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pads103

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  1. I wonder if the exclude is causing the texture issue
  2. I don't have any ground texture issues, so not sure what that problem is
  3. Tom, you have to add the scenery files manually to your scenery library in P3D using the GUI
  4. I have it working just fine in 5.2. To get rid of the default blgs, in the \Prepar3D v5\Scenery\0302\scenery\ folder, turn off file OBX25160
  5. Very nice....especially for freeware. Thanks for the heads up
  6. Yes, Shez can probably answer more definitively but as far as I can tell, it controls the runway lighting and dynamic lighting of the terminals. It doesn't affect the jetways other than lighting
  7. Dave, the runway lights are sode activated. Make sure that you have the following: C:\ProgramData\12bPilot\SODE\xml\KDTW_SSJ_DL.xml
  8. Tiger, nice job! Thanks. Still have elevated runway lights. Since they are sode xml any ideas?
  9. Work just gets in the way of all of our fun!
  10. Nothing major - mostly sode fixes. The Sode XML for D gates was causing Sode to disconnect - all jetways would disappear when I pulled up to any gate as well as night and runway lighting. I removed that xml file and that seemed to fix it. Used GSX to add jetways for those missing and some that didn't work.
  11. Shez, all in all, it's a very nice piece of work. Once completed, you ought to be charging for it. If you all have GSX L2 you can add the missing gates. There are only a couple that don't have parking spaces. Because it's a beta, there are a few issues, but I've been able to fix most. Still working on the floating runway lights...
  12. Shez, sent you a PM. Would like to obtain a copy of the beta KDTW. Thx
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