Jump to content

sparkie66

Members
  • Content Count

    296
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

81 Good

About sparkie66

  • Rank
    Member

Profile Information

  • Gender
    Male

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

About Me

  • About Me
    Gliderpilot since 1988

Recent Profile Visitors

1,941 profile views
  1. I just tried a landing without FSiPanel. No rumble, so it seems FSiPanel is the culprit. (reported it to FSPanel folks)
  2. Hi there, anyone else have this rumbling sound on landing around threshold height? It is really distracting, I uninstalled FS realistic and reinstalled the Fenix. I'm not 100% sure, I think it was gone for a few landings, but now it's back. Any Ideas? -Roland
  3. At this point for me, I can only shelve XP12. I am on a 4 k monitor and the AA is horrible, even maxed out (slideshow then) As for the (not directed at me though) "why do you come here if XP is not for you" comments I can only guess their motivation is similar than mine.(personal opinion here:) Before MSFS, XP was the best, most modern sim with a very! real feeling of flight and weight of the a/c. MSFS raised the bar in terms of visuals too far out of reach for XP atm. BUT, I find the "feeling" of flight and weight of the a/c in MSFS lacking and a bit "off", and detracting from the experience. That and to lesser extent the not quite sharp textures. But XP12 releasing a final version with way worse AA than XP 11, stuttering and low fps leaves me deflated. So while I really want to love XP 12 like I did XP 11, it's not happening atm and using XP11 now is taking a giant leap backwards also. We will see what time will bring.
  4. turning off 3d vegetation gained me a nice performance gain and less stutters. This is with simheaven and ortho on a 4k monitor.
  5. yes! That was the problem, thanks a bunch. I missed the update of fsrealistic on monday: Fixes Memory leak when FSRealistic is started before MSFS MSFS freezes when running activity flights No control on some aircaft when FSRealistic is running Tail draggers tend to flip due to wind ambience / propwash effects FSRealistc not exiting when MSFS closes (added a new settings)
  6. hi there, does anyone know how to resolve a weird problem i'm having atm? Suddenly my pitch inputs do almost nothing, while the yoke (pmdg 738) in the VC moves correctly with my physical yoke. This also happens with the Fenix a320, full pitch up or down does almost nothing. Roll axis works like normal. In the control settings all looks normal too, with full motions. I didn't change anything in the sim.. -Roland edit: elevator shows normal movements in outside view, it just doesnt do anything.
  7. Hi there, is there a way to stop the double callouts of altitudes upon landing. In the TBM I have the g1000 callouts, like minimum etc, but then also the airline style callouts. I guess that's maybe from another plugin? Only relevant plugins I have are x-camera and XP realistic Could it be XP realistic? Thanks for any advice.
  8. They really nailed the feeling of inertia somehow. The plane feels really nice both on the ground and in the air.
  9. Rwc makes transitions into weather further out smooth. Fsgrw is like asn. Really 2 different products fsgrw and rwc. Fsgrw feeds weather and can do so static or dynamic. Not sure if you can set certain weather (not at pc atm) but that can be done in xp menu also.
  10. Not at this time as I understand. Same with IVAO on X plane. A far cry from what we get in fsx/p3d, big immersion killer along with taxiing planes that hover. X-csl models don't help. Edit: pilot edge seems to have pretty good models, but paid and small region...
  11. side note: ') you might want to change/ check some of the privacy settings unless you don't mind MS receiving a full keylog among other things from you. Google anti spybot -there is no spoon
  12. Ever since i started flying pitch / power combinations (specially on manual landing) the whole ride became much smoother. (For the 733 mind! But differs not much) takeoff with v2 in mcp set. Vr lift to 15 then on to ca.18 degs nose up. With toga speeds stays around v2 that way. 400ft agl lnav or other roll mode. At accel height dial up 220 ias in mcp or other >flap up spd. Pitch down to 10deg and check mcp speed mode / vnav active. Raise flaps per schedule. I use 3000ft as accel alti so can do my contacting atc in the bit where i only have to focus on pitch. Only after reaching the mcp speed at 10deg pitch i start to follow the vnav part of the fd, as smoothly as possible. (Irl large pitch movements tend to increase vomit tendencies ) Hth
×
×
  • Create New...