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Flight and DX11

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I found an article that relates to serious performance gains in DX11 for games that take advantage of multi-threaded rendering. If Flight takes advantage of this, there is a chance of getting much better frame rates.http://forums.anandtech.com/showpost.php?p=31520674&postcount=28

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I hope so rolleyes.gif though I think we shouldn't get to far ahead of ourselves... Were only pretty sure it has DX10, I still wish that it does have DX11 smile.gif It would be cool! biggrin.gifJamie ♥

Project FireBird, the future of flight simulation.

 

 

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*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Here, in the new Nvidia Inspector version 1.9.5.5 Flight is under SLI compatibility bits (DX10)DX10.png

That's why I said were pretty sure wink.gif hehehe Jamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Good thought. Don't count on it though.

B.S. Air Traffic Management, Class of 2013.

Anything has to be better than the DX10 Preview that came with FSX... They called it Preview for a reason. "Preview=Hours of agony asking myself why I checked that checkbox."

CXA001-1.jpg

VATSIM: P2 | I1

Anything has to be better than the DX10 Preview that came with FSX... They called it Preview for a reason. "Preview=Hours of agony asking myself why I checked that checkbox."
Soo very true! I was fooled too by that comparison 'screen shot' , I hope this time round, If they show screen shots, that they are in fact, screen shots. rolleyes.gifJamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Soo very true! I was fooled too by that comparison 'screen shot' , I hope this time round, If they show screen shots, that they are in fact, screen shots.
Oh they are actual screen shots. They just don't tell you that the hardware it is running on costs the same as a small car.:(

CXA001-1.jpg

VATSIM: P2 | I1

Surley Flight will be DX11, won't it? :(

Steve Smith

i7-2600K - GTX580 - 8GB ram

Surley Flight will be DX11, won't it? :(
Well I think you've got the right words but maybe in the wrong context. DirectX releases seem to come out every 18-24 months. DirextX 11 came out October 2009. So by the time Flight is released we could have DirectX12. You would think after the last release "Surely Flight will be DX11, won't it?" would mean surely they'll keep it DX11 and not attempt a botch DX12 build which I'm sure they will not.Flight will definately not be DX10. The SDK for DX9,10,11 varies quite a bit, so it makes a lot more sense for Microsoft to have started with the DX11 SDK. DX11 also provides much better performance but it really depends on what they are implementing - Flight might not get the best use of this performance as it's still largly CPU (/GPU?) bound. To offload the CPU activity to the GPU might be a step too soon for Flight but performance is a key factor in this release by Microsoft's own mouth so we'll see, it will be much improved which every way you look at it; if you've got relatively recent hardware that is.Cheers,Dave.
Well I think you've got the right words but maybe in the wrong context. DirectX releases seem to come out every 18-24 months. DirextX 11 came out October 2009. So by the time Flight is released we could have DirectX12. You would think after the last release "Surely Flight will be DX11, won't it?" would mean surely they'll keep it DX11 and not attempt a botch DX12 build which I'm sure they will not.Flight will definately not be DX10. The SDK for DX9,10,11 varies quite a bit, so it makes a lot more sense for Microsoft to have started with the DX11 SDK. DX11 also provides much better performance but it really depends on what they are implementing - Flight might not get the best use of this performance as it's still largly CPU (/GPU?) bound. To offload the CPU activity to the GPU might be a step too soon for Flight but performance is a key factor in this release by Microsoft's own mouth so we'll see, it will be much improved which every way you look at it; if you've got relatively recent hardware that is.Cheers,Dave.
Ok, I should have said 'Surley Flight will be at least DX11'I hadn't realised DX11 was so old, but what is it these screenshots that are implying that it will be DX10?

Steve Smith

i7-2600K - GTX580 - 8GB ram

Guys, I showed you something concrete and you still want to belive in something else, so some of you still think that the 9/11 was an inside job right???Here from somewhere else...QUOTE:<br itxtNodeId="847">So lets clear some doubts: flight will have sli support because the developer added that feature in the engine, thats beyond any doubts as you already realized.<br itxtNodeId="846"><br itxtNodeId="845">Since its a remake youre assuming or expecting that the original game can work in sli as well, but thats not how it works.<br itxtNodeId="844"><br itxtNodeId="843">The developer in order to make a sli enabled game needs to implement such technology in their game, so if you want to use sli in older titles the developer needs to patch the game and then notify nvidia, which creates a sli bits for it and adds a profile in the next driver release.<br itxtNodeId="842"><br itxtNodeId="841">Mind you, you can attempt to force sli in older titles by either using the new Flight sli bit (if the engine is similar) or by using another bit, but it may not work at all (mostly it will likely happen). Sli isnt a technology that works with everything, we still dream of something like that really.<br itxtNodeId="840">Point is that before the driver supports a game in sli there should be an official support by the developer.<br itxtNodeId="839">Hope it helps now. END OF QUOTE.QUOTE:In nvidia inspector use the dropdown menu to check if a profile for a game has been made.<br itxtNodeId="1222">If not, pick a game of your choiche, in this case Flight, the use the drop down menu and browse all the bits.<br itxtNodeId="1221">Anyway you can try something out. If you have FSX or something like it, add the exes to the Flighr profile by clicking on the small green plus in inspector toolbar. You need to add the game exe like fsx.exe as an example.<br itxtNodeId="1220">If theres no Flight profile but theres an FSX one, just select the sli bits for it.<br itxtNodeId="1219">Dont forget to set render mode to AFR2. END OF QUOTE:DX11 would need to many changes, also look at Flight Simulator X been under SLI Compatibility but not the (DX10) one, why do you think that is, exactly you got it, because FSX was never a fully fonctional DX10 game, just a preview one.Now if you look (below) Flight Simulator IS under SLI compatibility??? We all know that FSX was never built to take advantsge of SLI right, so what does that mean, let me guess, knowing that using Nvidia Inspector we see FSX under SLI tells me that MS will Improve the same engine for Flight, full DX10 compatibility, SLI implementation and fixing all the bugs (or what ever you want to call that) in the engine, by implementing SLI they will have to offload some of the CPU work to the GPU, do you really think that MS will give us Flight with the same bad performance as FSX, that would be the bigest mistake made by MS if they do so, now comming back to FSX, by fixing the same engine MS would be able to repackage some of the implementations (SLI) in a patch for FSX (SP3).Will FSX be fixed 100%, of course not because they will be pushing Flight, but for us who invested a lot of $$ in addons for FSX and can't jump into Flight for monetary reasons an SP3 patch fixing some perf. problems in FSX would be welcome to keep us happy, by the way a lot of devs.have big project for FSX in the future and heve a lot of $$$ invested in them so they need to keep us buying more, a small patch for FSX make sense to me after seeing FSX SLI in the Inspector. Will they?dxX.png

Does all this mean that if I program a utility that lists FS98 as DX12 compatible, all of a sudden that is what is going to happen?Yep, I want my FS98 patch even though MS has stated a BILLION times that development is done? I remember that FS98 had some issues also.Then I want the gauge refresh rate from FS2000 tweaked too. If Inspector listed that fix would you believe that too?Why are we putting so much faith in a 3rd party utility anyway?Why am I even posting after I promised myself I was done here?

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Why are we putting so much faith in a 3rd party utility anyway?
I was kind of wondering the same thing. It kind of reminds me of addon retailers advertising release dates for products when the actual developer themselves has not yet decided on a date, ie iFly 737 for FSX being advertised somewhere as being available May 30th when the developer says they have no idea yet when it will be available.Until we get the word from MS that this is the case, I wouldn't read too much into the Inspector thing.

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