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  1. Was on a flight today from TUL-GSO and not long after departure, the controller was already telling me what approach to expect and trying to vector me. It was pretty odd. The only thing I did differently on the ground that I normally would was to request a different departure runway. But other than that, nothing else. Using latest beta.
  2. Thank you for your response. Look forward to seeing future versions.
  3. Appreciate the suggestions, but I've tinkered with all of these and they haven't fixed any of the issues I mentioned.
  4. Hi there, I purchased a license yesterday after utilizing the trial period and I think your ATC client has a lot going for it. As someone with RW piloting experience who has flown in the US, I wanted to point out a couple of things I've noticed that I was wondering could be addressed in future versions or that there is already a fix to: 1. Tower assigning altitudes and radar contact-In my IFR flying, I never recall having a tower controller assign a higher altitude. You were immediately sent over to departure who provided that higher altitude. Also, on final when checking in with tower they will say radar contact which isn't necessary as a tower doesn't need to have you on radar to clear you to land. 2. Zig zag vectors on approach-When given vectors to intercept an approach fix, it seems like I am being zig zagged left and right until they finally give me a base turn and then intercept heading to capture the fix. In the real world, ATC would rarely do this and give you maybe a couple of vectors before clearing you for an approach rather than several vectors. Is there a fix for this? 3. Headings being assigned in 1 degree increments-I don't ever recall being given vectors in 1 degree increments. Some SIDS and STARS require you to fly headings in 1 degree increments, but I've never seen this with vectors. Is there a way this could be addressed? The least I've seen is 5 degree increments. 4. When my co pilot is reading back an instruction-Sometimes when co pilot reads back an instruction, the controller will ask him to repeat but then move onto the next instruction. Is there a fix for this? 5. How does Pilot2ATC calculate when to hand off between center and approach/departure? I saw you could specify a radius for these sectors, but I feel like it might be more useful to have altitudes as an option to select instead. For example, I was climbing in the flight levels and I was still on departure frequency. 6. Center is giving you altimeter settings when I am at the flight levels. Is there a setting to change this based on what part of the world the transition altitude is? Thank you for the great work you do.-Chris
  5. The list of missing or poorly implemented features is massive for X-Plane? Then why has it gained so much popularity in recent years? It has become a very complete sim and in my mind costs a lot less to provide a top notch experience than P3D does. Weather=There is a free NOAA plug-in to improve the weather depiction in X-Plane, but there is also the Xenviro addon you can purchase which is very good. Activesky also said they are developing for the platform. ATC=Both P3D and X-Plane have awful ATC out of the box. But with VATSIM and PilotEdge out there for both platforms, folks have plenty of options to choose from for dynamic atc. AI=Have you tried World Traffic V3? There are both freeware and payware options available for Xplane. It personally does not bother me that much when I fly with online ATC. Only a handful of great aircraft addons=There are a ton of excellent aircraft add-ons in X-Plane. Not sure what your criteria is for a great aircraft addon, but Xplane has a plethora of them to choose from. I still enjoy P3D for airline simming because I have invested a lot in that department. The NGX, GSX, the ORBX sceneries, the numerous payware airport addons, activesky, etc. But for GA simming, X-Plane just feels much more immersive and is so much cheaper to get to a level of immersion that requires purchase of many expensive addons for P3D to get to that level. For X-Plane, I have two payware aircraft add-ons, but everything else is freeware. I can fly with free HD mesh and ortho and can take advantage of the scenery gateway which gives me access to thousands of freeware developed airports that give a solid depiction of the airfield that is much more realistic than the vanilla P3D GA airfields.
  6. It seems like PFPX would be a useful tool for longhaul pilots, but that Simbrief can probably do the job for most flights.
  7. I would be happy with: 1. Pilatus PC-12-Can get in and out of most fields and carry a ton of cargo. 2. TBM 850-Can't quite carry as much stuff, but much faster cruise speed than the PC-12 so you get there faster. 3. Lancair Legacy-Such a remarkable plane. A 240 knot cruiser that can fly for 5-6 hours on a full tank, can do aerobatics, and has speedbrakes in case you mess up your descent planning.
  8. For those of us who are real world pilots, we know that general aviation is dying a slow death due to it's high costs and the fact that kids these days have way more entertainment options that require less cash and commitment than learning to fly an airplane. Flight sims and the communities that get built around them are a great way to get young people excited about flying and while DTG has some work to do to convince me they have a polished product that can adapt to the needs of people with real world flying experience, I applaud them for making efforts to bring in new people into our community. FS2000 was my first sim platform and it was far from realistic out of the box. Rod's lessons were optional, but in hindsight I wish some of them were required before you could be let loose. DTG at least is trying to provide new people with a structured way to get immersed in our hobby instead of aimlessly flying around and getting bored/frustrated after a few flights like many newbies do.
  9. Like any advanced aircraft, the Dash 8 can fly coupled approaches all the way down to decision height so use the autopilot if you need it. There is no autothrottle on this bird so you need to be precise and delicate with the throttle. Don't make large power changes and don't reduce the throttle to idle when flaring as this plane drops like a rock. I can't say enough about the Airline2Sim videos for the Q400. It really shows you how to fly this bird well and the planning that needs to go into executing a successful flight. I also use FS2Crew as well which helps keep my workload down on approach. This is one of the best payware add-on aircraft ever made for FSX/P3D but it takes many hours to master it.
  10. I can understand some of the other posters points who are not overly impressed by the video posted. Because honestly it looks like just earlier renditions of P3D as someone who has been a user of the platform dating back to v2.2. The avatar feature is cool, but it doesn't blow my socks off. That being said, I can also appreciate the changes that LM are addressing to really cleanup the performance of the sim. I think we have a very capable sim platform for the future that can meet the needs of many of us in the community who use the sim for short or longhaul flying and want an immersive experience with our ORBX, Aerosoft, and FSDreamTeam add-ons enabled. It's exciting that our hobby is spreading it's wings in so many directions and that we have options to choose from.
  11. The last Carenado plane I bought was the Cessna 182T and their G1000 simulation was awful on FPS and a total train wreck. To this day, one of my favorite GA planes was their Cessna 210 for FS9. I flew the pants off that thing and loved everything about it. Carenado has now ventured into complex aircraft, but they have programmers who don't have the coding skills to accurately model complex aircraft systems. It blows my mind that they can't hire a good one with all the money they rake in from their sales. I look at a company like Flysimware that doesn't have the best looking aircraft, but they make the effort to really program the systems in complex aircraft the way they should be. There are two things that really set back Carenado: 1. Poor understanding of systems simulations of complex aircraft 2. Poor customer service support These are areas that the best developers out there really have down well. It's obvious from looking at Carenado's upcoming projects that they are more concerned about quantity over quality. Folks know that to really put out a top notch FS aircraft requires hundreds of hours of coding and lots of beta testing to get it right. That's why I never complain about companies like Aerosoft, A2A, Majestic, PMDG, and Real Air taking a while to release a product. Because I know when it does come out, it's going to be a high quality simulation that works well out of the box with few major bugs to overcome.
  12. It takes PMDG 2-3 years just to develop one of their airplanes. I couldn't imagine the wait time on their own sim!
  13. I flew into Ibiza on Vueling from Barcelona a few years ago. It's a beautiful island. I would add that the Aerosoft scenery for Ibiza is dated since they have now built jet bridges at the airport.
  14. It's rare for smaller aircraft like Cessnas and Pipers to fly into large Class B airports in the US, but many of these airports will be accommodating to smaller aircraft if arrangements are made with the ATC facility beforehand so they can slot you in. There was a youtube video not too recently I saw of a 172 flying into O'Hare. The pilot was on his game and did a great job keeping up with ATC. Biz jets and multi-engine turboprops fly into large airports every day in the US. Many try and use nearby reliever fields if the client has no pressing need to use the larger field to cut costs. Another common reason biz jets fly into large airports is for repositioning purposes to pick up or drop off a client using the airlines. Try doing a repositioning flight between KOAK-KSFO or KVNY-KLAX. You will not have a moment to breathe, I can promise you that!
  15. A DC-10 would be really cool. As a kid, I was so marveled by seeing those majestic three-holers at major hub airports.
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