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People who went to CES... Anyone?

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Anyone go to CES? There was a thread here where some guy said he was going and would ask questions, but I haven't seen any follow up. Not expecting anything profound about the game, but was more interested in what the MS people working the booth had to say-- or not say.

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I just got back from CES, I guess I am that guy. Flight looks good visually to me at least as good as some of the best addons for FSX but I only saw the small area, reminds me of ORBX. The flight file of the biplane was hard to judge as I played it on an xbox 360 controller so nothin ground beaking. I did get a chance to talk to one of the engineers and he said that they need a game/simulation that would encourage new users and that is the whole game plan. If you like what you see they are prepared to be able to offer more, you get to pickwhat you buy but it is more based as a game. It really is about making money and as much as we hardcore simmers think, we are not a large enough group to support the business model. He did say that there are some suprises on the horizon but left it at that. He was very nice and they had two screens with the game on and a bunch of folks waiting in line so I didn' have a lot of play time, plus I was working. I forgot to ask about ATC but I didnt hear any but that is because I was in a huge room with 10 thousand other folks. If you guys have never been to CES its like putting 150 thousand people in area tha is about a half mile wide by half mile long. Again it looks to be more game based initially but for free I will try it. I asked about other areas and he said they have some done and couldnt tell but they platform itself is suppose to allow MS to be able to react to reqesuest rather quickly and they will provide content based on what is asked for. In addition it is also all about being networked as everyting else is as well. Please dont flame me for not having more details as it was very crowed but I will say this, I am looking forward to at least checking it out and if it works then great. I am not sure if its a whole new engine or not, he was just swamped with questions from everyone but I can say that it looks good at least graphically speaking.The strange thing is I walked away not feeling let down as I was prepared that it was going to be a new model for them and one that they can hopefully make money on and if they can we will see a lot of cool stuf, if not then a smaller outfit will come along and fullfull the niche. Like I said before, my flight sime expereince is vastly better and it continues to grow so I am sure the future looks bright. For you younger folks, not that I am that old at 43, but I have matured some and become more patient so don't worry, we will have better and better toys as time marches on. Now its back to the real world and work so I apologize if I can't answer more questions and I wish I could have spent more time with him.Shayne

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That is a great review considering the huge distraction factor you had to deal with. The intensity of being there with the drooling masses pressing in, wanting a taste of some action is very understandable. You did well and I get the impression they will be tight lipped until it is released. My guess is, add on wise, the hard core request will be listened to and Flight will eventually become hardcore. If I am wrong, P3D will suffice nonetheless in due time. Thanks for taking the time and posting an update.

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The graphics on the screens in the CES booth actually looks a lot better than the in-game videos posted on youtube which are kind of blurry, so there is some reason to be optimistic.

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The graphics on the screens in the CES booth actually looks a lot better than the in-game videos posted on youtube which are kind of blurry, so there is some reason to be optimistic.
Possibly because they're running on top end i7 machines and the ones on YouTube are lower end? They said in one of the CES videos that it's the same build as the closed beta.

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Thanks for that, Shayne!!! :)It's really funny... When I read Shayne's post I got even more optimistic then I already am and I thought 'Great, now all the negative posters will be a bit more positive!" And then I read the first reply...

So basically, back to FSX/P3D/XPX it is then.... sigh....
Seems people only read what they want to read. That includes me too, obviously... :(
The graphics on the screens in the CES booth actually looks a lot better than the in-game videos posted on youtube which are kind of blurry, so there is some reason to be optimistic.
Cool! You've been there too or did you hear this somewhere?

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Just watched a few videos leaked from CES. Even though they're recorded with a crappy camera they make the scenery look better than Microsoft's own in-game trailers/webisodes.

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Just watched a few videos leaked from CES. Even though they're recorded with a crappy camera they make the scenery look better than Microsoft's own in-game trailers/webisodes.
Ok! Any keywords I should use on YouTube to find those videos...? :(

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Thank you very much, Shayne!

I asked about other areas and he said they have some done and couldnt tell but they platform itself is suppose to allow MS to be able to react to reqesuest rather quickly and they will provide content based on what is asked for.
:Peace:Flyawaysimulation: - "The Live marketplace allows for constant content flow and users that opt-in to share data, allow the team to react to user behaviors to improve the game and add more of what users want. "There are no airlines at the moment, because considering the current geography, there is no need for them. Some people may be disappointed, but it is definitely something on the teams list for the future. There is support for multi-engine aircraft; the team says that there is nothing they cannot make.The question is: What is your (our) request? (This is what's crucial to Microsoft's income!!!).

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Saw this now:http://www.digitaltrends.com/gaming/hands-on-at-ces-with-microsofts-flight-simulator-successor-flight/#

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Ok! Any keywords I should use on YouTube to find those videos...? :(
These are linked to from MS FLIGHT official Facebook page, so moderators can relax about NDA hysteria:http://www.theverge.com/2012/1/10/2697548/microsoft-flight-hands-on-video-ces-2012http://www.geekwire.com/2012/hands-microsoft-flight-blast-mere-gameI noticed sharper and better texturing in these vids.

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Good article. I think this quote "it doesn’t have enough to be a fun game, nor is it complex enough to be a real simulator." expresses the general consensus about Flight right now.

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Good article. I think this quote "it doesn’t have enough to be a fun game, nor is it complex enough to be a real simulator." expresses the general consensus about Flight right now.
Here's another CES - Flight review: http://www.geekwire....blast-mere-game
Microsoft Flight hands-on: It’s a blast, and no mere gamePosting from Las Vegas: The Consumer Electronics Show here this week offers a sneak peek of Microsoft Flight, the successor to the company’s discontinued Flight Simulator franchise. I spent some time playing Microsoft Flight at the company’s CES booth this morning, and if everyone else has as much fun with this thing as I did, the company might just have a hit on its hands.The most important point, particularly for traditional Flight Simulator fans: This is still very much a simulator. Microsoft has added more game mechanics to the experience, such as challenges to test flying skills, but in the end it’s too realistic to be considered a mere video game. It works via Xbox 360 controller, joystick or keyboard and mouse.The controls default to the greatest level of flight control assistance, but even with all that help, I struggled to properly land the light sport aircraft ICON A5 that will be featured in the simulator. (Obviously I’m not a pilot.) That said, even when I crashed, it was a fun and challenging experience, enticing me to keep playing and improving my meager aviation skills.In that way, Microsoft Flight is far more approachable to a wider audience, which could actually be a good thing for aviation in general — as long as people aren’t inspired by the game to follow in the footsteps of the Barefoot Bandit.Hard-core Flight Simmers and real pilots will be able to adjust the controls to make the experience more realistic, and tough, by removing the built-in assistance for stability, braking, fuel mixture and propeller effects.Microsoft closed Aces, the team that was responsible for the nearly 30-year-old Flight Simulator franchise, as part of its broader cutbacks nearly three years ago. It was a highly controversial move among the hard-core flight simulation community.Microsoft Game Studios plans to release Flight this spring, under a free-to-play model.
I have to wonder how many reviews/videos of Flight at CES were done with the default game settings; with all the flight control assistance still enabled.

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Thank you very much, Stathis1.

One interesting point is what that article that was posted above said, that users will define what becomes available e.t.c. Well that is essentially not true, because ms can introduce whatever content they like and just say, most of the users requested it. No one can know if it will be true or not, unless if they will be making polls, which i doubt.
Why should MS develop add-ons that do not generate money? Fool themselves saying: - "most of the users requested it". :(

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I have to wonder how many reviews/videos of Flight at CES were done with the default game settings; with all the flight control assistance still enabled.
Probably most. But in the test i did with the beta, and still doing, i have of course all off, except for automixture. And as i said, it is good. For default planes at least.

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I just got back from CES, I guess I am that guy.
Thanks for being the guy! :) I know shows can be crazy, but we appreciate what you are able to share from the frontlines.

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<<removed by MOD>> breaks NDA - do it again and you're banned permanently!
In case you didn't know: beta's aren't to be played to have fun. They are played to find out if there are things not working well. It's got beta TESTING, bot beta PLAYING or beta HAVING FUN. And of course (quite obvious but still) the fun only starts when the free version is released and the dlc comes online. The fact that you are bored after three hours with the beta says absolutely NOTHING about the game itself. :(

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Overall, nothing that fsx cannot provide with the best addons,
So Flight even in beta is an improvement on FSX out of the box.

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<<removed by MOD>> breaks NDA - do it again and you're banned permanently!
But...but people with really high post counts say that there are two betas, with hidden features and we just don't know what we are talking about. You are just not privileged enough to be let in on all the secrets. Flight will be all that everyone wants, it's only in early beta, maybe even alpha. Well, MS says it's in beta and will be released in Spring, but what does MS know.Eventually everything will be there, the whole world with jets and ATC and AI and the stars and the Moon...er never mind..got carried away on the MS bandwagon for a second.Put your flame retardant pants on, because here come the people who know you are wrong in your assessment.

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Those were from Jaded simmers and doctored to look like ____. I will gauraentee you the graphics engine is very good!!
No, I was refering to the official webisodes on the msflighofficial youtube channel.

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If they wanted to limit MSF it to a causual game, the quality would not likely be as good as we have seen and they would not have 50+ programmers working on it. It is clear that they have a strict scripted marketing plan and talking points. This first phase may be only focused on rebranding the FS franchise to attract casual users. They know they don't have to say anything at this point to cater to the hard core sim community because those users will easily come on board at such time that they offer full simulator features. They do no want to dillute or distort their current focused message by also talking about later plans to add complex features, which plans may not even be fully baked yet anyway. It's all consistent with a classic phased roll-out.

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Finally! Someone else who understands the new marketing paradigm. Neatly summarized sir!

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"Phased roll outs" in the computer software industry are more usually better described as "crash and burn". Does anyone seriously think the other developers are not pumped at this point. They are being handed what may be a two to three year gift "from God" and it is exactly what they need.And this is a giant incentive for all the big boys to pool their resources and get together to "roll out" their own offering with all the bells and whistles of a much better and wider development all in one package.Do it with an engine of day, and the arcade game is milktoast.Bob - Las Cruces, NM

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Unfortunately for their marketing paradigm, they'll also need to put up with some very public (and now obvious) bad press...There certainly are signs of a half-baked PR strategy.

If they wanted to limit MSF it to a causual game, the quality would not likely be as good as we have seen and they would not have 50+ programmers working on it. It is clear that they have a strict scripted marketing plan and talking points. This first phase may be only focused on rebranding the FS franchise to attract casual users. They know they don't have to say anything at this point to cater to the hard core sim community because those users will easily come on board at such time that they offer full simulator features. They do no want to dillute or distort their current focused message by also talking about later plans to add complex features, which plans may not even be fully baked yet anyway. It's all consistent with a classic phased roll-out.

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I guess I'm "the other that guy".Didn't spend a ton of time at the Flight display but here is what I was able to gather.Graphics and scenery are nothing short of amazing. Very immersive and lots of detail. the comparison to ORBX is a fair one. Very fluid play, as I'm sure the computers they were running were beasts. Airport environments were beautiful. Flight dynamics were clearly set to "Easy". When no one was at the controls the planes just tooled along at straight and level with no pilot. The planes were set up in spot view with one flown by mouse and the other an XBox 360 controller. The non-simmer ahead of me tried a landing and bounced it a lot with no damage at all. It is so hard to fly with a mouse or game controller and it was very crowded so I didn't even try a flight. I had a conversation with the Microsoft rep at the booth. Very brief and informal, but it is clear this is a game, not a full-system simulator. His comments:"This is targeted to a different audience than FSX. A lot of people had a tough time even getting a plane in the air with FSX. This is for those people that just want to fire up the game and start flying.""There will be settings that will allow you to configure it more like FS and make it more realistic to fly.""There are scenarios that will allow you to earn points and we feel that will attract more of the gaming audience, which is a much bigger market than the Flight Simulation Market."What is the projected price point for additional scenery areas?"We are evaluating that but have no estimate at this time"What are the first scenery areas that will be available?"That will be based on demand. We don't have that release schedule planned yet."Will third-party developers have the opportunity to develop for Flight?"We are approaching this differently - all add-ons will be curated and sold by Microsoft."So will third-party developers like PMDG, Flight1, OrbX be used to develop those add-ons?"I don't know. At this point we are developing it all in-house."Will there be an airliner simulated?"I don't know. We are basing future expansion on demand."Will you be able to control with a yoke?"Yes. Any hardware compatible with FSX will work in Flight as well."I notice you are using an XBox controller. Any plans to release Flight for XBox."We're just talking about Flight on the PC today."So this is more of a new game than an update to Flight Simulator?"Yes. We feel that people who were intimidated by the complexity of FSX will find this to be a fun experience. I believe that people using FSX will find Flight fun, and different, from FSX. They will probably keep flying Flight Simulator for the advanced and complex planes and hop into Flight when they just want to take off and enjoy flying."This is a lot like when Apple released Final Cut Pro X. It was a more user-friendly version that people coming from iMovie could grasp pretty quickly. But it eliminated some of the functionality of FCP 7 that was required by the professionals using it. And it was $700 cheaper. When it was announced that old FCP edit lists wouldn't work with FCPX the forums were full of comments like "what am I going to do?? I have 8 years of projects that I can't edit with FCPX?????". Well, my suggestion would be... DON'T UPGRADE! Save your money and keep using what works for you. They're not taking your old software away from you.And that's where I see Flight. A new game. With airplanes. That's free! It's not going to replace or upgrade FSX.My fingers are crossed that great developers like PMDG, Flight1, Carenado, RealAir, Eaglesoft, ORBX and others will continue to develop for FSX and I will continue to buy. Hardware is passing FSX and it is running smoother and prettier with each hardware upgrade. If this is the best flight simulation gets I will be happy for many more years.

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