking about, I checked the ORBX KSAN folder, there is no such ADE file.
  3. Thanks, I understand the first part. But what do you mean "make it into a bgl you also need to compile it", you mean drop it into the KSAN scenery folder? or into the stock scenery APX16200.bgl that associated with KSAN. In the latter case, how this APX16200.bgl to be modified based on the change to ADE project I just did.
  4. Can you help detail on how to usd ADE editor to do this. I tried to follow your instruction, but cannot find the Library Object under the list, also when I tried to save the changes, it saved to a project folder instead of the P3DV5 folder.
  5. That's funny, but yes, it is closed.
  6. Anyone notice that rain still goes inside the cockpit of F-35, do you know why?
  7. Now, I have seen another problem after import the scenery.cfg or discovery form the p3dv4 add-on folder, my p3dv5 fail to loading, it started to run and then close itself. I tried to remove all the add-on, and try to add individual ones but still not helpful, when ever I tried to add one of the sceneries (non-orbx) that works fine in the p3dv4, the p3dv5 won't load and close it. anyone knows why? I have both sim installed still
  8. Following your step 3 and came with error See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object. at P3DAddonOrganizer.SceneryElement.System.IComparable<P3DAddonOrganizer.SceneryElement>.CompareTo(SceneryElement other) at System.Collections.Generic.GenericArraySortHelper`1.SwapIfGreaterWithItems(T[] keys, Int32 a, Int32 b) at System.Collections.Generic.GenericArraySortHelper`1.PickPivotAndPartition(T[] keys, Int32 lo, Int32 hi) at System.Collections.Generic.GenericArraySortHelper`1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit) at System.Collections.Generic.GenericArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length) at System.Collections.Generic.GenericArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.GenericArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer) at System.Collections.Generic.List`1.Sort(Int32 index, Int32 count, IComparer`1 comparer) at P3DAddonOrganizer.MainDialog.PopulateSceneryTreeView() at P3DAddonOrganizer.MainDialog.bImport_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- P3DAddonOrganizer Assembly Version: 1.51.3.0 Win32 Version: 1.51.3.0 CodeBase: file:///K:/Lorby-SI%20P3D%20AddonOrganizer/P3DAddonOrganizer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- OptaneShellExt Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/OptaneShellExt.dll ---------------------------------------- SharpShell Assembly Version: 2.2.0.0 Win32 Version: 2.2.0.0 CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/SharpShell.DLL ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/log4net.DLL ---------------------------------------- PinningServiceApi Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/PinningServiceApi.DLL ---------------------------------------- System.ComponentModel.Composition Assembly Version: 4.0.0.0 Win32 Version: 4.8.3761.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.Composition/v4.0_4.0.0.0__b77a5c561934e089/System.ComponentModel.Composition.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.3761.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  9. I saw there is conflict under" Other Add-on", the UTlive under Simobject, but as I try to remove it or edit it, it does not allow. Please help
  10. Can anyone check if the Tomotashade works in V4.4, seems not working. And I can't apply any preset. P3D folder found P3D shader cache folder found Backup found for PostProcess\HDR.hlsl - skipping copy Backup found for GPUTerrain.fx - skipping copy Backup found for GPUTerrain.fxh - skipping copy Backup found for General.fx - skipping copy Backup found for FuncLibrary.fxh - skipping copy Backup found for Cloud.fx - skipping copy Backup found for ParticleDraw.fx - skipping copy Backup found for Shadow.fxh - skipping copy Backup found for Stars.fx - skipping copy Backup found for PrecipParticle.fx - skipping copy Shader backups created Shader integrity valid for PostProcess\HDR.hlsl Shader integrity invalid for GPUTerrain.fx Shader integrity valid for GPUTerrain.fxh Shader integrity invalid for General.fx Shader integrity invalid for FuncLibrary.fxh Shader integrity valid for Cloud.fx Shader integrity invalid for ParticleDraw.fx Shader integrity valid for Shadow.fxh Shader integrity valid for Stars.fx Shader integrity valid for PrecipParticle.fx Shader integrity tested
  11. Hello, Anyone knows where to put the navdata_native_1810 into the P3DV4, I heard that P3D's navadata has not been updated and still using the FSX data. Is there any way to update the sim data, not the individual airplane's navadata. Should use this navdata_native_1810 for the simulator, or for some other uses. Thanks.
  12. Can anyone recommend the low level and high level clouds texture sets for REX Skyforce. Still not sure which two represent the best combination of cloud textures.
  13. Hi , can anyone help confirm what the Vegtation.bgl needs to be off. I seems have mixed of trees from different programs. I already uninstalled ORBX Trees, but still see the FTX_Vegetation_FULL.BGL. What about vegetation.bgl.default, should this be off too?
  14. HI, I'm really confused as there are two places for Add-on.cfg files, have no idea why P3DV4 has two locations for the files, and each of them contains different add-on sceneries. Can anyone explain how this works, and if it possible to mixed them together manually. One is at C:\ProgramData\Lockheed Martin\Prepar3D v4 [Package.2] PATH=J:\Aerosoft\German Airports - Stuttgart Professional TITLE=German Airports-Stuttgart Professional ACTIVE=true REQUIRED=false [Package.3] PATH=H:\Program Files\A2A TITLE=A2A P3D Add-Ons ACTIVE=true REQUIRED=false [Package.4] PATH=J:\Aerosoft\Sim-wings Malaga Professional TITLE=Sim-wings Malaga Professional ACTIVE=true REQUIRED=false another one is at C:\Users\Laker\AppData\Roaming\Lockheed Martin\Prepar3D v4, [Package.1] PATH=J:\FlyTampa\Boston ACTIVE=true REQUIRED=false [Package.2] PATH=C:\Users\Laker\Documents\Prepar3D v4 Add-ons\FsDreamTeam Addon Manager ACTIVE=true REQUIRED=false [Package.3] PATH=C:\Users\Laker\Documents\Prepar3D v4 Add-ons\FsDreamTeam CYVR ACTIVE=true REQUIRED=false
  15. So I removed the Affinitymask setting and cleared the Pre3dv4.cfg. seems much better in fluidity but the graphic is not that good. I will try other settings hopefully to make it better. So looks like Affinitymask is a big drag on the performance.
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