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  1. Same here, as said earlier i need p3dv5.2 because it is the only software that will run my dove sim correctly and i am very happy with the way it works right now. I use ms2020 with vr goggles which is fun but still having a lot of issues and it is no substitute for my cockpit. I also need p3d to remain compatible with my add ons in the future because it is the only sim that has a good de-havilland dove for it...
  2. They are great things and still good for ifr training!
  3. It seems like both p3dv5 and ms2020 were rushed out to compete with each other. Personally i don't think V5.2 still is a beta, the cloud thing still is but the rest isn't in my opinion . Also because you can use the EA without the clouds now. I do think it was rushed to compete against ms2020, witch is a bit odd because they are not really competing with each other...or are they... MS2020 was a new product they rushed out of the door to be head to head against V5 i think. For me , being a professional pilot and having spend hundreds of hours in full flight simulators, i can confirm that a professional sims visual is no where near as detailed as most eye-candy pc sims are. They are getting better but they all have the "Standard" world , like p3d has and you have to pay for enhanced airports , just like we do. They are about systems, flight characteristics, and the feeling of flight that requires a smooth!!!! stutterfree visual system!!! not the stutterfest clips that i see most of the time on youtube with everything maxed out. Remember that with zero flight time training the first time you actually see the real aircraft there are passengers on board so the sim has to be really good!!!! Training has progressed or rather changed a lot over the years. You used to get weeks of groundschool 15 years ago, no you get a dvd or usb stick with a CBT program on it that you do for 2 days and then straight into the sim for the minimum amount of hours that they can legally give you to get qualified. A lot of your own time is invested now in typeratings ( and money as well in some low cost airlines) . For me in my home sim its about the feeling of flight and not the eyecandy.
  4. I am not sure that vr is the future for everyone, it is very impressive and immersive , hardware is catching up, but i stil prefer real switches etc......
  5. Thank you for your replies!!! For me it is essential that i can keep using p3dVxxxxxx for my de-havilland based home cockpit. MS2020 is just not an option due to its bad fsuipc compatibility at the moment ( i use mostly real analog instruments) and the lack of a de-havilland dove in general for x plane and ms2020. The issue i am having is that many developers are probably not going to adjust there products to an update p3dVxx that might need it and i am stuck. I am very happy with v5 to be honest. Yes it needs some work but generally very good . MS2020 is fun with VR but that is not what i am after. I really hope that p3d remains backward compatible ( which is a great thing that they have kinda managed!) but i also understand it is not their core business and the have the right to do so...
  6. What will the future of p3d bring us ? will v5 be updated or will they go to V6 ? Or maybe V5 is the end of the line ? if there is going to be a V6 will it be compatible with add on software ( or the other way around )? most add on companies have shifted to ms2020 it seems and I don’t think they’ll be coming back to p3d….
  7. It is , normally , it is headroom created by motion smoothing but it is not really headroom because it says it is cpu limited while it is only running on 45-50 pct . I can not increase any settings because it will then go to an even lower cap
  8. The problem lies in the openXR reprojection mode. It will limit your fps to either 90/45/30/22.5 depending on pc specs. Problem is if i am running lets say 44.9 fps it will go down and lock to 30 fps , and thus i have cpu and gpu headroom that i can not use. Other option is turning of motion reprojection in openxr and get stutters.... it would be nice to end up somewhere in between....
  9. I am new to ms2020 and after installing it I have a lot of trouble getting it to run right … as in the load on my gpu and cpu is low and the system is slow and stuttering . I am using vr , hp reverb g2 , RTX 3080 and i9 9700 . the buildings I am seeing look melted , scenery stutters and has issues ( also with motion reprojection on ) and the load on my CPU’s is around 25 pct ….. max gpu load is around 80 ….. seems like there is a bottleneck somewhere but I can’t figure it out . Internet connection download is 77mb/sec , not mbit but mb , is around 600 mbit/sec. is it a ms2020 server thing . I have had moments where it was very smooth and then all of a sudden it was a big mess again …..
  10. If you think p3dv5.2 has not changed a thing then re-install fsx and try and run it in the same way........ Are there things that can be improved? yes But it has come a long way with compatibility of a lot of scenery and aircraft etc. With ups and downs but v5.2 is a very good and solid version.
  11. it seems like with that driver version the AA looks better as well
  12. With p3d i have nerver !!!! done any editing to the.cfg. It runs much better without doing that and without HT. It is all about the cpu speed and not the threads. So higher clock speeds is better , HT off is the key in my humble opinion
  13. Just dont use HT, i have tried it but it is running way better without over the last 15 years or so
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