November 4, 201015 yr Hi,Yesterday I have noticed that more than 50% of the textures in EHAM Texture folder lack alpha-channel. Most of them are DTX1 textures with 8-9 mipmaps. From my previous experience with Maddog 2006-2008 I know for sure that this is the primary reason for textures' blurriness. Here is the question - is there any way to automatically assign alpha channels to more than 50 textures?ThanksDmitriy 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
November 4, 201015 yr Hi,Yesterday I have noticed that more than 50% of the textures in EHAM Texture folder lack alpha-channel. Most of them are DTX1 textures with 8-9 mipmaps. From my previous experience with Maddog 2006-2008 I know for sure that this is the primary reason for textures' blurriness. Here is the question - is there any way to automatically assign alpha channels to more than 50 textures?ThanksDmitriyNo, an alpha must be present in a DXT3 texture, a DXT1 texture is not required to have an alpha channel.Also alpha's do not impact on blurry textures, that will be caused by mip maps if your graphics settings are not set up properly. With proper set up mips are essential for stopping shimmering.Alpha's have to be applied by resaving one by one in DXTBMP, there is currently no way to add an alpha to a texture by batch when it has previously been stripped out.
November 4, 201015 yr Alpha's have to be applied by resaving one by one in DXTBMP, there is currently no way to add an alpha to a texture by batch when it has previously been stripped out.Not strictly true. This can be done in ImageTool using the -createalpha switch. However, this can only be performed when converting to 32-bit textures (-32 switch). Should you require DXT1 textures, another batch conversion has to be performed on the newly created 32-bit textures using the -dxt1 switch.Gary
November 6, 201015 yr Mine are set at 3 and I have no more shimmering at all.......................John Can you please tell us what proper setup is ?
November 6, 201015 yr Not strictly true. This can be done in ImageTool using the -createalpha switch. However, this can only be performed when converting to 32-bit textures (-32 switch). Should you require DXT1 textures, another batch conversion has to be performed on the newly created 32-bit textures using the -dxt1 switch.GaryBetter to save it back as DXT3 as opposed to DXT1 w/alpha.Adding an alpha to a DXT1 w/o alpha and saving as DXT1 w/alpha will cost you 25% of your color palette.regards,Joe The best gift you can give your children is your time.
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