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  1. I'm interested in this as well. It was my understanding, at least early on, that this was a current limitation of the MSFS flight modeling.
  2. I've yet to test it myself, but I do remember initially being very confused by what seemed like extreme performance impacts on P3D. I can't recall now what I did to fix that, but if I remember I'll drop back in. But it was fixable in P3D, don't see what it wouldn't be in MSFS.
  3. I've done the same thing now that I know that this is information I need for future updates. ORBX doesn't give you that information when you purchase. Having bought through ORBX, I assumed they'd push the updates seamlessly as they have with many other products I've bought through them. Didn't think I'd have to go hunting for a serial key, but alas, here we are. Pretty cumbersome process, in my opinion. I'd rather just be able to update through ORBX. If I had known that this would be the required method, I would have bought directly from REX so the developers didn't have to give up part of their cut to ORBX. @timest, any comment? Did ORBX not push the update or is this a limitation we have to live with when we buy from someone else?
  4. Any one know how to obtain serial number for installing the updated version if purchased through Orbx? Edit: Figured it out. Had to open the profile.xml file to find it. In C:\Users\[yourname]\Documents\REX 6\REX Weather Force
  5. Download the rest from content manager.
  6. I've seen this widely reported (here, reddit, discord) as being the fix for that issue.
  7. While I've not tried it with MSFS yet, I had great luck with a program called OVRToolkit in P3D for bringing in desktop windows into the VR environment, with the ability to move/resize/curve etc. Very active developer. Relatively cheap on Steam. Used it for a lot of things, but mainly charts and vPilot. Some good preview videos on youtube.
  8. Try it with DCS, XP, or P3D, if you've got them. I also find Star Wars Squadrons (a good test for motion sickness) and Hotdogs, Horseshoes, and Handgrenades VR (H3VR) to be fun guilty pleasures.
  9. I'll drop back in with feedback when I get mine. I'm running a Ryzen 7 2700X and 2070 Super (in the 3080 step-up queue--might be a while). I was totally happy with my Rift S in P3D/XP VR, but can't wait for the improved resolution and to ditch the ridiculous facebook account requirement.
  10. I've heard of people's G2 orders shipping within days recently. I pre-ordered rather late, early November, and mine is scheduled to be delivered tomorrow, which is just in time.
  11. Do you have the proper descent rate set in the top left corner before you file your flight plan? I believe that box changes the TOD distance from final destination. If I recall correctly, you can't directly change the TOD point except by changing descent rate. I've forgotten to set that before and have been fine by requesting descent from ATC.
  12. P2ATC definitely requires FSUIPC7, the free version is fine. Clumsy has a good video detailing the setup. I've had few problems with it, not even frame drops.
  13. The update on the 22nd is a sim update and I believe it's primarily for VR. I believe there will be additional things as well.
  14. Picked up KPHX. Quite pleased with it, looks and performs fantastic in VR, too.
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