pads103

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  1. try disabling the file ABP_KMSP.bgl in the Vector Scenery folder
  2. pads103

    P3D V 4.5 useful tweaks ?

    FWIW - For me, I have always found that setting the graphics setting in the GUI to unlimited (and thus the FFTF value to 0.01) made for smoother performance. However, this did cause autogen to display late at times. I finally tried the FFTF Dynamic program and it solved this by adjusting the FFTF to higher values as the altitude increased. Smooth performance and no more late autogen. Others swear by locked FPS so to each their own. Just what I found that works for me.
  3. pads103

    FlyTampa's Las Vegas (KLAS) now available!

    Well Vegas did get a lot of rain this year.😀
  4. pads103

    Is SunSkyJet still working KDTW?

    Yes, Shez can probably answer more definitively but as far as I can tell, it controls the runway lighting and dynamic lighting of the terminals. It doesn't affect the jetways other than lighting
  5. pads103

    Is SunSkyJet still working KDTW?

    Dave, the runway lights are sode activated. Make sure that you have the following: C:\ProgramData\12bPilot\SODE\xml\KDTW_SSJ_DL.xml
  6. pads103

    Is SunSkyJet still working KDTW?

    Tiger, nice job! Thanks. Still have elevated runway lights. Since they are sode xml any ideas?
  7. In my case, landing at KSNA, I found that the program was trying to load KAVX right as I touched down and gave me a nice pause about 10ft off the ground.
  8. Bert, just tried it. I believe the default was 53333.335938. I just changed the whole number
  9. I had the same issue and solved it the same way. I reduced the scenery draw distance in the Prepare3d.cfg file: SCENERY_DRAW_DISTANCE=1000.335938 This keeps the program from loading airports off in the distance.
  10. pads103

    One more perfect flight

    Hi Bob, couldn't agree more...I actually started way back with the original on a floppy - just little white dots on a mono-screen. We've come a long way!
  11. pads103

    A220

    Nice...thanks for letting us know. I actually like their crj
  12. pads103

    Is SunSkyJet still working KDTW?

    Work just gets in the way of all of our fun!
  13. pads103

    Is SunSkyJet still working KDTW?

    Nothing major - mostly sode fixes. The Sode XML for D gates was causing Sode to disconnect - all jetways would disappear when I pulled up to any gate as well as night and runway lighting. I removed that xml file and that seemed to fix it. Used GSX to add jetways for those missing and some that didn't work.
  14. pads103

    Is SunSkyJet still working KDTW?

    Shez, all in all, it's a very nice piece of work. Once completed, you ought to be charging for it. If you all have GSX L2 you can add the missing gates. There are only a couple that don't have parking spaces. Because it's a beta, there are a few issues, but I've been able to fix most. Still working on the floating runway lights...
  15. pads103

    Is SunSkyJet still working KDTW?

    Shez, sent you a PM. Would like to obtain a copy of the beta KDTW. Thx