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Texture_Max_Load issue

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Dear all,can anyone explain to me what exactly Texture_Max_Load does to the FSX please? I'm tweaking for a long time now, I tried 1024,2048, 4096. But I was asking myself what exactly this value does. If I choose in REX v2.0 a texture of 4096 and installing these HD clouds, what would happen if I setup TML=1024 in my FSX.CFG? Would the 4096 clouds not be displayed correctly or does the FSX engine needs more time to load them? *******, can you explain that to me please? I'm not sure, if I should use 1024, 2048 or 4096 as value of TML. Would you advice to setup in REX 1024 instead and in FSX.CFG also 1024 ?? If I choose in the config menu of REX 2048 in example, do I afterwards have to INSTALL a HD cloud ? What exactly does REX do in FSX then?I'm really confused and hope someone give me a good explanation of this issue.Thanks in advance,Pegasus.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

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Dear all,can anyone explain to me what exactly Texture_Max_Load does to the FSX please? I'm tweaking for a long time now, I tried 1024,2048, 4096. But I was asking myself what exactly this value does. If I choose in REX v2.0 a texture of 4096 and installing these HD clouds, what would happen if I setup TML=1024 in my FSX.CFG? Would the 4096 clouds not be displayed correctly or does the FSX engine needs more time to load them? *******, can you explain that to me please? I'm not sure, if I should use 1024, 2048 or 4096 as value of TML. Would you advice to setup in REX 1024 instead and in FSX.CFG also 1024 ?? If I choose in the config menu of REX 2048 in example, do I afterwards have to INSTALL a HD cloud ? What exactly does REX do in FSX then?I'm really confused and hope someone give me a good explanation of this issue.Thanks in advance,Pegasus.
Check out the cloud selections in REX2 again Pegasus. They will be labeled HD Enabled.jja
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Dear all,can anyone explain to me what exactly Texture_Max_Load does to the FSX please? I'm tweaking for a long time now, I tried 1024,2048, 4096. But I was asking myself what exactly this value does. If I choose in REX v2.0 a texture of 4096 and installing these HD clouds, what would happen if I setup TML=1024 in my FSX.CFG? Would the 4096 clouds not be displayed correctly or does the FSX engine needs more time to load them? *******, can you explain that to me please? I'm not sure, if I should use 1024, 2048 or 4096 as value of TML. Would you advice to setup in REX 1024 instead and in FSX.CFG also 1024 ?? If I choose in the config menu of REX 2048 in example, do I afterwards have to INSTALL a HD cloud ? What exactly does REX do in FSX then?I'm really confused and hope someone give me a good explanation of this issue.Thanks in advance,Pegasus.
If you install 4096 textures you need to have TML set to 4096 to have them display properly. Depending on your system, you may get a performance hit. However, the difference between 1024 and 4096 is mainly subjective - it's up to you which one you like better. One isn't better or worse than the other for your system. For ME, I personally do not like the 4096 textures - way too dramatic and I have never seen clouds look like that IRL so I use 1024.There are those that LOVE 4096 textures - so take a look at both and you make the call but TML must match what you select.HTH,Vic

 

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If you install 4096 textures you need to have TML set to 4096 to have them display properly. Depending on your system, you may get a performance hit. However, the difference between 1024 and 4096 is mainly subjective - it's up to you which one you like better. One isn't better or worse than the other for your system. For ME, I personally do not like the 4096 textures - way too dramatic and I have never seen clouds look like that IRL so I use 1024.There are those that LOVE 4096 textures - so take a look at both and you make the call but TML must match what you select.HTH,Vic
I will confess that I thought that I liked 4096 REX2 textures because I was supposed to. But I also have another addon that requires 4096, so I leave it set to that. Quality-wise, they all look good in REX2.Enjoyjja
  • Author

Thanks so far, but I wanted to have some explanations on the technical side of this function. What will happen when I have chosen HD clouds in REX and in REX configuration manager I setup 4096 clouds. One thing I realize is that REX automatically updates my FSX.CFG and sets TML=4096. But what will happen if afterwards I would change back to 1024 in my FSX.CFG ? What does TML mean? It's the amount of bytes the engine pumps at once to the graphic card? if so, 1024 should also work, because the texture will arrive also at the graphic card.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

It is the maximum size of the image that is displayed at the highest resolution as set in the slider, or in that value in the configuration file.All image files contain multiple variants of the image:The maximum image resolution in the default FS X corresponds to 1024x1024 pixel - that is the size of that particular image. But, the file also contains smaller images. Why? As you get farther from the object, the game will display lower resolution images, as this is a more efficient use of resources than if it were to display the highest resolution image when the object is barely visible.The slider controls the maximum image size that is loaded - it is a simple filter that limits that value (so it does not interpolate or anything of that sort.)If you have higher resolution textures, FS X will support and display them without problem since it was designed with future enhancements in mind, contrary to what many seem to want to believe. But, you must indicate any higher image size directly in the configuration file.Please remember that, even then, the game will always display lower resolution textures when distant from the object, so it makes little sense to have very high resolution textures for objects if one never flies close to them.Best regards.Luis

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Dear Luis,thanks for this detailed explanation. That's exactly what I wanted to know. I see ... Well, if I choose Texture_Max_Load=4096 in my FSX.CFG and assume absolutely NO clouds are present, how would this setting affect my FSX textures? I suppose nothing at all, right? I will get same picture quality as 1024, and the performance should be also the same as using 1024. Is that right? So TML=4096 is only interesting when using 4096 HD clouds in REX and you really fly near these clouds to benefit from the higher resolution.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

Don't forget, if you use the FSX display interface and change a slider, the TML reverts back to 1024. So you would have to open the fsx.cfg and change TML back to 4096 and Save it.I believe that also is the case for LOD. Default reverts to 4.5.

Dear Luis,thanks for this detailed explanation. That's exactly what I wanted to know. I see ... Well, if I choose Texture_Max_Load=4096 in my FSX.CFG and assume absolutely NO clouds are present, how would this setting affect my FSX textures? I suppose nothing at all, right? I will get same picture quality as 1024, and the performance should be also the same as using 1024. Is that right? So TML=4096 is only interesting when using 4096 HD clouds in REX and you really fly near these clouds to benefit from the higher resolution.
Correct. Only thing in FSX using 4096 are HD clouds in REX2. And if you would use no clouds with 4096, theoretically you should see no performance difference.Be aware though, even with your machine, or mine, if you use any high quality AA/AF with supersampling (without that my FSX looks majorly crappy), or even higher AA, you performance will drop like flies if you use 4096 - take into consideration around 30-40% down. That's too much for only to have some nice clouds, where 1024 still looks very very good, and even in some situations more realistic. Even from further away 4096 clouds look more sharper, but go out and compare those to real clouds... I say 1024 look much better and closer to real life. Matter of opinion.
Don't forget, if you use the FSX display interface and change a slider, the TML reverts back to 1024. So you would have to open the fsx.cfg and change TML back to 4096 and Save it.I believe that also is the case for LOD. Default reverts to 4.5.
Yep. Both will revert to default, if you enter graphics menu and exit with OK.
  • Author

@Walt90: I know that, but thanks for the hint.@Word Not Allowed: I understand, thank you. I asked because I am also using 1024 textures set up and installed with REX 2.0 and in FSX.CFG I have also 1024 setup. So I think 1024 is enough, I don't give much attention to the clouds. And the 1024 clouds also looks fine.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

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It is the maximum size of the image that is displayed at the highest resolution as set in the slider, or in that value in the configuration file.All image files contain multiple variants of the image:
Makes sense. On my 47" LED the 4096 clouds look real nice. </end Jack Nicholson impersonation>jja
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Don't forget, if you use the FSX display interface and change a slider, the TML reverts back to 1024. So you would have to open the fsx.cfg and change TML back to 4096 and Save it.I believe that also is the case for LOD. Default reverts to 4.5.
Unless you have PNW. Their config tool allows you to force TML to 1024, 2048 or 4096.jja

Yeah but it won't stay if you change a scenery setting... I think is what he's saying...

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Yeah but it won't stay if you change a scenery setting... I think is what he's saying...
Sorry, I meant to say the config tool that comes with 1S2 - Darrington. It will make (keep) the TML setting permanent.jja
Sorry, I meant to say the config tool that comes with 1S2 - Darrington. It will make (keep) the TML setting permanent.jja
You can't make 4096 permanent. No matter what tool you use. Each time you go into graphical section and "OK" it, it WILL revert to 1024, trust me.

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