September 13, 201015 yr Commercial Member Hi,I've been using the ultimate terrain Europe & US packages for many years now along with GE and Global mesh. I was wondering if it's possible to get the 3D street lights to show up in other areas like Asia, Middle East, Africa etc. If not are there any other packages that can do the same outside Europe and the US?Thanks Rob Prest
September 13, 201015 yr No, Rob, unfortunately it is an integrated part of Ultimate Terrain.I've never heard of any external addon like this.
September 13, 201015 yr Author Commercial Member No, Rob, unfortunately it is an integrated part of Ultimate Terrain.I've never heard of any external addon like this.Thanks for the quick reply. Rob Prest
September 13, 201015 yr I have a complementary question. I love the UT 3D lights for urban areas especially but when you can see them up close, as on short final to an airport, they look hokey just hanging there in space. Is there any way to exclude them from a given area? (I know it can be done as Holger Sandman's Alaska sceneries have a dialogue box in their setup that allows you to that). Thanks
September 13, 201015 yr Is there any way to exclude them from a given area?Not sure what you mean by 'a given area' but if you mean a small area or even a country, I don't think so.They are all in a separate UTEurLT folder. They can be deactivated with one click in the UT Setup Tool (Quick Nightlighting Disable).Alternatively you can limit them simply by limiting (also in the Tool) lights in various road layers (main, residential, etc).
September 14, 201015 yr If not are there any other packages that can do the same outside Europe and the US?ThanksThis maybe of interest to you. http://www.zinertek.com/flightsimulator/nightenvironment2010.htmlI don't have it so can't comment on it and was waiting for some reviews before buying it, but is sure looks nice.RJ
September 14, 201015 yr Author Commercial Member Thanks, I have their older packages, was not aware they released one for 2010, doesn't look like any 3D lights but it's still worth a look.Cheers Rob Prest
September 14, 201015 yr Not sure what you mean by 'a given area' but if you mean a small area or even a country, I don't think so.They are all in a separate UTEurLT folder. They can be deactivated with one click in the UT Setup Tool (Quick Nightlighting Disable).Alternatively you can limit them simply by limiting (also in the Tool) lights in various road layers (main, residential, etc).Hi RafalWhat I meant by " a given area" was that I wondered if anyone knows how to disable the UT 3D lighting in a specific scenery without having to use the UT Configuration Menu to disable them within all sceneries. In both Glacier Bay II and Tongass Fiords, there is a configuration option to turn them off IN THOSE PARTICULAR SCENERIES so they do not conflict with the lighting supplied by the developer. What I'd love to be able to do is "exclude" them from areas close to runway thresholds etc. where you are low enough to see that they float in the air. From a distance this is irrelevant but up close it spoils some of the illusion.
September 14, 201015 yr What I'd love to be able to do is "exclude" them from areas close to runway thresholds etc.OK, I see. These lights simulate streetlights, so they naturally must be floating OVER the ground level. But I am sure you are aware of that.Now I did read somewhere that in some cases they seemed to be floating way too high. AFAIK if you have all the UT patches installed, the lights should not be floating high anymore. Except for some cases where terrain mesh causes some incompatibility, but that just happens.All the lights are (or should be by default) collected in the SCENERY\UTEURLT folder. You might deactivate some of the bgls but how would you know which are which (they look like this: LA950130B29830)?So, as far as I can rely on my knowledge of the addon, you cannot really do what you would like to. Well, you can try with writing some excludes (all in all they are BGLs) if you know how to. Would it work? I am not sure, maybe yes.But you would have to do it for each location you need and you would have to be precise. You'd also pay a price of excluding some other objects close to them.On the side note, deactivating the nightlighting has one huge advantage: you get your full autogen back! :(
September 14, 201015 yr OK, I see. These lights simulate streetlights, so they naturally must be floating OVER the ground level. But I am sure you are aware of that.Now I did read somewhere that in some cases they seemed to be floating way too high. AFAIK if you have all the UT patches installed, the lights should not be floating high anymore. Except for some cases where terrain mesh causes some incompatibility, but that just happens.All the lights are (or should be by default) collected in the SCENERY\UTEURLT folder. You might deactivate some of the bgls but how would you know which are which (they look like this: LA950130B29830)?So, as far as I can rely on my knowledge of the addon, you cannot really do what you would like to. YOu can try with writing some excludes (all in all they are BGLs) if you know how to. Would it work? I am not sure, maybe yes.On the side note, deactivating the nightlighting has one huge advantage: you get you full autogen back! :(Thanks Rafal. If I find out anything useful I'll come back here and post the info. Appreciate the responses. Take care... :(
January 2, 201115 yr There's an addon that put 3d street light in all world. http://www.avsimrus.com/f/fs2004-effects-and-addons-46/animated-evening-and-night-highway-34218.html?action=download&hl=The best thing? It's totally free!!!!! It also adds 3d cars (yes, 3d models) to all roads. In this site there's also a lot of interesting stuff. Have fun! Dzmitry.
January 3, 201115 yr Commercial Member You can actually pick and choose where your lights are displayed. The files that contain the lights are the LMxxxxxxxxxxxxx.bgls in the UTUSA\Scenery folder. The numbers correspond to the default APxxxxxx.bgl numbers so open a nearby stock airport in Afcad or ADE9X and look at airport properties to figure out which .bgl you're looking for. Example: Open KGTF, Great Falls, MT in ADE9X and from Tools > Project Statistics you can tell that the airport is contained in AP918150.BGL. Now do a search in the UTUSA\Scenery folder for "LM918150" and you'll find 6 files that you can disable by renaming, one at a time, until you find the one responsible for the lights you're wanting to get rid of.If you really want to get into it, you can decompile the LMxxxxxxxxxxxxx.bgls with the old version of BGLAnalyze. You'll end up with a scasm file that you can open in a text editor and search for lattitude/longitude coordinates to pinpoint exactly the lights on a particular street or whatever. You can delete these light's code from the scasm file and recompile the remaining ones back to .bgl with scasm.exe. BGLAnalyze misses the color in the decompilation somehow so your newly recompiled lights will be whitish green instead of orange-ish like they were before unless you fix the color of the remaining lights.Jim
January 3, 201115 yr Author Commercial Member Very Nice, will give it a try thanks Dzmitry! Rob Prest
January 4, 201115 yr Is there a way to put the 3D lights around the Dubai Area Only, aswell as keeping the Standard Europe ones aswell.
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