vin747

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Everything posted by vin747

  1. Very good product overall.. Apart from the replay not being reliable, the only other major issue I noticed is poor fps.. I'm definitely losing about 8 - 10 fps after starting chase plane.. I have tested this with different aircraft, different airports etc.. Same result.. Why should an external camera system have any impact on Sim performance.. 10 fps drop for a camera system is unacceptable esp in p3d where we are already struggling with an old Sim platform.. Also is it doing anything with shaders?
  2. I really hope for a PBR update on all the models so that we need not use tomato shade.. That should help in wing textures loading faster as you pan between vc and wing views..
  3. vin747

    First reactions to P3Dv4.4

    Chaseplane does take a toll on fps.. Don't know about ezdok.. But with new chaseplane version for 4.4, don't know how that is..
  4. vin747

    First reactions to P3Dv4.4

    I hope that 10 to 15 fps improvement is across all phases of flight.. If I'm at 20 fps on final to eham, can I expect to be at 30 fps all factors being the same?
  5. I read some notes on improving Autogen draw distance and faster texture loading.. That should hopefully solve the long frames we get on final approach.. Also faster texture loading should solve the problem of delayed wing textures loading when you switch between vc and wing views.. Is my understanding correct?
  6. vin747

    FSX'ers. Understand this please.

    yep the long frames/micro-stutters are still very much there in P3D4.. the performance is way better than FSX altho the additional headroom in performance is gobbled up by all the eye candy like shadows, reflections, tomato shade, etc.. I've said it before and i'll say it again.. the real bottleneck is the CPU and whichever sim is able to crank more out of the CPU wins in the end.. be it thru vulkan or DX12..
  7. vin747

    Chase Plane and PMDG

    I do own chaseplane and its a wonderful addon.. although, call me crazy, but I have stopped using it and now i manually assign camera views thru the aircraft.cfg file.. the main reason is chaseplane causes 5 to 10 fps drop.. i have tested this like a dozen times and urge others to try the same.. just disable chaseplane and fps should go up by at least 5 - 7.. I did report this on their forums as well.. they couldnt notice it.. has anybody else seen this fps drop? 5 fps is life and death in an already old and burdened sim like P3D..
  8. I use XP11 for narrowbody (737/A320) regional/props helos GA night lighting ortho scenery PBR I use P3D4 for: PMDG widebodies QW 787 ORBX landclass Asian mega airport hubs awesome shaders Active sky UT live The biggest weakness of both these sims is not extracting maximum out of CPU and being hard on performance.. both the sims are very close in terms of overall appeal, but the one that solves the CPU bottleneck and offers better fluidity will come out the winner.
  9. vin747

    QW 787 final thoughts ?

    it's one of the best aircraft you can buy in P3D and that too for a bargain.. u get -8, -9, -10 for just under 70 bucks.. lemme tell you a secret.. it was the real reason I jumped from XP11 to P3D4.. ssshhh... don't tell anyone.. ofcourse , once i came onboard, couldnt resist and ended up buying all PMDG widebodies.. no regrets there either! i love the awesome eye candy of QW 787 but one thing i found was it was harder on fps than PMDG.. that was before the update.. i havent tested it yet after the update.. busy with the 747-8.. do you guys think the FPS has improved after the update? also, @JimYoung, I dont think that's a good way to test the FPS.. you have a min fps of 16 (probably on final, from VC) and a max of 89 (maybe at cruise, spot view).. and say that your average is 40.. both the min and max dont matter as much as what the FPS is on final in the VC view.. thats the real bottleneck and any drop in fluidity during that phase of flight can really screw up your immersion and leave a bad taste after the flight.. i hope all FPS benchmarks can be made from the VC, 10 miles out on final approach.. that's the most demanding situation in any sim, and that's the climax of the entire flight where fluidity really makes a difference..
  10. vin747

    GPU not disconnecting

    Ya, mine is a self made saved state as well.. And it's cold and dark with nothing connected.. I also deleted all pmdg panel states.. So you can try saving your state with nothing connected and make that your default state.. What you described is you had gpu connected when you saved your state..
  11. vin747

    GPU not disconnecting

    I'm on the latest version of the 747 and p3d 4.3.
  12. vin747

    GPU not disconnecting

    I don't have this panel state problem anymore.. What I did was delete all panel states and made a new panel state where nothing was connected.. And then made that my default state.. Now I'm able to connect and disconnect gpu without a problem.. MauB - maybe you can try doing that as a short term fix.. This will not be a powered state, but a complete cold and dark..
  13. I downloaded the new update and tested the 747-8.. 1. panel state issue seems to be fixed... was able to connect/disconnect devices multiple times 2. panel lighting issue is fixed.. even during daytime, the integral panel lighting is bright and makes everything readable.. 3. When I turn the battery & Ext.Power ON, and when all the displays power up, the FPS drops by 7-8.. so at cold and dark, the FPS is 34 and when displays are powered up, its around 27-28.. and remains that way all the way until engine start.. anybody else observed this?
  14. vin747

    Some VR questions/concerns

    I did some quick performance tests.. I found an FSDG Lite airport which was really "Lite' in FPS.. i was able to maintain 40+ in PMDG 777 VC all thru the approach and taxi to gate with GSX working, UTlive at 35%.. so such airports are good candidates for VR.. on the other hand i did same experiment with FT EHAM and i only had 20 fps thru the whole approach.. would definitely give me headache in VR.. so we need a VR network of airports which can all guarantee 30-40 fps for the entire flight.. The other big challenge in VR apart from performance is the resolution.. even with PIMAX 4K i only get 360p level of quality and its hard to read tiny numbers.. of course the pop up PFD helps..
  15. vin747

    Some VR questions/concerns

    Maybe with aerosoft buses, VR should be even more feasible as they are usually the best performing of all tubeliners.. Q400 performs even better, but a smaller category of aircraft..
  16. vin747

    Some VR questions/concerns

    Thanks, yes you are right.. 30 fps should be enough as long as it's stutter free.. I still haven't reached that smoothness yet.. When on final, the airport loads and the Sim stutters.. But only the big airports do this.. Some small single runway airports are fine.. Let me give vr a try in p3d.. Apart from AFS2, I thought other Sims are just not VR material as on today.. Lemme give it a another try..
  17. vin747

    Some VR questions/concerns

    What's your fps in VC on final to say flytampa EHAM?
  18. vin747

    Some VR questions/concerns

    Are you guys seriously using vr in p3d with payware planes and payware airports? How can you get 60+ fps in Vc when on final approach? Just not possible in any of the main Sims out there.. Unless you are flying pmdg 747 into default airports.. Which beats the whole purpose of immersion.. So what is the bare minimum fps reqd in VR to stave off nausea?
  19. I have all three Sims.. I agree with all that you said except the above.. Xp11 gui is miles ahead of p3d4 and LM needs to catch up with xp11 on gui design.. But for widebody tubeliners, p3d4 is the way to go..
  20. vin747

    GSX profile 747-8f

    Thanks for this.. Will test it over the weekend.. Can you make one for the pax version too? The exits are not defined properly for the pax version.. Thanks!
  21. vin747

    GPU not disconnecting

    this problem seems to have fixed itself somehow.. i tested both on 744 and 748.. now i'm able to disconnect and reconnect GPU etc.. dont know what changed.. but its working fine now..
  22. okay, i toggled the HDR ON/OFF and deleted all my shaders and restarted my sim.. now the problem is fixed! The 744 and 748 integral lights are super bright!
  23. vin747

    GPU not disconnecting

    Ok, did some more testing.. didnt try to disable GSX but this is what i found after testing: Both the 744 & 748 have this GPU disconnect issue. In fact all connections in that page are not resettable.. only wheel chocks can be toggled on/off.. not the other devices.. i'm also not able to change type of GPU.. e.g, cannot change from dual to single gpu plug.. In the 777, it is perfectly well behaved.. all the devices in ground connection page can be toggled on/off as many times as you want.. very robust, no issues..
  24. vin747

    GPU not disconnecting

    Newest gsx level 2 version..
  25. vin747

    GPU not disconnecting

    I have created a ticket for this and will be sending my panel states to the support team.. But yeah the exact same problem as what you have reported.. And yes I'm using gsx.. It used to work fine before the update.. I did uninstall 744 before the big update..