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abennett

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Everything posted by abennett

  1. Awesome, will give it a go. One more question, sorry! How does the FPS target work with Frame Gen? Not sure whether to set it to real native sim frames, or how many I want when frame gen is working. Also I wonder what will happen with this when for example you click on a non MSFS application whilst FG is running. For example using navigraph on a second monitor. This stops FG working so the FPS would half. Would be bad if the TLOD kept changing because you clicked off screen, I guess in that case it would be easier to have it linked to real frames rather than FG frames, if that makes sense.
  2. Can this be installed at the same time as the other version?
  3. Can you just confirm how the step max value works please? Like in this example with it set to 5.
  4. Yeah I am also sceptical of this. Asobo doesn't have a great track record here. I only had time for one flight and sadly was IFR conditions the whole time so didn't really get to look out and see the visuals. It sure felt smoother though. I guess time will tell if if the performance has been achieved by reducing graphical quality just like they have done in the past.
  5. I didn’t miss it. I know they changed the values, but they are anything but realistic. If there are clouds sunrise and sunset are just ridiculously bright orange scenes. This is why using reshade and using custom sky colours is more popular than ever. I think it’s entirely possible they changed the values to work with the upcoming Dune expansion, or this expansion just wouldn’t look right. For what it’s worth, I have no problem with this type of thing, this one in particular or the Top Gun stuff, or whatever that Mach 10 aircraft is. I have no interest at all in these things, but there are those that do, and it’s great that they are available for those that want to use them. I’m just saddened that it comes at a detriment to the core sim. Whether that be altering the atmospherics of the sim to make a Dune expansion look good, or the resources that go into these projects when there are so many core issues with the sim that time/money could be spent on instead.
  6. Yes, I think it’s far too much of a coincidence that the last sim update everything went really orange and far too warm and then an official update comes out which is set somewhere where the atmosphere is orange and warm.
  7. Finally explains why the sim is far too warm and orange with apocalyptic looking clouds. Just a shame some fantasy expansion has been prioritised over realism.
  8. God can you imagine if a SU permanently broke this application. It would be a total disaster! I live in fear of it!
  9. Where does the new watermarking come from? If you look at what is in the content manager for this update, it’s just airports, POI, bush trips, discovery flights etc? So if there are changes to terrain, water masking etc, presume these are all server side and will be streamed no matter if you install the update or not?
  10. I would have to disagree here I think. The stutters come for me with even a relatively small change in LOD 125 down to 75, maybe this isn’t small, but it’s certainly smaller than when it reduces from 300 to 200 (where I don’t get stutters). This also suggests that the stutters unrelated to the change being too hard for the system to cope with. Furthermore, before using this mod, I was using 250 TLOD the whole time with no stutters and reasonable FPS (never below 40). So if my system can cope with that, surely it shouldn’t be giving me a massive stutter/freeze/sound crack, etc., when decreasing during descent from 125 to 75? By your logic, one would argue that my system is incapable of running at 75 TLOD because the change to that is causing it to stutter, where in actual fact it is capable of 250 TLOD as that is what I was using before without stutters. Please note, I am disagreeing in the friendliest possible terms. I’m a firm believer that it’s through exchanging ideas and different understandings that knowledge is increased, so I’m more than happy to be wrong, and corrected, in order to learn something new!
  11. Apologies if I have misunderstood, but isn’t this the wrong way round? Presuming that the LOD Step Max is supposed to increase smoothness and reduce stutters, it needs to be used when descending, as it is the TLOD reducing that causes stutters. The way you have done it, it is optional when descending (TLOD reducing), but always in use when climbing (TLOD increasing). But climbing is already smooth, and so this is where it should be optional, and it should be in use all the time when descending, as this is where the stutters occur (when TLOD is reduced), and, therefore, where it needs the help of the smoothing? Of course, choice is no bad thing, and ideally it would be optional in both directions. Again, apologies if I have misunderstood, and if so, your reply will help my understanding!
  12. Many thanks to all for all your work on this, and @Reset XPDR especially for your antepenultimate post introducing your new version in a manner in which a regular, but proficient, PC user can actually understand! I will try it out for sure, as I have had serious stutters when changing LODs, but interestingly only in the descent... The climb out has been as smooth as anything, completely unnoticeable, I would have expected the stutters to come when LODs were being increased rather than decreased as I would have thought that was more taxing!
  13. This thread has got quite disjointed recently seemingly with various people doing different versions and difficult, for me at least, as a basic user, to keep a track of what has changed. I am currently using v0.3.1, which is working well for me. What am I missing by using this version as opposed to later ones out there?
  14. Would be interested to hear what his recommendation is for the MSFS turbulence setting
  15. Anyone any light to shed on reducing the stutter when changing TLODs? Small changes of TLOD? Larger intervals between Altitudes? Problem is I want to be at 200+ failry soon certainly by 1000ft AGL? So would either need a big jump in TLOD or lots of small changes...
  16. What MSFS turbulence setting are people using with Real Turb v2?
  17. Anyone had the issue where even though descending its says trend cruise and doesn't lower LODs?
  18. Not saying it it’s a great tool. It really is. But needs to be tailored to the individual. I worry they’d just slap some values on that would end up reducing TLODs for those that don’t want them reduced.
  19. I hope they don’t implement this is in the sim. It will just be an another opportunity for them to downgrade the visuals in return for performance yet again.
  20. It’s the middling altitudes when TLOD is obvious like 500ft to 8000ft you can clearly see the edge of the detailed terrain, trees etc, and beyond blur. At very low altitudes you can’t see that far to see the edge, and when high you can’t make out the detail anyway. But for example at 3000ft on approach, one can clearly see where the detail is loaded and where it isn’t.
  21. Genuinely don’t understand how people don’t notice the difference between TLOD 100 and 400. Even with higher TLODs of 200+ the distance where things stop being drawn is so obvious and one can clearly see the edge of detailed terrain, where trees and buildings stop being rendered etc, and the terrain just becomes at blurry mess. At low TLODs like 100 is it really really obvious as it’s such a small distance around the aircraft where things are drawn.
  22. Of course it has come a long way since then, that is the nature of technology. However, it doesn't mean we shouldn't strive for better. I am of the opinion that we shouldn't be comparing current computer software to that which is 40 years old and say, 'the graphics are way better now, isn't it amazing'. We should judge the current sim in its own time. A lot of the clouds are unrealistic and poor looking by modern standards and the skies are the wrong colour, far too orange. Just two examples. If one simply states that all is great because 'it is better than what we had 40 years ago, or 'they look OK for me', we won't see the improvements that would be beneficial for all. When one can see the potential of the simulator, and how sometimes it looks amazing, it is all the more frustrating when one is met by something resembling one of the above images.
  23. Took it just as I posted it. Flight from EGLL to EGPH with live weather. So about 3 hours ago.
  24. I am sorry but I just don't know don't know how any anyone can say this looks good or realistic.
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