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How to assign Mute Button with SP1 versions

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  • Author
  • Commercial Member
Im having the same problem. I have just received the product recently so I assume I have the the latest version. Have assigned LCONTROL as mute button. "M" is showing on Voice Panel also but the 1st Officer is still carrying out the procedures. (keeps changing my altitude when Im speaking to ATC, really annoying!!). I have stopped using until such time as it is sorted. Is there a solution yet?Regards,NH
New SP will be out shortly, in a couple days or less.Best,
  • 2 weeks later...

Hi bryon jumped the gun here on my post thought i had the same problem as above when pressing the ctrl key left i get the green bar above showing when i press the ctrl key and talk but the co pilot doesnt act on it. now waiting for the js41 to come out :)

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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  • Commercial Member
Hi bryon jumped the gun here on my post thought i had the same problem as above when pressing the ctrl key left i get the green bar above showing when i press the ctrl key and talk but the co pilot doesnt act on it. now waiting for the js41 to come out :)
Glad you got it sorted, I think.Cheers,
  • 4 months later...

Can I also add CapsLock as a Mute Button? Because I prefer to use CapsLock as a push-to-talk button in Teamspeak. (with IVAO)Thnks!Robin

  • 8 months later...

Bryan, my biggest gripe with fs2crew voice for PMDG and maddog (and I guess other voice series) is that fs2crew is always in the active listening mode all the time after you've launched it in the Config Panel, except for when you press and hold that Mute button. I find this not the best design solution by any means. Based on my experience with other civil and military flight simulations voice control software should be muted by default rather than be listening all the time. It's more realistic, functinal and convenient to have software listen to your voice commands only when you need it i.e. when you press and hold a specially assinged ptt key (let's name it f2c-ptt key). I was very optimistic in the beginning, when I bought pmdg737 and maddog voice control. I thought I could easily knock out listening by assigning (via FSUIPC mouse macro) 2 states VOICE ON and VOICE OFF on the main panel. Thus I thought I would just turn off VOICE ON status in the beginning of each flight and then when I need to talk to FS2Crew I would press and hold a specially assinged button on my joystick for sending my voice commands. Swithology wise technically it works as I planned, but UNFORTUNATELY when VOICE ON on the main panel is OUT the FO stops running his flow. Is it really difficult to modify the code so that to let fs2crew to run all the events as normal without stopping it even when VOICE ON on the Main Panel is OUT (off, not listening)? Again, from my experience with voice control software, it always happens once in a while that the system wrongly picks up my wife, guests, tv, radio, teamspeak etc. when it is actively listening. The solution here is to make it listen only when some event (a key or a button) is sent to the software. FSUIPC easily provides for that. Imagine, if only turning off VOICE ON on the main did not stop the FO's flow I would be a happy camper with voice series here. Otherwise I imagine you could give an option somewhere in the ini file for the fs2crew events to run always even if VOICE ON is out after the START button in the Configuration Panel has been activated to ON. Please see if it's difficult to modify for ifly, pmdg, level-d, maddog voice series. I would really jump on the voice control instead of buttons in most cases.Thanks,Dirk. PS: the MUTE button, that you provided, coul also do this job easily if you gave it an option to MUTE on the first press and to UNMUTE on the second press instead of just holding it depressed when you need to talk to another software as it is now.

  • Author
  • Commercial Member
Bryan, my biggest gripe with fs2crew voice for PMDG and maddog (and I guess other voice series) is that fs2crew is always in the active listening mode all the time after you've launched it in the Config Panel, except for when you press and hold that Mute button. I find this not the best design solution by any means. Based on my experience with other civil and military flight simulations voice control software should be muted by default rather than be listening all the time. It's more realistic, functinal and convenient to have software listen to your voice commands only when you need it i.e. when you press and hold a specially assinged ptt key (let's name it f2c-ptt key). I was very optimistic in the beginning, when I bought pmdg737 and maddog voice control. I thought I could easily knock out listening by assigning (via FSUIPC mouse macro) 2 states VOICE ON and VOICE OFF on the main panel. Thus I thought I would just turn off VOICE ON status in the beginning of each flight and then when I need to talk to FS2Crew I would press and hold a specially assinged button on my joystick for sending my voice commands. Swithology wise technically it works as I planned, but UNFORTUNATELY when VOICE ON on the main panel is OUT the FO stops running his flow. Is it really difficult to modify the code so that to let fs2crew to run all the events as normal without stopping it even when VOICE ON on the Main Panel is OUT (off, not listening)? Again, from my experience with voice control software, it always happens once in a while that the system wrongly picks up my wife, guests, tv, radio, teamspeak etc. when it is actively listening. The solution here is to make it listen only when some event (a key or a button) is sent to the software. FSUIPC easily provides for that. Imagine, if only turning off VOICE ON on the main did not stop the FO's flow I would be a happy camper with voice series here. Otherwise I imagine you could give an option somewhere in the ini file for the fs2crew events to run always even if VOICE ON is out after the START button in the Configuration Panel has been activated to ON. Please see if it's difficult to modify for ifly, pmdg, level-d, maddog voice series. I would really jump on the voice control instead of buttons in most cases.Thanks,Dirk. PS: the MUTE button, that you provided, coul also do this job easily if you gave it an option to MUTE on the first press and to UNMUTE on the second press instead of just holding it depressed when you need to talk to another software as it is now.
Dirk,The newer Voice Controls have a new command called 'Hard Mute'.And that's what you would want I take it.Example in the iFly Voice version, you can assign Hard Mute to a joystick/keyboard button... you could have Hard Mute on most of the time... and whenever you want to talk, you could just toggle it off, and then turn it back on when done talking.Cheers,
Dirk,The newer Voice Controls have a new command called 'Hard Mute'.And that's what you would want I take it.Example in the iFly Voice version, you can assign Hard Mute to a joystick/keyboard button... you could have Hard Mute on most of the time... and whenever you want to talk, you could just toggle it off, and then turn it back on when done talking.Cheers,
Great! Bryan, please list the planes that FS2Crew will support Hard Mute in. I've not seen it in PMDG yet for example.Thanks,Dirk.
  • 2 weeks later...

Bryan, could you list voice versions that will have hard mute, please? Thanks,Dirk.

Thanks, Bryan. Unfortunately I'm limited to my copies of PMDG737 and Maddog only. And I don't like the way FS2Crew answers Ok, Yes everytime I sneeze or somebody speaks to me in the room. Also, strangely enough after some time of use some of the phrases (usually the longer ones) in the check list start getting passed by unanswererd. The only way to cure it then is to reinstall SDK5.1. I did it twice already. I'm sure it's a direct result of the program always listening (and very much so of what is not intended for fs2crew). I've used GC2, Shoot and VAC for years in my military sims. For what it matters I usually train voice recognition by reading 2 of the stock texts.Dirk.

  • Author
  • Commercial Member
Thanks, Bryan. Unfortunately I'm limited to my copies of PMDG737 and Maddog only. And I don't like the way FS2Crew answers Ok, Yes everytime I sneeze or somebody speaks to me in the room. Also, strangely enough after some time of use some of the phrases (usually the longer ones) in the check list start getting passed by unanswererd. The only way to cure it then is to reinstall SDK5.1. I did it twice already. I'm sure it's a direct result of the program always listening (and very much so of what is not intended for fs2crew). I've used GC2, Shoot and VAC for years in my military sims. For what it matters I usually train voice recognition by reading 2 of the stock texts.Dirk.
Are you using Win 7 or XP?XP by the sounds of it.I'd consider upgrading to Win 7 (it handles memory and speech recognition better generally than XP).I'd also check the sensitivity on your mic if you're getting false recognition. Also my experience that is that USB headsets tend to work best.Cheers,

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