Archived

This topic is now archived and is closed to further replies.

HoratioWondersocks

Activesky setting for hazy horizon

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

That's what I set mine to as well per JSkorna's recommendation a long time ago. It gets rid of the "cutoff" completely. It's sortof a bummer that we have to set it that low because up in the flight levels it makes things look really hazy (in real life good conditions you can easily see 150 miles or more altitude) but it's a small price to pay to get rid of the ugly cutoff.

Share this post


Link to post
Share on other sites

The file name is "softhr07.zip" by John Cillis. Highly recommended

Share this post


Link to post
Share on other sites

Thanks guysI have heard of "soft horizons",but i understood that it didn't work with Activesky because every time you loaded AS it would overwrite the SOFT Horizons textures(or something like that:) Anyway if it does work i will try it.cheers AndyPS i got so fed up with the horrible straight horizon,i would manipulate the plane in spot view so i could see no horizon at all.

Share this post


Link to post
Share on other sites

Andy:I think if you use ActiveSky Graphics, ASG overwrites SoftHr. I use Flight Environment Pro and Ground Environment Pro, so everytime I change those, I just copy the SH files back in. I've actually written a batch file to do that so one click and I've got Mr. Cillis' beautiful textures right back where there supposed to be.

Share this post


Link to post
Share on other sites

>Andy:>>I think if you use ActiveSky Graphics, ASG overwrites SoftHr. >I use Flight Environment Pro and Ground Environment Pro, so>everytime I change those, I just copy the SH files back in. >I've actually written a batch file to do that so one click and>I've got Mr. Cillis' beautiful textures right back where there>supposed to be.Thanks ChuckI am not quite sure what you are saying.in your first post you say that you use SH with ASKY but in your last post you say it overwrites SH textures.What if i uncheck the option in ASKY to automatically load textures would that work(bloody #### confusing myself now:-) )CHEERS AndyPS i have downloaded and installed SH so I am keen to try it out.I have tried the visibility at 29miles option(in ASV) as recommended and it does work,but as described in another post it does make for limited visibility.Cheers AndyI may just try the default FS9 weather if necessary

Share this post


Link to post
Share on other sites

I do have some examples in the link below of Soft Horizons with unlimited (150 mile) visibility. Please note my textures aren't a cure-all though, as you pan around the horizon towards the sun, the horizon line does get sharper although that's fairly typical in real life flying. I do have notes in my file on how to reduce that effect, but it comes at the expense of losing the corona around the sun or reducing it. I left mine alone.http://forums.avsim.net/dcboard.php?az=sho...topic_id=271552Anyway I hope SH works for you, glad people are still enjoying it. I remember when I created those textures--I did it in a three hour marathon session and only released them as an afterthought. Never knew so many people felt as I did about the default sky.Regards,John

Share this post


Link to post
Share on other sites

Enjoy them, John? I - can't - fly - without - them. Thanks again for posting them!Andy,ActiveSky Graphics (ASG) is the separate textures program that comes with AS. I'm not 100% sure about what overwrites what, but the very last thing I do just before I open FS9 (after I have loaded my [ground and cloud] textures from GEPro, FE, or whatever) is copy SoftHorizon's textures into the correct folder via a batch file, and everything looks gorgeous. Then I pick my plane, airport, etc., start that, and then open ActiveSky (with ASGraphics disabled) via FSWide and let AS6 generate the correct, dynamic weather, and it all comes together.Hope this helps. I actually have 10 or 11 shorcuts I double click on to load textures and addons, so if you're confused I don't blame you. It took me over a year and a half to arrive at my current Flight Sim configuration!

Share this post


Link to post
Share on other sites

I agree with Chuck - can't fly without Soft Horizons and really miss the effect in FSX as you can see way to far in the distance in the upper flightlevels. If you're not already aware, if you use the FS9 default weather, you can customize the visibility by modifying the max_unlimited_vis= line in the FS9.cfg file and it works great with S.Horiz.'s The figure is calculated in meters. Drop it to approx. 59,000 for 30 mile vis.and feel free to play around with it. This figure will reset itself anytime you make other changes to the display settings, so you'll need to reset it before you fly.Regards, Kendall#1: E6750@3.2GHZ/Coolermaster HyperTX2 Gigabyte P35-DS3L 4GB Ballistix Tracers PC6400 EVGA 8800GT - 174.74 beta Seagate 250GB 7200.11 CH Yoke/Pedals/Saitek Throttle Dual Monitor: Dell 2405/1905 #2: Dell 8400 3.2 H.T. 3GB PC4200 - X800XT Diamond Xtreme/Logitech X-530's

Share this post


Link to post
Share on other sites

I use Activesky to create the weather and FE Environment to create the different textures. Is the outcome the same that I need to copy the Soft Horizons files each time to their right folder? Those pictures sure look good that you posted in the thread you linked to!Edited: Aah, Chuck B was also using FE Environment - I understand now!

Share this post


Link to post
Share on other sites

If you want John's textures along with a wx-influenced theme, all that need be done is to untick the sky textures in asg. You lose the variability that the skysets provide but gain a consistent and realistic horizon. You also might want to try unticking the haze layer in Active sky and setting the vis to 59.The display sliders under the weather tab in fs9 are maxed on my system and I couldn't be more pleased - Thanks John!

Share this post


Link to post
Share on other sites

Hey John,Just wanted to say thanks for creating this great tweak for FS9. I've been using it for a long while and I couldn't fly FS without it :)Rob

Share this post


Link to post
Share on other sites

Hello FolksWell i have been using the 'soft horizons' download and in my last two flights i have indeed had good unsharp(bad)horizons.Just one thing now i am not sure which textures i have got(softhoz,Asky)I have unchecked the auto submit of textures in Asky so weather that means i am using the SoftHoz textures or what i don't know but if the horizon is soft and the weather looks good then i am fine with that.PS For my first try of Softhoz i used the default weather download and i don't quite know what occurred ,but i had horizons so soft there was nil visibility from ground level to FL33 Now thats what i call soft:-) I shall continue to experiment.cheers to allAndy

Share this post


Link to post
Share on other sites

Thought I'd lift this topic rather than start a fresh one, hope that's ok...I've downloaded the softhr07.zip package and set it up as an optional texture set in ASG - that works very well and the colours and horizon softening do indeed work. However, I have a small issue with it because even at altitude (FL300+), 'softening' pale band around the horizon is just way too wide - it looks like you're still in a haze layer and it's unrealistic compared to what I see from a real flight at this alt... I thought it was ASV visability but I cleared all weather and it remained. I also removed the 'bloom plugin' which I've been testing so any effect is just from FS and it's textures. Graphics/monitor contrast settings are default also.My settings are vis = 60mi and clouds = 50mi. At higher vis range I can see the edges of the furthest detailed ground texture squares which is worse than hard horizons!Is this a normal effect that I'm seeing and is there a way to make this band smaller while still keeping these textures? It seems so close and yet not quite there!!Cheers,Geoff

Share this post


Link to post
Share on other sites

Hello thereLift away..all helps increse the knowledge base.Geoff quote" It seems so close and yet not quite there!!"Sums up the flight sim hobby perfectlycheers Andy

Share this post


Link to post
Share on other sites

>Hi,>>Reduce your visibility to a lower value than your clouds.>>Thanks!>Jim>>http://www.hifisim.com/banners/hifi-community-sigbanner.jpg>http://www.hifisim.com/Ok - I'll try that... Before, I was always setting the clouds a little closer than the furthest vis to avoid seeing clouds sitting high above the hard horizon. I guess that will be reduced now so perhaps it works...By the way, could someone explain how the sky textures work with respect to location and season? I noticed when testing that the sky was slightly different at "summer" + 12:00 local time in Finland vs. North Africa...As I see it there are textures for night, predawn, dawn, postdawn1, postdawn2, morning, afternoon, presunset1, presunset2, sunset and postsunset. Then there are ten of each (0-9) but do they just all run in sequence or is it more complicated? For example, in the soft horizons pack, sky_noon_1.bmp and sky_noon_3.bmp look like the type of sky transition I'm looking for but sky_noon_2.bmp looks hazy!? I'm confused, this is one of a very few areas of FS9 I didn't mess around much with so far!Cheers,Geoff

Share this post


Link to post
Share on other sites

Hi Geoff,The first pic is an example of Soft Horizons with sight distance set to 60 miles and clouds @ 50. Assuming this is what you see, my suggestion would be to increase your sight distance slightly rather than decrease your clouds. It won't change the view too much and might reduce the over softening of the horizon you see. The second shot is with sight distance @ 80 miles. I am not sure how MSFS picks the sky textures, other than I know they are picked based on date and time, and possibly location. That's why I changed all that you noted in your earlier post.I used to fly on business two or three times a week and did that for so many years if you name a part of the globe it is not hard for me to imagine what the real earth looks like from above. Saw lots of sky during my travels. Soft Horizons is my best try at getting the MSFS skies close to what I saw (and still see every few weeks), on average. I feel it's better than the default but still the sim and my own work has its limits. http://forums.avsim.net/user_files/188168.jpghttp://forums.avsim.net/user_files/188169.jpgThe last link here is an airliners.net shot from the flight levels with about the same visibilitieshttp://www.airliners.net/photo/Ryanair/Boe...-8AS/1244471/M/ Regards,John

Share this post


Link to post
Share on other sites

JohnCi, when you say "increase sight distance" do you mean in the FS9 program or do you mean in ActiveSky?I run your soft horizons along with AS6.5 and I would like to have my cake and eat it too, sight distances as far as possible while still having a realistic looking horizon up at the flight levels.

Share this post


Link to post
Share on other sites

Hi John, thanks for the reply.I've played around with settings and now have FS9 vis = 150mi, FS9 clouds = 70mi and have set ASV to limit visibility to 70mi also.This appears to be working well (one flight does not a full test make!) because the haze from ASVs vis limiting does not make much impact on the horizon but does hide the texture edges to a tolerable level. Meanwhile, setting the max vis if FS9 gives the best effect with your textures... We'll see after a few flights!Thanks again for making these textures,Geoff

Share this post


Link to post
Share on other sites

I mean in FS9, since I don't have ActiveSky I don't know what types of settings are available in that application. I regularly fly with my sight distance at 150 miles in the sim unless I fly in the Southern U.S. which tends to have lower vis.Regarsds,John

Share this post


Link to post
Share on other sites

>Andy:>>I think if you use ActiveSky Graphics, ASG overwrites SoftHr. >I use Flight Environment Pro and Ground Environment Pro, so>everytime I change those, I just copy the SH files back in. >I've actually written a batch file to do that so one click and>I've got Mr. Cillis' beautiful textures right back where there>supposed to be.Hello ChuckCan you tell me what a batch file is and how i create one so that like you i can install SOFTHOZ with just one click.At present i am installing a weather environment from ASKY and then recopying pasteing the SOFTHOZ textures over that.PS SoftHoz is very good,gone is the horrible sharp edge horizon.cheers Andy

Share this post


Link to post
Share on other sites