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kcmo

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  1. Can I change my view to fly-by by pressing an assigned joystick button?
  2. Can I map a joystick button to change to fly-by or tower view?
  3. Can you see the MSFS 2024 clickable icon in the SteamVR room? I can see MSFS 2020 listed as one of my recent games in the Steam VR room but NOT MSFS 2024. I normally start MSFS 2020 through the SteamVR room. I'd like to do the same with MSFS 2024. P.S. I posted this question earlier, but I marked it as solved since I was under the impression this was a known problem. Now I'm not so sure. I'm wondering now if I'm the only one with this problem
  4. Yeah, I own it but the flight model always felt brutally unforgiving - which is to say harder than reality. Thanks for bringing it up though - I'll check it out again!
  5. Thanks for all your help, guys! I put on my test pilot hat this morning and ran the test again on the f-18. Twice I couldn't get it to recover. Then I decided to change my primary "recovery indicator" from the airspeed indicator to the AOA indicator. I am humbled to see that, when trying to recover, you can reach a flyable airspeed and yet STILL be flying at too high an AOA. I thought I was reaching a reasonable attitude to start pulling in back pressure, but I had been ignoring the fact I could be at full power with nose down, and STILL have to wait until the relative wind returns to a laminar flow over the wings. Thanks again for walking me through this...
  6. Thank you all for your EXCELENT lessons in aerodynamics. I'll bounce all of it against what I see in my testing.
  7. Martin, Thanks for taking an interest. I'll study this more to record the flight data. I first noticed this playing around with the F-18. I would be nose down, in full afterburner, airspeed higher than 200, elevators neutral. Pulling back on the stick should allow me to start leveling out right? I mean with the plane in the above condition, I wouldn't think the angle of attack would be that high. What caused me to post this was that I had just seen the same behavior in the A400. But as I say, I'll collect some data.
  8. It would seem to me that, with sufficient altitude, if you got a real plane into a deep stall and it was mushing and losing altitude fast the solution might be to get the nose down to build up airspeed. Once you're significantly above stall speed, pull back slowly to level off. With MSFS 2024, it's not so forgiving. (It seems to me) that the way stalls are modeled, I can be nose down, full power, elevator neutral, and well above the stall speed with no pitch control at all. Of course, this odd behavior doesn't seem to show up in small aircraft with light wing loading. I'm still testing this so it would be premature to declare a "bug". But I would like to know if anyone else is seeing this. P.S. I'm seeing this in Asobo 2024 aircraft.
  9. With the thrust reverse levers back, you still have to advance your hardware throttle to simulate the throttle levers being pulled back.
  10. Okay, I just found the developer notice that already identified this as an issue.
  11. Can you see the MSFS 2024 clickable icon in the SteamVR room? I can see MSFS 2020 listed as one of my recent games in the Steam VR room but NOT MSFS 2024. I normally start MSFS 2020 through the SteamVR room. I'd like to do the same with MSFS 2024.
  12. For the entry "INSERT-LICENSE-HERE", do I enter my V5 or V6 License?

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