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2 NeutralAbout kcmo
- Birthday 02/14/1954
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http://home.comcast.net/~moranotech/panoramas.html
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Are you attempting to run this in VR? I'm asking because I recently noticed that if I have my Vive Pro 2 powered up with the Vive software loaded BEFORE I run P3D V5, I get a black screen. if, on the other hand, I run P3D V5 first with the headset off (desktop mode), the sim loads fine. If I THEN power up the headset with the Vive software, the sim keeps running in desktop mode. I can then enable VR in the menu and the sim will switch over to VR mode. P.S. I don't have to go through all this with P3D v6.
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Mitsubishi MU2 Updated Today 11/18/2023
kcmo replied to btacon's topic in Microsoft Flight Simulator (2020)
mryan, I don't understand your point - please elaborate. Spoilerons SHOULD provide appropriate (as opposed to adverse) yaw. What I see modeled in this sim, however, is that the turn-bank ball slams to the left in a left turn and slams to the right in a right turn. This is indicative of adverse yaw. The irony, as I see it, is that in this sim, aircraft with ailerons show a negligible amount of adverse yaw. By that I mean, the ball hardly moves. -
Mitsubishi MU2 Updated Today 11/18/2023
kcmo replied to btacon's topic in Microsoft Flight Simulator (2020)
So ironic. The flight model in MSFS (like P3D and X-Plane by the way) is dumbed down in the area of "aileron induced adverse yaw". So why is that when flying the MU-2, there is a pronounced demonstration of "aileron induced adverse yaw"? I mean, there are NO ailerons! -
Please help confirm v6 lack of static aircraft at KPAE
kcmo replied to kcmo's topic in The Prepar3d Forum
Isn't that strange.. Thank you so much for confirming that. -
I've got all the traffic turned up plus airport details but I can't see a single static airplane at Paine Field. How 'bout anyone else.
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Sorry everyone for running off at the mouth without conducting more research. I have a corrupted installation of Seattle Airports X which put KPAE at a flat elevation of 565 feet.
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The literature states the highest point is about 606 feet. I would guess that 16L / 34R has a hump midway. Trivia: Back in the 80's, when I took flight lessons there, there was no 16L / 34R runway. 11 / 29 was active. Field elevation at that time was 602 feet.
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General airport field elevation is measured as the highest point of all runways. The published elevation at the 16R threshold is 563 feet. https://skyvector.com/files/tpp/2306/pdf/00142AD.PDF
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"I wonder if LM tweaked (broke) V6 the scenery any more so as to cause even more issues" For P3D v6, the elevation of KPAE has been increased in error (by my observations) by about 47 feet. You won't notice until you install Drzewiecki's Seattle Airports X scenery. Seattle Airports X worked fine in P3D v5. For example, P3D v6 shows altimeter at 16R threshold to bet 612 feet. Correct me if I'm wrong but I think v5 showed about 565 feet.
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While scrolling the aircraft selections I see a "no preview" warning instead of the spinning 3D model for all the versions of the C-130. When I load the plane, there is no external model and no 3D cockpit. (there is a 2d panel) As invisible as it is, it still flies. Has anyone had this problem?
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Registry 'trick' for installing addons in P3D v6
kcmo replied to anden145's topic in The Prepar3d Forum
For the entry "INSERT-LICENSE-HERE", do I enter my V5 or V6 License? -
So... tell me, how does the F4U feel?
kcmo replied to jcomm's topic in The Microsoft Flight (2012) Forum
Damn, count me in! -
So... tell me, how does the F4U feel?
kcmo replied to jcomm's topic in The Microsoft Flight (2012) Forum
so how does it feel?