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pads103

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Everything posted by pads103

  1. I wonder if the exclude is causing the texture issue
  2. I don't have any ground texture issues, so not sure what that problem is
  3. Tom, you have to add the scenery files manually to your scenery library in P3D using the GUI
  4. I have it working just fine in 5.2. To get rid of the default blgs, in the \Prepar3D v5\Scenery\0302\scenery\ folder, turn off file OBX25160
  5. Very nice....especially for freeware. Thanks for the heads up
  6. Got it sorted out. I forgot that I had deactivated several of the default airport files and as a result, they were not picked up by the tool. Everything is working great now. Thanks for your help
  7. Hmmm...something is amiss. I ran the Navdata Reader Tool and updated FS ATC Chatter according to the instructions, but I actually lost quite a few facilities for some reason. Below is the log file: 2021-06-03 09:19:59.057 -07:00 [INF] FS ATC Chatter version 1.0.0 starting up 2021-06-03 09:19:59.773 -07:00 [INF] Fetching latest version information 2021-06-03 09:20:01.249 -07:00 [INF] Latest version is 1.0.0 Final (build 17), executing version is 1.0.0 (build 17) 2021-06-03 09:20:01.257 -07:00 [INF] Loading facilities from C:\Program Files\Lockheed Martin\Prepar3D v5\FS-ATC-Chatter\navdata-default.sqlite 2021-06-03 09:20:01.508 -07:00 [INF] 34396 facilities found 2021-06-03 09:20:01.658 -07:00 [INF] Found 14455 clips total 2021-06-03 09:20:01.695 -07:00 [INF] Selected controller type is 'None', clearing clip list 2021-06-03 09:20:01.726 -07:00 [INF] Connected to simulator: Lockheed Martin® Prepar3D® v5 (5.1.12.26829) 2021-06-03 09:20:01.727 -07:00 [INF] Loading facilities from C:\Program Files\Lockheed Martin\Prepar3D v5\FS-ATC-Chatter\navdata-Prepar3dV5.sqlite 2021-06-03 09:20:01.795 -07:00 [INF] Setting origin point 2021-06-03 09:20:01.884 -07:00 [INF] 33213 facilities found 2021-06-03 09:21:02.190 -07:00 [INF] Pausing chatter due to simulator pausing 2021-06-03 09:22:42.435 -07:00 [INF] Setting origin point 2021-06-03 09:22:43.060 -07:00 [INF] Clip list rebuilt with 2668 clips for controller type "Center" in region(s): "UnitedStates" 2021-06-03 09:23:13.799 -07:00 [INF] Selected controller type is 'None', clearing clip list From the above, it looks like there is actually less facilities found by about 1K
  8. Thanks. I'll give it a shot
  9. Yes, I did select it in order to get the chatter, but lost it again when I selected the tower in the sim ATC
  10. Love the product. It adds so much realism. However, I noticed quite a few frequencies do not play and indicate out of range. During any flight there are usually one or two. So far, the two most important are KSFO and KIAH tower frequencies. Are you planning a fix or is there some way that we can fix these on our own, such as a config file?. Thanks
  11. Yes, Shez can probably answer more definitively but as far as I can tell, it controls the runway lighting and dynamic lighting of the terminals. It doesn't affect the jetways other than lighting
  12. Dave, the runway lights are sode activated. Make sure that you have the following: C:\ProgramData\12bPilot\SODE\xml\KDTW_SSJ_DL.xml
  13. Tiger, nice job! Thanks. Still have elevated runway lights. Since they are sode xml any ideas?
  14. Work just gets in the way of all of our fun!
  15. Nothing major - mostly sode fixes. The Sode XML for D gates was causing Sode to disconnect - all jetways would disappear when I pulled up to any gate as well as night and runway lighting. I removed that xml file and that seemed to fix it. Used GSX to add jetways for those missing and some that didn't work.
  16. Shez, all in all, it's a very nice piece of work. Once completed, you ought to be charging for it. If you all have GSX L2 you can add the missing gates. There are only a couple that don't have parking spaces. Because it's a beta, there are a few issues, but I've been able to fix most. Still working on the floating runway lights...
  17. Shez, sent you a PM. Would like to obtain a copy of the beta KDTW. Thx
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