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Ugly night textures

Featured Replies

Hello, I recently reinstalled FSX. (for a fresh start with the 737ngx) Now the night textures (runway in this example) looks like this.Does anybody know what's wrong. I tried different setting but no luck. Regards Joost de wit nightfn.jpg

Regards,

 

Joost de Wit

I think we all see this, it was the way it was created, its kind of weird, a bit to harsh looking anyway its not you,

Rich Sennett

               

I have it happen at certain addon devs airports.

Simon Roberts

 

 

Ah have to check into that as I am also just using payware airports at the moment, I have not tried an fsx airport, thanks for heads up. Probablly find the fix would be with airport developers textures not NGX and they did not have NGX at time of development, so not sure if this will be fixed.

Rich Sennett

               

  • Commercial Member

The effect will never be perfect - remember we're doing something here (3d lights) that FSX isn't even supposed to have. The effect depends a lot on the underlying texture - it's not actually "light", it's a modification of that texture seen through the "lens" of a thin texture above it that's modifying the look. We did the best we could given the limitation of FSX. If the sim supported true dynamic lighting ala other games you wouldn't see problems.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

Lets hope "Flight" allows for actual lighting! Prob wont, it still looks to be using 2d clouds too.

Simon Roberts

 

 

The effect will never be perfect - remember we're doing something here (3d lights) that FSX isn't even supposed to have. The effect depends a lot on the underlying texture - it's not actually "light", it's a modification of that texture seen through the "lens" of a thin texture above it that's modifying the look. We did the best we could given the limitation of FSX. If the sim supported true dynamic lighting ala other games you wouldn't see problems.
Hi Ryan, I have the following question. There are some airports ( FSDT KJFK and and a few others) where I almost see literally nothing although I turned on taxi, turn off and landing lights. Without doubt this lighting offers fantastic results at lot of other airports (Flightbeam KSFO X for instance) and outperforms everything we have ever seen in FSX before. But... Would it be possible to add an "basic lighting" option in an future service pack so that we could chose between the existing highend lighting and a simplified one that would also make illumiation possible on maybe KJFK and a few other airports? Rgds

Roland Schmalzl

The effect will never be perfect - remember we're doing something here (3d lights) that FSX isn't even supposed to have. The effect depends a lot on the underlying texture - it's not actually "light", it's a modification of that texture seen through the "lens" of a thin texture above it that's modifying the look. We did the best we could given the limitation of FSX. If the sim supported true dynamic lighting ala other games you wouldn't see problems.
Ryan have you worked in Scenery Design before? You seem to know quite alot in that field as well.
  • Commercial Member

No I haven't done scenery design myself, but I understand how our system works because I talk to the guys who developed it all day long.

Would it be possible to add an "basic lighting" option in an future service pack so that we could chose between the existing highend lighting and a simplified one that would also make illumiation possible on maybe KJFK and a few other airports?
If the scenery is using textures and materials that don't work well with this method then there's simply nothing we can do really. The effect is built into the NGX's models and there's not a different way of doing it that's going to make those things show up better. We went through this during testing and did the best that we could. The only other option is default FSX landing lights, which don't light up the scenery anyway and look extremely fake to me.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

No I haven't done scenery design myself, but I understand how our system works because I talk to the guys who developed it all day long. If the scenery is using textures and materials that don't work well with this method then there's simply nothing we can do really. The effect is built into the NGX's models and there's not a different way of doing it that's going to make those things show up better. We went through this during testing and did the best that we could. The only other option is default FSX landing lights, which don't light up the scenery anyway and look extremely fake to me.
I'd prefer them to the default ones any day. I thought they added to the NGX and did not take away from it. I like that can see the runway and that it's not whited out by a big bright blur.

Chris Hicks

No I haven't done scenery design myself, but I understand how our system works because I talk to the guys who developed it all day long.
Oh amazing, how the FS World connects.
  • Author

Thanks for all the answers. The "strange light effect's" occur in both freeware and payware sceneryThe strange thing is that I never noticed it before. I did a fresh windows 7 install as well.Is it possible that it is a hardware setting in my graphic card ? (radeon HD5770) Regards, Joost de Wit

Regards,

 

Joost de Wit

"Is it possible that it is a hardware setting in my graphic card" answer is no

Rich Sennett

               

I'd prefer them to the default ones any day. I thought they added to the NGX and did not take away from it. I like that can see the runway and that it's not whited out by a big bright blur.
Absolutely agree, but there are unfortunately some nice addon airports where with the NGX you won't get any kind of lighting. Proper flaring when it is dark is therefore very difficult. Sometimes you literally cannot see the taxilines, too. I would like to have an option that I could chose betwen the NGX lighting and default lighting when using those airports.

Roland Schmalzl

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