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Flight and DX11

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Until we get the word from MS that this is the case, I wouldn't read too much into the Inspector thing.
I think MS will talk to Nvidia about Flight before us right?The only thing I'm saying is that in the old version of Inspector 1.9.4.2 Flight is there but had no profile settings, FSX did. Now if you look in the new Inspector version 1.9.5.5 there is a profile for Flight is showing some stuff under the new setting ID Compatibility and if you scrool down it's also under SLI.
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Does all this mean that if I program a utility that lists FS98 as DX12 compatible, all of a sudden that is what is going to happen?Yep, I want my FS98 patch even though MS has stated a BILLION times that development is done? I remember that FS98 had some issues also.Then I want the gauge refresh rate from FS2000 tweaked too. If Inspector listed that fix would you believe that too?Why are we putting so much faith in a 3rd party utility anyway?Why am I even posting after I promised myself I was done here?
Jim, I hear what you're saying but your statement does not apply to Nvidia Inspector. The term "SLI compatibility bits" refers to functionality enabled by the driver which the creator of Nvidia Inspector has found and exposed to users of his program. He didn't make this up, it's already in the driver.

If the program doesn't support the driver details then it doesn't matter what is exposed. And how in the heck are you going to expose anything that hasn't even been programed yet, in regards to Flight? In regards to FSX: FSX was not programmed to support SLI, in the same way as my dumb example of FS98 supporting DX12. It doesn't matter that NVIDIA programmed this into a later driver and Inspector can access it because the base program cannot support it. Can anyone say snake-oil?

If the program doesn't support the driver details then it doesn't matter what is exposed. And how in the heck are you going to expose anything that hasn't even been programed yet, in regards to Flight? In regards to FSX: FSX was not programmed to support SLI, in the same way as my dumb example of FS98 supporting DX12. It doesn't matter that NVIDIA programmed this into a later driver and Inspector can access it because the base program cannot support it. Can anyone say snake-oil?
Jim, that's what I'm trying to explain here, 1 > 2 years ago you would have not found anything related to SLI for FSX or Flight (driver wise or something showing the Nvidia Inspector) because MS was not implementing it, like you said the program did not support SLI but you should have add these words to your sentence "at that time", they were not working on anything at all related to FSX or Flight, so why do we see this now? NEWS FLASH....MS is working on a new sim..Since MS is coming with a new name for their simulator does not mean a new engine, and for Nvidia Inspector to show something remotely related to SLI for Flight or FSX they have to get something from MS, no way in hell that Nvidia programmer will put something like this in the driver or the Nvidia Inspector just for the heck of it, for what, just because they have plenty of time to kill? I think they have other thing to do with other games so if they did put it there it's because they got something from MS.Now if in your mind MS is working on a brand new engine with DX11 and you think MS has not released anything to Invidia ...well....more power to you, as for me I'll go with what I see and not what I would like to see.No hard feeling, this is just an exchange of idea.
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Considering that MS wants Flight to look good, as most developers now seem to think that the major selling points are screenshots, it is very likely that Flight will have some advanced graphics features and that MS is working closely with Nvidia and AMD just like Firaxis was doing during the development of Civ 5.So it is quite possible that Nvidia knows something about Flight already and that they have already put some things into their drivers so that MS can test Flight's features. After all, MS would want to make sure that Flight works with the latest drivers when it comes out.

After all, MS would want to make sure that Flight works with the latest drivers when it comes out.
Exactly, and not only that but what was the main complaint about FSX from us simmers...bad performance, low FPS, stutterings and more, so by implementing SLI for Flight MS is sending some of the CPU work to the GPU (that's how today's games are built like) and that = to better performance.Remember this old vid. with Phil Taylor,
do you think MS will make sure Flight can use as many core we can give it and spread the load on all of them equally?Flight using 6, 8 > core with 2 GTX 590 in SLI.......eeeeeeeeeeeeeeeeeeeee
If the program doesn't support the driver details then it doesn't matter what is exposed. And how in the heck are you going to expose anything that hasn't even been programed yet, in regards to Flight? In regards to FSX: FSX was not programmed to support SLI, in the same way as my dumb example of FS98 supporting DX12. It doesn't matter that NVIDIA programmed this into a later driver and Inspector can access it because the base program cannot support it. Can anyone say snake-oil?
The driver is a just-in-time compiler which re-orders instructions as it sees fit, sometimes even substituting optimized code in place of sub-optimal code. It is entirely possible for the user to force a program to behave in a manner which the designers of the program never intended for it to be used in, and that is why we have applications like Nvidia Inspector. Case-in-point: anti-aliasing methods which are not provided by the application can still be forced with the use of a driver configuration tool such as Nhancer or Nvidia Inspector (or, to a lesser extent, NV's own driver utilities).

OK, I went to the Nvidia forums and this time I used the official chanel to asked some questions :( directly to ManuelG from the NVIDIA Technical Support, see the link below, as you can see he did not tell me a lot, as for me from what I gathered from all sources so far Flight will be SLI under DX10.http://forums.nvidia.com/index.php?showtopic=198459

OK, I went to the Nvidia forums and this time I used the official chanel to asked some questions :( directly to ManuelG from the NVIDIA Technical Support, see the link below, as you can see he did not tell me a lot, as for me from what I gathered from all sources so far Flight will be SLI under DX10.http://forums.nvidia.com/index.php?showtopic=198459
Very interesting links, and very thought provoking.Kind regards,
OK, I went to the Nvidia forums and this time I used the official chanel to asked some questions :( directly to ManuelG from the NVIDIA Technical Support, see the link below, as you can see he did not tell me a lot, as for me from what I gathered from all sources so far Flight will be SLI under DX10.http://forums.nvidia...howtopic=198459
WOW! Nice one biggrin.gif Yay rolleyes.gif I think its fair to say this is great news! smile.gif And another thing, it must be in closed beta now... meaning were getting pretty close to a release date announcement Shocked.gif Woo I'm getting more and more excited every day!Jamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

WOW! Nice one biggrin.gif Yay rolleyes.gif I think its fair to say this is great news! smile.gif And another thing, it must be in closed beta now... meaning were getting pretty close to a release date announcement Shocked.gif Woo I'm getting more and more excited every day!Jamie ♥
Hi Jamie, I don't want to curb your enthusium, I'm excited too but.... What ManualG has stated seems a pretty generic response and he's not giving anything away. If they are talking with Microsoft there would be an NDA involved ofcourse. Remember all Direct 3D titles have the potential to run in 3D vision and SLI, how much they make use of it is another question - These are added as profiles as a matter of course - no real surprise here. I would however be very surprised if Flight is released using DirectX 10, however it's possible that NVIDIA has recieved an early Alpha build (one was about to be released according to Microsoft's Kevin Unangst) which was coded as a DirectX 10 release.Given the limited scope of the previews so far I think it's safe to say Microsoft are still very much working on features so I would say we are still deep in the Alpha development cycle which is good because I lot can still be changed and therefore improved on.Cheers,Dave.
Hi Jamie, I don't want to curb your enthusium, I'm excited too but.... What ManualG has stated seems a pretty generic response and he's not giving anything away. If they are talking with Microsoft there would be an NDA involved ofcourse. Remember all Direct 3D titles have the potential to run in 3D vision and SLI, how much they make use of it is another question - These are added as profiles as a matter of course - no real surprise here. I would however be very surprised if Flight is released using DirectX 10, however it's possible that NVIDIA has recieved an early Alpha build (one was about to be released according to Microsoft's Kevin Unangst) which was coded as a DirectX 10 release.Given the limited scope of the previews so far I think it's safe to say Microsoft are still very much working on features so I would say we are still deep in the Alpha development cycle which is good because I lot can still be changed and therefore improved on.Cheers,Dave.
Hehe, I do know, you know. tongue.gif Remember I said release date announcement! laugh.gif Still, Its pretty good news! It must mean that FLIGHT will likely be DX10.rolleyes.gifJamie ♥

Project FireBird, the future of flight simulation.

 

 

finishedsignature.png

*btw, when using the term 'game' it is an umbrella term, it also includes simulation and racing games, and everything in-between. Do not twist my words.

"A video game is an electronic form of play that involves interaction with a user interface to generate visual feedback on a video device" - the definition of the word "videogame", game is the common shorthand for videogame. Just being clear.

:)

 

Intel® Core™2 Quad Processor Q8400 @3.20GHz | Windows 7 Home Premium 32-bit | ATI Radeon HD 5770 1GB (core clock OC'd to 880MHz) | 3.00GB RAM (@667Mhz) | 500GB Hard Drive

Honestly I can't see Flight being in Beta yet. If anything I would lean more towards dtrjones idea that nVidia may have received an early Alpha build. All interesting speculation though.

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For the release date, one might consider the clue from the fact that PC Pilot is running a series of articles on Flight. One would think that they would not run longer than six months and that they would serve as a run-up to the release date. So we might be looking at a release around October, which was around when FSX was released.

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