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Showing results for tags 'vrs'.
Found 8 results
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First shots with the VRS and REX4 Texture Direct
JTH1969 posted a gallery image in Community Member's Albums
From the album: The VRS F-18 - Superbug & TacPac
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Hi there! New member here so I apologize IF I'm posting this in the wrong part of the forum. Anyway, is there anyone out there who has the VRS TacPack who'd also want to practice some dogfighting with me, or maybe some bombing runs or even carrier ops (using Javier Fernandez's Nimitz)? I haven't gotten a chance to try it out in multiplayer yet so if you're interested, send me a message or just reply here. The aircraft I'd be flying most of the time is the F-14D by Dino Cattaneo but I of course have the VRS Superbug F/A-18E Super Hornet as well, not to mention the IRIS A-10A and the F-35 and T-45C (the two latter also by Dino Cattaneo) but you can use any aircraft that is TacPack-enabled since I already got all the ones that currently use the TacPack. //Imrahil
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I am having issues with Track IR 5 freezing or getting application error while flying VRS TacPack in P3D. While fiying approx. 20 - 30 min. into flight my TIR will stop working. The green lights will remain on until I reboot, and P3D will continue working. Or I will get an Application Error/Memory Error, still I can click OK and TIR will quit working but P3D still works. My System; Windows 8.1 Pro 64bit 32 GB RAM 2 - 250GB Samsung 850 SSD Radeon R9 280x 3GB RAM VRS TACPACK & Superbug P3D Track IR5 X-55 Rhino HOTAS I have already verified that USB is turned on continous and Windows does not control power; Track IR 5 plugged into USB 2.0, X-55 Rhino Plugged into USB 2.0 Power Hub. I have also verified that Triple Buffering is turned Off. Please Help
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- 3 replies
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- fsx/fsx-se?
- f/a-18e
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(and 3 more)
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Hey there, I am using LINDA (v2) and FSUIPC (v4936a) together now for several months and I am simply impressed about the features coming with it. Great job! Furthermore I configured my VRS F18 Superbug and just installed the new version 1.4.1.7. As I missed some updates, I ran straightly from 1.2 to 1.4 and am enjoying a whole new airplane - literally. Amazing! However, my previous mappings don't work anymore and the commands mapped within LINDA are kind of not accepted anymore and some mappings are fowarded to FSX (SP2, no AccPack) with a significant delay of up to several seconds. Doesn't matter what exact command - all are sometimes delayed. So, my first question: Is there any "update on the update"? v 1.4.1.7 on the Superbug was released just a few days ago. Second: Any suggestion on that delay problem? I can't remember having that problem with previous LINDA version (1.3?). Best regards and thanks again for that nice tool! Daniel PS: TacPack installed, using X52 Pro
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So.. development is further a long now - we’ve even got an idea about the requirements. what I am interested to know at the moment is how much support asobo is planning for variable rate shading and deep learning super sampling (Nvidia) after release. Both of these technologies would seem to work phenomenally with a flight simulator. Vrs works best when adjacent pixels are very similarly lit/coloured and with all the sky, ground and sea that will be filling our screens there could be a great increase in performance available for little to no difference in visuals. This also applies to Nvidia dlss, deep learning super sampling. The newest version is so good at what it does not only does it often offer a performance increase it also often looks better than the native resolution. Both of these technologies would seem to be a perfect fit for msfs. However both of these technologies require an up to date api and gpu (Turing/ampere or rdna2). So it’s obviously not something I expect for release but in the future? It seems like something you’d want to leverage, particularly considering how it would benefit a vr implementation. What’s everyone’s thoughts?