September 15, 201213 yr Very nice Steve! I've also been working on another One World member. The Finnair retro is on hold because I can't find the right rear fuse logo and the font used on the fuselage. So I'm working on another to fly from Helsinki. WIP: That' s looking very nice Ricardo! Steve StubbsUSAF (retired)
September 15, 201213 yr Good afternoon everybody! I just finished uploading a set of bump map replacements for the 600, 700 & 800. An optional file for air stairs is in there too. I didn't do specular files this time around. I had a hard time making a "one size fits all" file. I'll leave the older ones up if you want them. Here are the preview shots (click to enlarge): Chris Hicks
September 15, 201213 yr Good afternoon everybody! I just finished uploading a set of bump map replacements for the 600, 700 & 800. An optional file for air stairs is in there too. I didn't do specular files this time around. I had a hard time making a "one size fits all" file. I'll leave the older ones up if you want them. Here are the preview shots (click to enlarge): Chris, Your bump maps file is "live". Steve Steve StubbsUSAF (retired)
September 15, 201213 yr Here are some final shots of the fictional American -700. If the feedback on this is positive, I'll clean up the red and try to get it uploaded later today or tomorrow. Absolutely stunning! Mike TomkinsKnoxville, TNFlight Sim user since the subLOGIC / Apple II days
September 15, 201213 yr Can you please explain to me what I am to do with bump maps? Are they overwrite files? I have no idea what this is but it looks great. Thank you. Sent from my iPhone using Tapatalk William Sequeira
September 15, 201213 yr Can you please explain to me what I am to do with bump maps? Are they overwrite files? I have no idea what this is but it looks great. Thank you. Sent from my iPhone using Tapatalk William, The bump map files affect the definition or "depth" of the details on the skin (i.e. window outlines, panel lines, etc.). Modifyng those can make those detail lines have more of a 3D type edge or less. If you want to try the new ones Chris made, go to the respective model folder (for the -600, those folders are texture.600 and texture.600s) and back up the bump files to a folder location in case you don't like the new ones. That way you can copy them back to the original bump files without having to reload the NGX all over again. Just take the new bump files for the -600 and paster them into those -600 folders mentioned overwriting the original files. That's it! For the other 3 models, just look for the respective folders that have the original bump files. Back up the original bump files and paste the new ones in. My recent -600 BBJs and the AeroGal -600 had new bump/spec files included in the livery. But that requires some other adjustments I don't want to go into for cunfusion reasons. Steve StubbsUSAF (retired)
September 15, 201213 yr Thank you much for that explanation. I will give this a go then as it looks good. I really can tell the difference in these shots. Awesome work on it an again that you guys for putting in this kind of work on these files as repaints to make this hobby what it is. Sent from my iPhone using Tapatalk William Sequeira
September 16, 201213 yr I decided not to redo the red area on the fictional American Airlines -700 below. It's in the AVSIM library and available for download. Steve StubbsUSAF (retired)
September 16, 201213 yr Steve, you should send that AA livery to the real world American! It looks great!
September 16, 201213 yr Here, where ? On the forum ! http://forum.avsim.net/user/209595-richard-sennett/
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