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Marniftarr

Ezdok Motion Camera Addon

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Hi folk. After three months of a pause, i continue create my EZDOK motion camera addon. This is a new conception of EZ walk Camera. "EZDOK motion camera addon" simulate more motions (small vibrations from engine, big movements from runway holes and more sources) to all FSX cameras when flying or touch and go , or flatter effect when overspeed. This addon also can simulate "hand camera" motions for movie makers and can simulate very smooth "floating camera".First result you can see here:http://www.youtube.com/watch?v=tsj_qswZJukThis addon under construction and not for free and i want to ask folk: Do you need this addon ???Sorry for my english.

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Hi,Don't worry about your english! Great video, looks very cool! I'm definitely interested! (means I'm quite sure i need it, too.. :( )Gert

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Fantastic!I am sure the final product will be a must have for lot of us!Keep up the good work! :--)

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It's a great project! I would like to support this work and become a serious beta tester. :(

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Hi MarniftarrMany thanks for the update on your work,id been checking your youtube posting on and off for a while now to see if there was any info on the status of this fantastic looking addon As you seem to know the FSX camera system inside out can i ask if theres any chance that you might beable to alter FSX's default FOV to add proper Widescreen support to FSX with this addon?atm the widescreen view in FSX is a just -vertical cropped version of the 4:3 display(they just cut of a section of the top and bottom off the 4:3 dispaly area when using WS displays) and not a true widescreen + horizontal (and no before someone jumps in the WideViewAspect=True .cfg tweak doesnt fix this that is just a camera overshoot that alters both not just the horizontal FOV)Many other games have a ini/cfg setting that allows a tweak of the FOV but i cant seem to find it in any of FSX's files and would be very interested to know if you'ed come across anything while making Ezdok?Again Many thanks for your update and i look forward to trying the next version of Ezdok asap feel free to give me a shout if you need any beta testers :)CheersSteve

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Hi folk. After three months of a pause, i continue create my EZDOK motion camera addon. This is a new conception of EZ walk Camera. "EZDOK motion camera addon" simulate more motions (small vibrations from engine, big movements from runway holes and more sources) to all FSX cameras when flying or touch and go , or flatter effect when overspeed. This addon also can simulate "hand camera" motions for movie makers and can simulate very smooth "floating camera".First result you can see here:http://www.youtube.com/watch?v=tsj_qswZJukThis addon under construction and not for free and i want to ask folk: Do you need this addon ???Sorry for my english.
yes, absolutely, we've all been waiting for a new "Active Camera" replacement for FSX...but it needs to be a .dll so it'll run seamlessly within the game, not as an .exe running outside as it is now.good luck!

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Hi MarniftarrMany thanks for the update on your work,id been checking your youtube posting on and off for a while now to see if there was any info on the status of this fantastic looking addon As you seem to know the FSX camera system inside out can i ask if theres any chance that you might beable to alter FSX's default FOV to add proper Widescreen support to FSX with this addon?atm the widescreen view in FSX is a just -vertical cropped version of the 4:3 display(they just cut of a section of the top and bottom off the 4:3 dispaly area when using WS displays) and not a true widescreen + horizontal (and no before someone jumps in the WideViewAspect=True .cfg tweak doesnt fix this that is just a camera overshoot that alters both not just the horizontal FOV)Many other games have a ini/cfg setting that allows a tweak of the FOV but i cant seem to find it in any of FSX's files and would be very interested to know if you'ed come across anything while making Ezdok?Again Many thanks for your update and i look forward to trying the next version of Ezdok asap feel free to give me a shout if you need any beta testers :)CheersSteve
I understand you. Sorry , i can not help you , i work with "camera 6DOF" simconnect variables only and some "position aircraft" var. . Simconnect not have any FOV variables (exclude "zoom").Hi folk ! After some time, i change base motions algoritms , add more random generators for synthesis realistick camera motions and make next step for finalise this addon. Result of motions with new synhesis algoritms here:http://www.youtube.com/watch?v=xTuFcic3sFY&fmt=18Please answer me - whether the realism suffices of motions on this stage ?

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I understand you. Sorry , i can not help you , i work with "camera 6DOF" simconnect variables only and some "position aircraft" var. . Simconnect not have any FOV variables (exclude "zoom").Hi folk ! After some time, i change base motions algoritms , add more random generators for synthesis realistick camera motions and make next step for finalise this addon. Result of motions with new synhesis algoritms here:http://www.youtube.com/watch?v=xTuFcic3sFY&fmt=18Please answer me - whether the realism suffices of motions on this stage ?
That looks great. I began to feel airsick which is a good sign :( This looks like it's going to be a must hav addon. Please keep up the good work.

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That looks great. I began to feel airsick which is a good sign :( This looks like it's going to be a must hav addon. Please keep up the good work.
Ok. Thancs for answer. I begin create EZdok advanced camera system for FSX after christmas.In this system you can add more advanced cameras to VC , runway ,Aircraft body. How tune cameras ? - you can move cameras , set positions and view angle with keyboard (easy method) , mouse and joystick (float cameras), set to each cameras vibration parameters individually (about 30 vibration parameters for simulate from small cameras to human head) and activate your cameras from keyboard. All camera settings save in INI file for each aircraft , and automatically recall when change aircraft in FSX.

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In mho there is too much motion in the first plane (especially the head seems to roll upon the neck :( ). I would expect more motion in the F-15? When it's rolling or because of the G's pulled. I like the small motions from engine vibration very much.Regards, Gerrit

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I understand you. Sorry , i can not help you , i work with "camera 6DOF" simconnect variables only and some "position aircraft" var. . Simconnect not have any FOV variables (exclude "zoom").
Many thanks for your reply Marniftarr i think i'll fire Racer S from WSGF an email and ask him if he can Hack it in ;)Cant wait to try this next version out i'll grab a few sick bags before i fire it up thought ;)one other thing will EzDok beable to work along side headtracking programs like Freetrack/Cachya/TrackIR or is it a case of one of the other?CheersSteve

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In mho there is too much motion in the first plane (especially the head seems to roll upon the neck :( ). I would expect more motion in the F-15? When it's rolling or because of the G's pulled. I like the small motions from engine vibration very much.Regards, Gerrit
Yes. I understand you. I not tune vibration in first plane. All vibration you can precision tune manually in realtime for each aircraft individually. All synthes vibrations separate on "velocity body X , Y , Z" channels . You can Mixing signals from random generator with lo pass filter in each channel , slow sinus wave generator , slow sinus wave generator with random start (simulate tarmac or air holes) , and random slow generator (simulate slow body movements). The next stage , you can add smooth effects to each chanell and send this signals to 6DOF axis thru gain regulator. in summary , you can simulate very small cameras (under wing) or human head.
Many thanks for your reply Marniftarr i think i'll fire Racer S from WSGF an email and ask him if he can Hack it in ;)Cant wait to try this next version out i'll grab a few sick bags before i fire it up thought ;)one other thing will EzDok beable to work along side headtracking programs like Freetrack/Cachya/TrackIR or is it a case of one of the other?CheersSteve
Yes , i support TrackIr or another Cam2Pan program in future... Now it not work together now.

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This looks interesting to me. I'm one of the few who actually finds TrackIR more of a burden than a pleasure, so I think your program might be what I need. I do have a few questions. Will it impact the frame rate at all? Will it work with all of my preset views in the aircraft.cfg file? Is it speed sensitive, where it would vibrate more at a high speed on the runway and then reduce at a lower speed? Thanks in advance for your reply.Curt

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Yeah Curt, that is the one I saw first and I was floored!

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Incredible stuff! :( It's amazing how realistic the sim looks with that motion incorporated into it. Curt hit the nail right on the head when he said the video "makes you feel like you're "in the sim" instead of playing it!" So true! Many thanks Marniftarr, you've accomplished wonders with this! :(I'm really looking forward to the released product. *Insert "drool" emoticon here*

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Will it work with all of my preset views in the aircraft.cfg file? Is it speed sensitive, where it would vibrate more at a high speed on the runway and then reduce at a lower speed? Thanks in advance for your reply.Curt
This addon add new "EZdok universal camera" to each aircraft.cfg file in Aircrafts folder to new [Cameradefinition.205] section of this files and work only with this camera. All positions of this camera, motions calculates will be set by addon thru simconnect each visual frame. ===Is it speed sensitive, where it would vibrate more at a high speed on the runway and then reduce at a lower speed?===Yes it is ! If you stay on runway with engines , you can see small (very small) motions from engine. If you increase speed , you can see smooth vibrations. I release more dependence of vibrations from speed, engine rmp (if aircraft propeller type). Dependence from turbulence and overspeed release in future.

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Awesome stuff, Marniftarr! :( Brilliant! This is on my must have list! Can't wait for it being released!Gert

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Marniftarr, thanks for your reply. Just to make sure I understand, your addon will override any preset views in the aircraft.cfg file, correct?. That is fine, if your camera will then allow me to create my own vc views and assign a keystroke to each. If that is accurate, how many vc views would I be able to create and use for each aircraft? Thanks again, and I won't bug you with any more questions after today.Curt

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