December 18, 201114 yr Those buildings are just random, they can be used for any city, I'll post to the org and opensceneryx when I'm happy with them. About 20 so far, all using the one texture file.You know.... Avsim has a file library also. Can't say that I've ever seen an X-Plane file uploaded there. If XPX is to expand (and conquer the FS world), using local resources might be a good idea?
December 18, 201114 yr Looks spectacular indeed, Simmo! But isn't that the Eureka Skydeck texture that's used in at least 4 of those buildings? It'll be kinda weird (for Melbournians at least) seeing buildings that vaguely resembles the skydeck spread around the world lol. But anyway, nice work! Btw, you hand-mapped their textures from single texture files, right? If so, how long did it take you, roughly, to make the texture maps and map them? Steven Intel i7 950, Gigabyte GTX 960 2GB G1 Gaming Edition Gigabyte RTX 2060 OC 6GB, 12GB RAM, HDD SSD
December 18, 201114 yr Author You know.... Avsim has a file library also. Can't say that I've ever seen an X-Plane file uploaded there. If XPX is to expand (and conquer the FS world), using local resources might be a good idea? Good idea meshman! I hope you may use your talents soon! Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
December 18, 201114 yr Looks spectacular indeed, Simmo! But isn't that the Eureka Skydeck texture that's used in at least 4 of those buildings? It'll be kinda weird (for Melbournians at least) seeing buildings that vaguely resembles the skydeck spread around the world lol. But anyway, nice work! Btw, you hand-mapped their textures from single texture files, right? If so, how long did it take you, roughly, to make the texture maps and map them?Ha! That texture was so good, great for any shaped building. I took pics of the ICI building too.Erm, texturing started off slow, but after practice it's quite quick. Hardest thing is to find then edit the building textures (say for perspective distortion), then UV mapping is fairly straight forward- hell, with blender it can even smoothly map across right angles if the texture is big enough. Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
December 18, 201114 yr Oh, and if u want to do a reasonable job, I'd budget about 10 mins a building, longer including sourcing and editing an image. Ive now got an excuse to walk at lunchtime taking pics of buildings! Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
December 18, 201114 yr Well it's a start, exported a 2d image from a Google Warehouse Model and applied it to a simple building I made in Sketchup, not ready for primetime , but I'll keep at it. The texture / building looks ok in Sketchup, it becomes messed up as soon as you export it out? If I load that file again in Sketchup, the texture looks correct on all the faces.Glen Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
December 18, 201114 yr lol that building looks a bit small. :( But good work. By it being messed up when you export it, do you mean the textures are messed up, like distorted? I have had texture distortion/misplacement problems with some of the faces in certain models when I export them to 2D graphics (for texture making). Don't know why it does that...@Simmo, yeah, making the texture files is the hardest part. That, and the simplification of the Google Warehouse buildings. Texture mapping can be a bit slow with more complex buildings, though it's generally pretty straight forward in blender. Oh, and keep taking pictures! :( Steven Intel i7 950, Gigabyte GTX 960 2GB G1 Gaming Edition Gigabyte RTX 2060 OC 6GB, 12GB RAM, HDD SSD
December 18, 201114 yr Commercial Member If it's this easy, I can see cities popping up all over the place in the next couple months.
December 18, 201114 yr The texture you see running down the middle of my box is the actual 2d image of a building. I made a simple box and applied that texture. In Sketchup it covers the whole box, on all 4 sides and top and bottom, not just a strip down the center. Somehow, when you export out from Sketchup, it changes and looks like the screenshot. It looks this way when you bring it into OE, so it's something in the exporting from Sketchup?Edit: This is how it looks in Sketchup, then I export it out, load in OE, create scenery, and then the previous screenshot is how it looks in XPX.Glen Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
December 18, 201114 yr That's wierd. What's the size of your texture? It should be a power of 2, so with an image such as your 2D image, you'll have to resize it (if its length and width are not already powers of 2) so that it has a size of, say, 256x1024. That's the only thing I can think of. If that doesn't solve the problem, then it might be a bug in Sketchup or the Sketchup2XPlane plugin.@Goran, well, it's not THAT easy for the average Joe. But it certainly isn't THAT hard either. :( Steven Intel i7 950, Gigabyte GTX 960 2GB G1 Gaming Edition Gigabyte RTX 2060 OC 6GB, 12GB RAM, HDD SSD
December 18, 201114 yr The dimensions on the texture I made are 1024 x 1024.Glen Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
December 18, 201114 yr Hmm, ok. Maybe try positioning the texture first before you export? Just click done straight after entering texture position mode. Sometimes you need to explicitly define the texture position for it to work properly. If that still doesn't work, then it's a problem with Sketchup. In that case, you would be better off texturing it in Blender instead. It would only take about 5 mins in Blender for such a squarely building anyway, even if you're using a file containing multiple textures. Steven Intel i7 950, Gigabyte GTX 960 2GB G1 Gaming Edition Gigabyte RTX 2060 OC 6GB, 12GB RAM, HDD SSD
December 18, 201114 yr I did position it with the 4 pins, red, yellow, blue and green. Sized it to the edges of the building, saved and exported. I'll try it in Blender. Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
December 18, 201114 yr More weird. I'm looking at geofs file this week, I hope it's not a plugin issue. Maybe try asking the scenery crowd at xplane.org too. Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
December 18, 201114 yr Success..........It was a naming problem in Sketchup. There were no spaces or anything, but when I would look at the Entity Info, the texture name was not the same as the one I was using. I had to physically type in the correct texture name. I also edited the object file and made sure it was using the correct texture. Now I have to size the building properly and put it where it belongs.GlenEdit: Sized fairly close and moved location... Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro
Create an account or sign in to comment