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glider1

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Everything posted by glider1

  1. When I switch to the Avatar vehicle (not the avatar mode but the actual model of the Avatar) which is a legitimate aircraft in P3D, MCE crashes. Is that because there is no definition for the Avatar vehicle? Should I make one myself? Thanks in advance
  2. Hi Lorby Superb job on FirefighterX really. Is there any way to replay a water drop using AITrackerX and a binary recording or some other way? I've installed the CL-215 with the windscreen panel fix (thanks) but I keep missing the fire and would like to replay the water drop. The graphics exist for it to be possible because I can see other AI water bombers dropping their water and hitting the target :smile:
  3. Let's hope future simulators do more of what seodave is wishing for. Some of it can be done with addons now already. A2A needles move. AS16 turbulence. Ezdok headshake. It really depends on what the market by and large want from their simulator. For modelling IFR and systems for tubeliners, you don't need that good a physics model. For aerobatics you absolutely do.
  4. Didn't realise the SatLoc feature which sounds great. For the fun of it I can imagine heading out to some of the beautiful Orbx airfields in country areas that are surrounded by crops (which are usually just an Orbx texture around the airfield) then superimposing the customisable crop area scenery of this app on top of the Orbx area by reading off the coordinates in slew and inputting them into your crop creation dialog then go have some precision crop dusting flying fun. Cheers!
  5. Sounds great. Your other products are amazing (especially FirefighterX) and I'm still looking to find a good reason to buy CropdusterX and give it a go.
  6. Thanks for that! The hunt for the perfect airtanker for P3D begins. EDIT: The CL-215 doesn't work for me in P3D because the virtual cockpit windows are opaque. Pity.
  7. Great idea to be able to assign the avatar vehicle as the default. That will be the feature I need.
  8. It is but not very useful. You can't interact with controls with the mouse and can't do many other things. Basically you can fly the plane with a joystick and keyboard there is no mouse support. The visual quality is also not configurable so you can't optimise the VR graphics quality. I think to get VR working in P3D34 you just have to select the Oculus Virtual Cockpit in the views menu and put your VR device on. I'm not sure because I use Flyinside which is so much better in so many ways. The native VR is good to check that your headset is working though.
  9. Perhaps try mapping the tow-plane to a different key combination or map it to a joystick button to see if there is some conflict in the control assignments. I'm not sure how, but P3D would need to know what tow plane to use as well. If you are serious about gliding, you could try the very best and most famous addon of all - CumulusX which takes control of the towplane AI so that it flies a pattern then tows the glider to a thermal and after release, flies back to the airport. In CumulusX you specify what towplane you want the AI to use.
  10. One of the beautiful things about flight sim is navigating the skillful pre sat-nav days which made it all too easy. It's not so much P3D but the much better weather engine we have today. I'm thinking of finally getting into tubeliners one day but would like to fly the ones that used radio navigation like the Connie did. They were real pilots flying those birds.
  11. Great to see someone enjoying the strengths of P3D using the best aircraft available flying away from the big cities where the frame rates are too low. Might I suggest that you install OZx a huge freeware scenery package for Australia and since Australia is the land of fire, buy FirefighterX for P3D which puts bushfires in their real world locations which you can see and fight from the sky without a big frame-rate hit. Pray for the people that are facing the fires in reality though don't forget them. Australia is a great place to learn to fly gliders as well so while you are at it download CumulusX and enjoy the world of simulator gliding all at decent frame rates. All the best.
  12. Ok that one will be good enough thanks for the help. By the way, your FireFighterX program is fantastic especially the ability to download and inject real world fire locations anywhere in the world well done :Applause:
  13. I purchased this and it works great in P3D 34. Feature Request: Could the developer either go two ways for streamlining the "I want to fly this aircraft" feature? 1. either make an option to automatically switch to the aircraft you want to fly when the "I am looking at it" button is highlighted (so we don't have to press it). or 2. supply a short cut key for the two I want to fly buttons The reason is that in Virtual reality, it breaks immersion to switch out of VR onto the desktop to press these buttons in WAMA. I have found a way to overcome this by importing the whole WAMA interface into the VR environment with Flyinside and press the buttons in VR so no stress if you can't do it - just would be nice is all.
  14. If anyone wants brighter/contrast light levels in the Rift, you can make larger adjustments in Flyinside by editing the flyinside ini file rather than using the sliders in the user interface. The sliders only have a range of 0-0.4 but the ini file allow you to increase the range to 0-1.0. Combined with the PTA mod you can get some satisfying improvements depending on your needs.
  15. Heard that you can get another 200MHz out of your overclock in some situations using AVX negative offset in bios. Does anyone know if P3D uses AVX? If not, this might work? Thanks in advance AVX Instruction Core Ratio Negative Offset: This setting reduces CPU core frequencies by the applied value when an AVX workload is run. The thermal output of AVX workloads is an order of magnitude higher than for non-AVX workloads, which is why this setting has been introduced. In theory, we can utilize a higher operating frequency for light-load applications while heavy-load applications that contain AVX code will downclock the processor to help keep core temperatures below the throttling point. However, this setting requires the CPU core voltage to be left in Auto or Offset modes that have implications for overclocking. https://edgeup.asus.com/2016/06/17/broadwell-e-overclocking-guide/4/ https://en.wikipedia.org/wiki/Advanced_Vector_Extensions
  16. A free alternative to fsrecorder is Simlogger. It allows up to 10 simultaneous replays. It is designed for gliders but I think it can be used for any aircraft. It works in P3D. No detectable FPS hit. Simple to use once you understand the principal. For gliders, we use simlogger to fly against other pilots in soaring tasks offline by importing their IGC flight log into simlogger and using it to fly against them while recording our own flight in simlogger simultaneously. We then upload our IGC recording for other pilots to fly against. Seeing ten other planes that have been flown by real pilots flying with you in the same airspace using virtual reality is thrilling experience got to say. Simlogger might be worth a shot. Problem is that ground movements are not recorded accurately and the sampling rate is too slow for aerobatic replays. Edit: also doesn't record control stick deflection or lights etc.
  17. Dan the developer of Flyinside is working on improving the VAS situation I read on the forums. He reckons he will have a new version out by next week. I'm still using flyinside 1.62 and haven't upgraded to 1.71 which is the version that appears to have the vas issues. I think you can download older versions of flyinside if you are having issues with VAS. Yeah, the Rift and VR are a huge improvement for flight simming once you get used to the lower resolution (which doesn't take long if you aren't biased against it). Got to have the money to be able to afford a 1080 though.
  18. Really amazed at how useful voxkey is and how simple too. I have one problem that I can't get it to recognise the windows key in windows 10 when I am programming a new key sequence. I need it to send the key sequence <win><up arrow>. It recognises all the other keys, just not the windows key which is between ctrl and alt on my keyboard. When I press that key, voxkey programming does not recognise it and does nothing. thanks for any help in advance, have a happy christmas 2016
  19. Large commercial jets are not ideal for VR because at the end of the day flying them is about systems and tiny switches. but if you used the built in microphone in the Rift and changed the drivers of the microphone to generic usb and used Multi-Crew-Experience, you could get your copilot to change frequencies for you by voice as well as do the other mundane stuff. The best compromise is to have that flat 2D panel for big commercial jets and when you want to fly in GA, use the VR headset and an A2A commanche and go do all the IFR and VFR that you can do with big commercial jets plus so much more. Either that or fly the old commercial prop planes in VR like the ones A2A sell that didn't have many systems that don't require high res virtual cockpits. Much more challenging than modern jets to fly anyway and having a great variety of situational awareness that VR offers really matters with those older planes.
  20. SGSS stands for sparse grid super sampling which is not what I'm talking about sorry about the confusion. What I'm talking about is the flyinside setting that enables 3840 whatever resolution which is straight super sampling (not sparse grid). It reminds me of DSR technology, upscales it to 4K res then downscales it to goggle res. Nvidia SGSS on top of supersampling would be overkill in my openion and I doubt it would do much might even make it worse (too blurry). That is why a 1080ti is probably useless for CV1 P3D Flyinside as it stands now but good for other games. EDIT: suggest adding some MSAA on top of supersampling but not adding SGSS. Totally agree but I thought that would be commonsense. IFR of a complex aircraft doesn't even need any scenery enabled either other than a terrain mesh and simple airports with accurate runways and taxiways with some simple gates for scenery objects. IFR training of a complex aircraft is a specific skill that needs specific equipment. No argument there. But flyinside is about the overall experience of everything it is to flight sim including scenery. You cannot base an argument against first generation virtual reality all because it is unsuitable for one specific activity - IFR of complex commercial aircraft. IFR in virtual reality works great for smaller aircraft that you find in GA and I'm sure it would be incredibly useful to complement real world training because in virtual reality you have much more overall situational awareness - not just the instrument panels. My specs are i7 6700k OC 4.7GHz 1080 water cooled 3200MHZ 16GB DDR4
  21. The biggest problem with Flyinside right now and acceptance of VR in general is that people are trying out VR at the default resolution, not the supersampling resolutions particularly 4K. Could you tell us whether you tried supersampling? Default resolution is bad I agree and the scenery was mush for me too, but I believe it is incorrect to say that the scenery turns into mush on 4xsupersampling. It becomes blurry but I fly a lot of VFR and it is definitely good enough on that setting. The definition of "Good enough" means you can enjoy the scenery and do proper navigation as well. Unacceptable is relative to a 4k screen but that does not mean that the resolution is actually unacceptable in general. Not if you supersample the image. 4k flatscreen people are sucked in by the pretty eye candy but that contributes nothing substantial to your actual simulator flying when you realise that you are actually sitting in front of a 2D picture of a simulation not actually in the simulation. Brain should get used to it but it takes a different amount of time for each person. For the first week I was seeing the screen door effect even in the real world but that went away too. I went down to the local park where I live and practiced doing balancing exercises in the real world and after months of VR 2-3 hours a day roughly 14 hours a week of VR I can honestly say there is no effect on my balance and coordination and my eyesight is improved because I am experiencing less eye strain than the equivalent time in front of that horrible old fashioned 4K flatpanel technology people will shake their heads and wonder how primitive that was ten years from now. The biggest all time problem of VR technology is that it is going to be so addictive people will neglect the real world even more than they do already. If we want to be serious about VR technology, we have to have a discussion about this. http://www.avsim.com/topic/494187-flyinside-vr-p3d-v33-experiences-and-questions-and-cfg-tweaks/?p=3490293 The correct values comes down to experiment. I'm not in front of my PC to give exact values or procedures for setting it up.
  22. Another tip is to use PTA to adjust the light/shadow levels even more. I found you can get very natural looking light levels using it. Without PTA, I would have been unhappy with the colour balance of the Rift on it's default setting without HDR. It is fortunate the PTA mod exists.
  23. Save your money. A 1080Ti will do almost nothing to improve the depiction in Flyinside. It might allow a little bit more SGSS but once you get to 4xsupersampling, and 8xMSAA there is hardly anything to gain because of the resolution limit. You just exchange jaggedness with blurriness. An even harder limit than the resolution is that P3D is CPU limited. If the 1080 dropped in price, it would be an excellent card for VR and a perfect match to a i7-6700k. The point is that 4xsupersampling is completely acceptable and from the 1080's point of view, it thinks it is driving a 4k goggle. So even if the 4k goggles come, the 1080 will still be good especially if later it is SLI'd. From what I understand it goes like this: 980TI for 2xsupersampling 1080 for 4xsupersampling 980TI sli for 4xsupersampling (but SLI has issues from what I read). Anything more is overkill. You can't even add extra cloud layers in AS2016 because cloud layers also impact CPU to some degree. Everything comes back to the CPU limit. EDIT: I forgot about the shimmering issue. Flyinside already fixes the shimmering of the cockpit instruments. Not sure if a 1080TI could fix scenery shimmering. I doubt it.
  24. Could you tell us what level of supersampling you were using. The Rift on default resolution is bad I agree, but on 4xsupersampling it is very acceptable for the benefits you gain being in VR. Some say 2xsupersampling is good enough too. And before anyone goes on and on - yes I know that supersampling doesn't add extra resolution, but it significantly improves the overall depiction of the displayed image and general impression. I did a full IFR not VFR flight today from Orbx Jackson's airport in VR at 4xsupersampling using voice recognition and it was a wonderful experience far better than anything possible on a 2D flat panel.
  25. Biggest problem in the future for VR is addiction. It is so immersive people will neglect the real world. Highly recommend voice recognition software. Multi Crew Experience works pretty well on the built in Rift microphone. I don't need to use a keyboard in the Rift. Whatever I want to do I just say it. Another tip for virtual windows is instead of opening or closing them inside the virtual cockpit, you can minimize and maximize them using the standard windows shortcuts (windows key + down or up arrow) when the virtual window is in focus.
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