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nilsca

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Everything posted by nilsca

  1. What about the time it's going to cost you to get used to another sim, map joysticks, browse for add-ons - if you need stuff to do, as others have said, go play. If you cherish few hours of virtual-time you might want to stick to what you have, X-Plane and FSX, there's no clear better imo.
  2. No problems sans one - Flight 1's PC12 would crash FSX on Windows 10 were there was no problem in 7.
  3. Latest version is 1.9 - it stores settings in AppData so they survive restart if FSX is not run as administrator. It also fixes a bug with the window position not being saved/restored correctly. https://github.com/nmeier/fscode/releases/tag/1.9
  4. Hi if you edit Gauge_KAS297.xml and Gauge_KAS297VC.xml in these sections from 500/-500 to 1500/-1500 respectively 1500 (>K:AP_VS_VAR_SET_ENGLISH) (>K:AP_ATT_HOLD_ON) (>K:AP_PANEL_ALTITUDE_ON) 1 (>L:ALT_SEL_ON) 1500 (>L:AP_VS_VAR_SET_ENGLISH) ... -1500 (>K:AP_VS_VAR_SET_ENGLISH) (>K:AP_ATT_HOLD_ON) (>K:AP_PANEL_ALTITUDE_ON) 1 (>L:ALT_SEL_ON) -1500 (>L:AP_VS_VAR_SET_ENGLISH) then you get a FT/Min of 1500 after clicking the ALT arm button. Just confirmed it working as such on the tarmac, will ammend if I see problems. Nils
  5. Hi Raimund I've done a bit of coding in C against SimConnect (which is all up on my fscode site) - the problem I found is that it's cumbersome and slow (compile,test,debug,recompile). I needed the ability to rapidly prototype my ideas and I realized that an advanced way of scripting input/output in an interpreted language (Python actually compiles for performance but that's automatic) is a huge advantage. Check out the examples, doing this handleUp = joysticks.get("CombatStick").getAxis(0)>0 joysticks.get("Virtual Joystick").setButton(0, handleUp) plus doing SimConnect reads/callbacks is something that even novice folks can do with this ... simply by providing a little text-file. I'm using it for phidgets, keyboard, (virtual)keyboard, FSX, Falcon and can do things that my joysticks don't do or that are unsupported by the Sims (e.g. phidgets). I realize there are other solutions out there - it's something that works for me and I don't mind sharing, that's all Cheers Nils
  6. Hi I'm working on an input/output scripting solution for simulators - myself using FSX and Falcon BMS. It's called Sim Script and is going to be a standalone windows application written in Python that offers input/output automation for simulators. Scripts are written in Python - it's very easy to prototype functionality that your favourite simulator might not offer out of the box. Phidget encoder for radio tuning, joystick for gear handle operation, joystick axis partitioned into segments for key presses, etc. , Gear Up! fsx.set("GEAR HANDLE POSITION", "Bool", 0) At the moment one needs to work from source - a distribution package for easy install is coming soon. If you're familiar with Python and want to give this a spin - information is available here https://code.google..../wiki/SimScript Cheers Nils

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