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Strange Ground Textures in FS9

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First I'd like to say I've just finished a system upgrade with the help and advice of people here and wanted to say thanks, it a really nice system and the fastest I've ever had.There's just one thing, I have been seeing really strange ground textures lately and was wondering if one of you kind simmers can help. It's as if the AA is set too high and everything is getting blurry at a low altitude.I seem to remember others have had this issue and it was simply a setting in FS9 or the video driver. So if you know please advise and thanks!Taking off from KFAT....BlurryatKFAT.jpg

Hi Swoop.Just to be sure it's the textures and not FS9's handling of them...There's a control in the Assignments menu (Alt+O, C, A) that is called something like 'Reload Scenery'. Mine is set to Ctrl+R but I think the default is unassigned. Set yourself up with a key command for that function.Then use it to reload the scenery when you fly over the bad bit. See if it sharpens up again-- it looks to me as though FS9 is only picking up heavily mip-mapped textures.Cheers,D

  • Author

Thanks Dave...that was a good idea...didn't work though. I assigned the scenery refresh to a key combo and it refreshed it to the same blurry state that it was in before. Bummer.You know, I did a test install of Win7x64 about a week ago while I was preparing my backups and the like. Everything went like clockwork and I even installed some scenery too boot. High frame rates, perfectly clear, no stuttering, no blurring, just an excellent sim. The FS9.cfg and the NVidia inspector settings haven't changed a bit...it even has it's own personal hard drive to live on.I wonder if this could be caused by a bad video card? The screen shot is beginning to look like a classic case of the blurries but it wasn't blurry a week ago during the test run.Mark

Did you move to W7 from XP?If so, are you still editing the FS9.cfg from your XP install?The W7 FS9.cfg location is different than the XP location.In W7 it's C:\Users\yourname\AppData\Roaming\Microsoft\FS9\FS9.cfgregards,Joe

The best gift you can give your children is your time.

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Swoop, go over to the Hovercontrol website. There is an article about this very thing.

  • Author

Tom, I have been working with those settings to no avail, at least not yet. I've been tweaking them both up and down while working with both the AA and the AF in NVidia via inspector. I almost thought that I might have had a corupted Drs bin for awhile. I still haven't found a combo that works again. I'd like to emphasize that because this thing was working perfect and I didn't touch a thing. I simply ported my settings from my old Win32 box to this new one and did a completely fresh install...it was beautiful for a few days.Hey Joe!Yep this is a new box and a new install and I did find that location. I've been into that file so much the last couple of days I think we've imprinted (the file and I :)Bill, Nice to hear from you and thanks for the advice. I didn't know Hovercontrol had all of those articles. They do have a bunch of interesting stuff to read. I found the one on blurry textures in FS9 which was really interesting. However, so far it's been much of the same.***You know, I had an interesting thought. When I did my test install of FS9 on Win7x64 I had automatic updates turned off. I didn't see any need to update the system at that time. However, when I went to install it for real, I left automatic updates on to do it's own thing. The sim worked well, (I mean perfectly as in you could not possibly ask for a better simulation with FS9), for a few days and then it started to exhibit the behavior in my screen shot. The departure from the original install to what I'm experiencing now is so pronounced that you would need to have become half blind overnight not to notice it immediately. I think I'm going to try another install with windows update off and see how she goes with that. I made copious backups so that these types of tests are relatively simple now. They do take some time but there's no loss of anything but a bit of that.*Oh, and on a side note...I have two identical GTX-560-TI's and swapped them out yesterday. Both cards are producing the exact same blurry results...Mark

I may be suffering the same way. Could someone please post a similar screen shot of what the textures "should" look like at that altitude? We may be simply expecting too much.

We may be simply expecting too much.
Indeed ... Peace.gifThose textures in the screen seem's to show normal for this altitudeThat can't be better in FS2004 !
  • Author

I think that you guy are right and those ground textures are rendered like that at that altitude. What was throwing me for a loop is that they would stay diffused and I could never reach a point of visual clarity as my altitude increased. As if they weren't mipping or something.Correct me if I'm wrong but at some altitude those textures are supposed to blend into a pattern which your eyes and mind perceive as objects? They weren't for some reason and the entire city and landscape around KFAT was blending into a magenta rather then the normal greens and browns. It was very odd indeed.I wonder if Superfetch was caching the textures and was not allowing them to change as they normally would, holding them in state...Mark

At low elevation (<2000) my textures have always been somewhat blurred. After gaining 2k everything cleared up. If I remember correctly, this has been a problem in every version of FS.

  • Commercial Member

I've always seen textures like this. I'd certainly be interested in knowing if there were settings that looked better.

Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

  • Author

So just a little update...I did a reinstall of Win7 for the practice and to make sure that I've got my drp in order. All went well and I was up and running within a couple of hours.This time with the rebuild, I left Windows Update off and went with only what was included on the Win7x64 SP1 cd. I left the superfetch service running and actively monitored it's status (and still am).Superfetch had been reporting that I had 6gb+ of memory available at all times. When I was seeing the bizarre texturing and refresh issues I had noted that superfetch showed 152mb of 8gb available. After reading up on it apparently that is the way superfetch is supposed to work however, it was the only time that I witnessed the fs9 ugly screens :)Since the re-install I've experienced zero issues and the simulation is marvelously fast and clear. I've got it locked at 50fps at 4.5ghz and it's smooth as silk. Oh, the ground textures do look the same with the exception that at altitude they are blending and displaying colors as with our normal, less the perfect fs9 expectations.Go figure...On a side note, watching the transformation of fs9 from stock to a, how would you put it, a more advanced state is pretty amazing. Especially if you take it step by step with a detailed examination of the results of each simulation enhancement.I'd like to "tip me hat" to GE Pro, Ultimate Terrain, and especially to Hi-Fi. The work that these guys have done on providing the building blocks for a enhanced simulation, as well as, so many of the people at Avsim is with my compliments.Mark

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