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cmorg

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  1. I don't know about everyone else, but just yesterday on a helicopter tour of San Diego I saw plenty of fishing boats sitting on top of one another in Mission Bay where pleasure craft are usually moored. Unfortunately, those sailboats and smaller craft were sunken and underneath the fishing vessels. In fact, the same fishing crafts were all over San Diego, all over the port, and in every bay, and the fishing must have been great because there were sometimes two or three merged together.
  2. I've been doing that since day one without issue. I'd say go for it if that's how you typically organize your addon aircraft.
  3. Indeed very distracting. I've done okay taking manual throttle control, but thank you for the confirmation that I am not alone!
  4. Is anyone else seeing significant auto-thrust throttle hunting? I've got oscillations of 13% N1 every 10s or so in cruise trying to maintain Mach 0.79 with fairly steady headwind. It's my first flight and may have configured something incorrectly, but I did follow the tutorials posted here.
  5. While I still need to do some tweaking of the settings, this is an excellent replacement for TrackIR. I was getting tired of the clunky LED apparatus on my headset, and when I didn't want to use my headset, TIR was off the table entirely. I'll have to set up a more responsive profile for DCS but this works phenomenally for MSFS, and I'm now looking into a better webcam as my current one is limited to 30fps, which is a little choppy. I disabled eye-tracking and used head-tracking only, which seems to help with the stability. This a very cool product for a great price!
  6. @lwt1971 It was very good in XP11. Deep systems, things worked as expected. It's got some bugs in XP12, and it's seems clear to me that it's not a priority for them anymore, understandably given their commitment to and much larger return from MSFS products. I honestly didn't expect them to make it compatible with 12 at all. I loved flying it in XP11, same with the 310 and Beluga, and if it's as good or better than it was in XP11 I think it'll be a great aircraft that most are happy with in MSFS.
  7. I'm seeing lots of road lighting where there definitely shouldn't be, as in streetlights on extremely rural farm roads in the middle of nowhere in west Texas visible from FL300. Is this new or a known problem?
  8. Thanks, I'll try that and report back.
  9. I am a little cross about the constantly spinning wheel in the bottom right corner of my screen. Why is this here?
  10. That worked really well at release. I, myself, was a temporary resident of Kiribati.
  11. Best way I've found to do it is to create aircraft specific profiles for each device and switch them when you change aircraft. I do have some generic ones for typical piston GA, turboprop, ME, and lower complexity jets, but the complex ones I use are specific to the aircraft. E.g., I have specific profiles for the Fenix for my stick and throttle, ones for the PMDG 73 line, ones for the A310, etc. It would be wonderful to have the sim automatically associate profiles with an aircraft, and change them as the aircraft changes, natively like DCS and X-Plane do. I'm sure there's a feature request existing for it, I'll go look and drop the link to vote for it here if I find it.
  12. It's working really well for me too. Looks better than MSFS in some places and the other way around. I've not noticed any flickering/lagging issues either, but I attribute a lot of that to having gigabit internet.
  13. Milviz hasn't even delivered on the steam gauge Porter/Porter Phase II (which they had said would have been delivered by now). I'm glad someone is working on a 732, but good grief, finish the stuff you've promised to your PAYING customers.
  14. Has anyone tried copying the files to a different location and using a symlink to the old location? I did this with DCS to great success, but MSFS seems much more fragile and finicky. I'm under the impression this is how the add-on linker works, but haven't tried that yet, and as far as I know, only applies to the Community folder.
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