April 20, 201016 yr Hi Guys,Quick question, I know that using High 2.0 Water will get rid of texture flashes, however I really like Water 1.0 Max MUCH better (it even looks more real) So far, i managed to almost completely reduce them by using an AffinityMask of 12, so I know the problem (flashes) are either caused by thread collisions or fiber swaping, the problem is completely nailed but I need your help, understanding 'what' has helped you, in the past, get rid of this flashes. was it FIBER_FRAME_FRACTION? SWAP_WAIT_TIMEOUT? TextureBandMulti? your help is appreciated :)
April 20, 201016 yr Sorry, no useful reply, but there is no Water 1.0 Max, only High 1.x :( Apart from that, do you really mean to say you think this......is more nicer/realistic than this...?I guess it's a matter of taste, but I know what I like more. :(
April 20, 201016 yr That's not water. That a MIRROR. Water is rough and you don't see cloud reflections in a large body of water like this. The wind and/or current will not show such a mirror reflection. Get real.CBNapamule
April 20, 201016 yr Author That's not water. That a MIRROR. Water is rough and you don't see cloud reflections in a large body of water like this. The wind and/or current will not show such a mirror reflection. Get real.CBNapamulethats my point :) and yes, I meant Water High 1.0. While flying (real flying) you NEVER ever get to see cloud reflections on the water!! (specially at altitude) probably a bush flyer.. around the PNW area, yes... great lakes, specially around the Vancouver area, which LOOK like a mirror, but high flying?
April 20, 201016 yr thats my point :) and yes, I meant Water High 1.0. While flying (real flying) you NEVER ever get to see cloud reflections on the water!! (specially at altitude) probably a bush flyer.. around the PNW area, yes... great lakes, specially around the Vancouver area, which LOOK like a mirror, but high flying?depending on the aspect, sun level, cloud type and cloud density etc, clouds will appear as a shadow on the water.Bob G
April 20, 201016 yr I think this is realistic, and you won't get it with High 1.x :( Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
April 20, 201016 yr What settings are these? i think they look pretty damn niceApologies for digressing off opic a littleTom Sorry, no useful reply, but there is no Water 1.0 Max, only High 1.x :( Apart from that, do you really mean to say you think this......is more nicer/realistic than this...?I guess it's a matter of taste, but I know what I like more. :( I think this is realistic, and you won't get it with High 1.x :( Tom Why not read some useful tips and tricks - http://forum.avsim.n...22#entry1965722
April 20, 201016 yr Hi Guys,Quick question, I know that using High 2.0 Water will get rid of texture flashes, however I really like Water 1.0 Max MUCH better (it even looks more real) So far, i managed to almost completely reduce them by using an AffinityMask of 12, so I know the problem (flashes) are either caused by thread collisions or fiber swaping, the problem is completely nailed but I need your help, understanding 'what' has helped you, in the past, get rid of this flashes. was it FIBER_FRAME_FRACTION? SWAP_WAIT_TIMEOUT? TextureBandMulti? your help is appreciated :)I will do some tests ******* and report back. Using High 2 here.note: the man is asking about your help in finding a solution to texture flashes not about if you like it or not. That is a matter of preference.Pierre Pierre I9 14900K 5.5 64gb ram 6800 RTX5090 Asus Strix Gaming E
April 20, 201016 yr I will do some tests ******* and report back. Using High 2 here.note: the man is asking about your help in finding a solution to texture flashes not about if you like it or not. That is a matter of preference.PierreTests Results:I cannot reproduce your problem. Sorry.I tried all water settings in the Trike with outside/VC panning 360 deg and NO flashing water textures.Setup here:Win7Ult 64bit. FSX SP2. Using PNW for this test. CPU C2D o<c 4.0, ram 1066, Rez 1920x1200x32 60hz. video driver 197.45. AF16, AA combined 4xS, Using BP=0 (works beautifully with PNW) & Highmenfix, also max trees/buildings 600.Pierre Pierre I9 14900K 5.5 64gb ram 6800 RTX5090 Asus Strix Gaming E
April 20, 201016 yr Author Tests Results:I cannot reproduce your problem. Sorry.I tried all water settings in the Trike with outside/VC panning 360 deg and NO flashing water textures.Setup here:Win7Ult 64bit. FSX SP2. Using PNW for this test. CPU C2D o<c 4.0, ram 1066, Rez 1920x1200x32 60hz. video driver 197.45. AF16, AA combined 4xS, Using BP=0 (works beautifully with PNW) & Highmenfix, also max trees/buildings 600.PierreExcelent Pierre, thanks... in fact, as I said. since I've been using Water 2.0 HIGH I do NEVER see this flashes.. they ONLY happen when you use anything below 2.0 HIGH.So far, the ONLY way I could stop the flashes was to set autogen to none, so I'm pretty sure the problem is about threads fighting each other specially when the texture manager is preparing an autogen batch. I have a laptop here with me, with SP1 installed.. tried several times, and I did not see the problem, installed SP2 and bingo.. it was there.. no big deal, really.. It's just that I'm like the pickiest guy in the world.. a single flash kills the inmersion and I really want Water 1.0 HIGH! (the above shots are pretty, but thats not how I see water from a Cessna 172 here in Miami)
April 20, 201016 yr Excelent Pierre, thanks... in fact, as I said. since I've been using Water 2.0 HIGH I do NEVER see this flashes.. they ONLY happen when you use anything below 2.0 HIGH.So far, the ONLY way I could stop the flashes was to set autogen to none, so I'm pretty sure the problem is about threads fighting each other specially when the texture manager is preparing an autogen batch. I have a laptop here with me, with SP1 installed.. tried several times, and I did not see the problem, installed SP2 and bingo.. it was there.. no big deal, really.. It's just that I'm like the pickiest guy in the world.. a single flash kills the inmersion and I really want Water 1.0 HIGH! (the above shots are pretty, but thats not how I see water from a Cessna 172 here in Miami)Has anyone actually contacted nvidia to see what they might think the cause is for the white flashes? Dunno, they may just blame it on FSX, but from a technical perspective they may know the root cause. Just curious.Bob G
April 20, 201016 yr Commercial Member It should not hit the frames too hard going to max as Phil taylor said going to high was the big hit.jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
April 20, 201016 yr Commercial Member Has anyone actually contacted nvidia to see what they might think the cause is for the white flashes? Dunno, they may just blame it on FSX, but from a technical perspective they may know the root cause. Just curious.Bob GThe white flashes (and any texture flashing) are gone for me after the latest driver - 197.45 WHQL great driver!jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
April 20, 201016 yr I think this is realistic, and you won't get it with High 1.x :(So can someone say what water texture this is???
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