November 1, 200916 yr Thanks for the info, and links everyone.I'm going to check out the downloads.I'm curious why MS will download an exe file to simply view a document, though.I've already made some changes to the Vcockpit in one panel.cfg.( made a backup 1st, of course).I had you confused with another microlight.He does the nick justice though.He is a smart, well spoken man.
November 1, 200916 yr Moderator I'm curious why MS will download an exe file to simply view a document, though.The .exe file is an installer for the contents of the SDK. It is more that "simply" one document... :( Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
November 2, 200916 yr The .exe file is an installer for the contents of the SDK. It is more that "simply" one document... :(Thank you.I should have known that.I wasn't sure what an SDK was.I looked it up to be sure."The Microsoft Windows SDK (Software Development Kit) is a software development kit from Microsoft that contains header files, libraries, samples, documentation and tools utilizing the APIs required to develop applications for Microsoft Windows and the .NET Framework 3.0/.NET Framework 3.5."...For those who are wondering too.. :(
November 2, 200916 yr Do you know what the 2nd, and 3rd group of numbers correspond to? The second is an adjustment to twist the horizon and should rarely need changing. The third is an adjustment for bezel width (i.e. monitor frame width) when using a multimonitor set up. It is all described very clearly by 'january' in this thread:http://forums1.avsim.net/index.php?showtopic=262762 John
November 2, 200916 yr The second is an adjustment to twist the horizon and should rarely need changing. The third is an adjustment for bezel width (i.e. monitor frame width) when using a multimonitor set up. It is all described very clearly by 'january' in this thread:http://forums1.avsim.net/index.php?showtopic=262762 Thank you for the info.Something else to play with.
November 3, 200916 yr There is another line in the panel cfg (for 2D panels) you should be aware of.VIEW_FORWARD_EYEThis enables you to shift the eyepoint that is set in the aircraft cfg. I use it all the time in my 2D panels.A good example would be Captain (left seat) and F.O views (right seat). Usually the eye point in the aircraft cfg is set to the Captain's point of view. (always worth checking btw because like static/pitch height developers rarely get it right!)So the F.O view should have an offset eyepoint no?......so using VIEW_FORWARD_EYE you can shift it to the correct position for the F.OAlso obviously very useful for 2D cabin views. My FS Videos
November 3, 200916 yr There is another line in the panel cfg (for 2D panels) you should be aware of.VIEW_FORWARD_EYEThis enables you to shift the eyepoint that is set in the aircraft cfg. I use it all the time in my 2D panels.A good example would be Captain (left seat) and F.O views (right seat). Usually the eye point in the aircraft cfg is set to the Captain's point of view. (always worth checking btw because like static/pitch height developers rarely get it right!)So the F.O view should have an offset eyepoint no?......so using VIEW_FORWARD_EYE you can shift it to the correct position for the F.OAlso obviously very useful for 2D cabin views.Ed- quite so. Another use for the "EYE" line is to adjust virtual objects in 2D views LFwd & RFwd with multi monitors. In particular Engine Nacelles/Props and artifacts such as window frames can be repositioned to appear correctly in the outer monitors. "Eye" allows such objects to be shifted In/Out, Sideways and Rotated.Regards Alex Reid
November 3, 200916 yr Moderator Just to ensure that everyone understands clearly, the properties of these two parameters are: VIEW_FORWARD_EYE=x, y, zadjusts "seat position" x is the left/right (lateral) position of the eyepoint y is the fore/aft position of the eyepoint z is the up/down position of the eyepointVIEW_FORWARD_DIR=p, b, hadjusts pilot's "head position"p is the "pitch angle" of the eyepoint (IOW, tilts head up/down)b is the "bank angle" of the eyepoint (IOW, leans head left/right)h is the "heading angle" of the eyepoint (IOW, swivels head left/right)There are similar parameters which may be set for every possible viewing condition from the 2d panel. For example:VIEW_FORWARD_ZOOM=0.800VIEW_FORWARD_EYE=-0.800, -0.300, 0.200VIEW_FORWARD_DIR=4.800, 0.000, 0.000VIEW_FORWARD_RIGHT_ZOOM=0.700VIEW_FORWARD_RIGHT_EYE=0.000, 0.000, 0.000VIEW_FORWARD_RIGHT_DIR=7.000, 0.000, 45.000VIEW_RIGHT_ZOOM=0.700VIEW_RIGHT_EYE=0.000, 0.000, 0.300VIEW_REAR_RIGHT_ZOOM=0.700VIEW_REAR_RIGHT_EYE=0.000, 0.000, 0.000VIEW_REAR_ZOOM=0.700VIEW_REAR_EYE=0.100, 0.000, 0.200VIEW_REAR_LEFT_ZOOM=0.700VIEW_REAR_LEFT_EYE=-0.200, 0.000, 0.100VIEW_LEFT_ZOOM=0.700VIEW_LEFT_EYE=0.000, 0.000, 0.200VIEW_FORWARD_LEFT_ZOOM=0.700VIEW_FORWARD_LEFT_EYE=0.000, 0.000, 0.000VIEW_FORWARD_LEFT_DIR=8.500, 0.000, 315.000VIEW_FORWARD_UP_ZOOM=0.700VIEW_FORWARD_UP_DIR=-6.000, 0.000, 0.000 Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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