February 9, 201214 yr Commercial Member Hey folks :)Anyone have a decent waterconstants file? I have Shader 3.0 mod and Bojote's waterconstants file however it causes these huge waves seen in the screenshot. Before this mod, I had shiny sand-like water which I didn't enjoy at all. <?xml version="1.0" encoding="UTF-8"?><SimBase.Document Type="WaterConstantFile" version="1,0"> <Descr>AceXML Document</Descr> <WaterConsts.ConstantSets> <ConstantSet> <Shader20> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>53.384</fSpecularPower> <fSpecularBoost>1.540</fSpecularBoost> <fSpecularBlend>0.605</fSpecularBlend> <fWaveBumpUVScale>1.000</fWaveBumpUVScale> <fWaterBumpRotation>45.000</fWaterBumpRotation> <fTimeX1>-1.283</fTimeX1> <fTimeY1>1.004</fTimeY1> <fTimeX2>-1.423</fTimeX2> <fTimeY2>1.838</fTimeY2> </Shader20> <Shader30> </Shader30> <Wave> </Wave> <Shader40WaterClassSet> <Shader40> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>53.384</fSpecularPower> <fSpecularBoost>1.005</fSpecularBoost> <fSpecularBlend>0.605</fSpecularBlend> <fWhiteCapPower>0.844</fWhiteCapPower> <fWaveBumpUVScale1>3.847</fWaveBumpUVScale1> <fWaveBumpUVScale2>3.563</fWaveBumpUVScale2> <fWaveBumpUVScale3>1.822</fWaveBumpUVScale3> <fWaveBumpUVScaleDetail>4.217</fWaveBumpUVScaleDetail> <fWaterBumpRotation1>141.516</fWaterBumpRotation1> <fWaterBumpRotation2>331.488</fWaterBumpRotation2> <fWaterBumpRotation3>62.388</fWaterBumpRotation3> <fWaterBumpBlend1>0.757</fWaterBumpBlend1> <fWaterBumpBlend2>0.751</fWaterBumpBlend2> <fWaterBumpBlend3>0.567</fWaterBumpBlend3> <fWaterBumpBlendDetail>0.616</fWaterBumpBlendDetail> <fWaterBumpWind3>0.599</fWaterBumpWind3> <fWaterBumpWindDetail>0.497</fWaterBumpWindDetail> <fTimeX1>-1.283</fTimeX1> <fTimeX2>-1.423</fTimeX2> <fTimeX3>1.074</fTimeX3> <fTimeXDetail>-2.882</fTimeXDetail> <fTimeY1>1.004</fTimeY1> <fTimeY2>1.838</fTimeY2> <fTimeY3>-0.036</fTimeY3> <fTimeYDetail>2.740</fTimeYDetail> </Shader40> </Shader40WaterClassSet> </ConstantSet> <ConstantSet> <Elevation>MID</Elevation> <Shader20> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>69.513</fSpecularPower> <fSpecularBoost>1.540</fSpecularBoost> <fSpecularBlend>0.619</fSpecularBlend> <fWaveBumpUVScale>0.700</fWaveBumpUVScale> <fWaterBumpRotation>45.000</fWaterBumpRotation> <fTimeX1>-0.083</fTimeX1> <fTimeY1>0.004</fTimeY1> <fTimeX2>-0.023</fTimeX2> <fTimeY2>0.038</fTimeY2> </Shader20> <Shader30> </Shader30> <Wave> </Wave> <Shader40WaterClassSet> <Shader40> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>69.513</fSpecularPower> <fSpecularBoost>1.004</fSpecularBoost> <fSpecularBlend>0.719</fSpecularBlend> <fWhiteCapPower>0.838</fWhiteCapPower> <fWaveBumpUVScale1>2.405</fWaveBumpUVScale1> <fWaveBumpUVScale2>2.405</fWaveBumpUVScale2> <fWaveBumpUVScale3>1.352</fWaveBumpUVScale3> <fWaveBumpUVScaleDetail>16.527</fWaveBumpUVScaleDetail> <fWaterBumpRotation1>141.516</fWaterBumpRotation1> <fWaterBumpRotation2>330.804</fWaterBumpRotation2> <fWaterBumpRotation3>62.388</fWaterBumpRotation3> <fWaterBumpRotationDetail>156.024</fWaterBumpRotationDetail> <fWaterBumpBlend1>0.751</fWaterBumpBlend1> <fWaterBumpBlend2>0.746</fWaterBumpBlend2> <fWaterBumpBlend3>0.723</fWaterBumpBlend3> <fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail> <fWaterBumpWind3>0.595</fWaterBumpWind3> <fWaterBumpWindDetail>0.000</fWaterBumpWindDetail> <fTimeX1>-0.869</fTimeX1> <fTimeX2>-1.006</fTimeX2> <fTimeX3>0.727</fTimeX3> <fTimeXDetail>0.659</fTimeXDetail> <fTimeY1>0.727</fTimeY1> <fTimeY2>1.214</fTimeY2> <fTimeY3>-0.036</fTimeY3> <fTimeYDetail>-2.185</fTimeYDetail> </Shader40> </Shader40WaterClassSet> </ConstantSet> <ConstantSet> <Elevation>HIGH</Elevation> <Shader20> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>69.513</fSpecularPower> <fSpecularBoost>1.540</fSpecularBoost> <fSpecularBlend>0.619</fSpecularBlend> <fWaveBumpUVScale>0.300</fWaveBumpUVScale> <fWaterBumpRotation>45.000</fWaterBumpRotation> <fTimeX1>-0.083</fTimeX1> <fTimeY1>0.004</fTimeY1> <fTimeX2>-0.023</fTimeX2> <fTimeY2>0.038</fTimeY2> </Shader20> <Shader30> </Shader30> <Wave> </Wave> <Shader40WaterClassSet> <Shader40> <fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin> <fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax> <fSpecularPower>69.513</fSpecularPower> <fSpecularBoost>1.004</fSpecularBoost> <fSpecularBlend>0.719</fSpecularBlend> <fWhiteCapPower>0.844</fWhiteCapPower> <fWaveBumpUVScale1>1.248</fWaveBumpUVScale1> <fWaveBumpUVScale2>1.248</fWaveBumpUVScale2> <fWaveBumpUVScale3>0.674</fWaveBumpUVScale3> <fWaveBumpUVScaleDetail>0.100</fWaveBumpUVScaleDetail> <fWaterBumpRotation1>141.516</fWaterBumpRotation1> <fWaterBumpRotation2>328.752</fWaterBumpRotation2> <fWaterBumpRotation3>62.388</fWaterBumpRotation3> <fWaterBumpRotationDetail>0.000</fWaterBumpRotationDetail> <fWaterBumpBlend1>0.746</fWaterBumpBlend1> <fWaterBumpBlend2>0.746</fWaterBumpBlend2> <fWaterBumpBlend3>0.682</fWaterBumpBlend3> <fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail> <fWaterBumpWind3>0.595</fWaterBumpWind3> <fWaterBumpWindDetail>0.023</fWaterBumpWindDetail> <fTimeX1>-0.728</fTimeX1> <fTimeX2>-0.798</fTimeX2> <fTimeX3>0.589</fTimeX3> <fTimeXDetail>-1.000</fTimeXDetail> <fTimeY1>0.312</fTimeY1> <fTimeY2>0.935</fTimeY2> <fTimeY3>-0.036</fTimeY3> <fTimeYDetail>1.000</fTimeYDetail> </Shader40> </Shader40WaterClassSet> </ConstantSet> </WaterConsts.ConstantSets></SimBase.Document>
February 9, 201214 yr Here's mine. I use REX's 'Ethereal' and Shader 3. Every once in a while I think I'll try something different but quickly revert to this.<?xml version="1.0" encoding="UTF-8"?><SimBase.Document Type="WaterConstantFile" version="1,0"><Descr>AceXML Document</Descr><WaterConsts.ConstantSets><ConstantSet><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.460</fSpecularBoost><fSpecularBlend>0.605</fSpecularBlend><fWaveBumpUVScale>9.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.002</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.005</fSpecularBoost><fSpecularBlend>0.605</fSpecularBlend><fWhiteCapPower>0.844</fWhiteCapPower><fWaveBumpUVScale1>3.847</fWaveBumpUVScale1><fWaveBumpUVScale2>3.563</fWaveBumpUVScale2><fWaveBumpUVScale3>1.822</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>4.217</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>331.488</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpBlend1>0.757</fWaterBumpBlend1><fWaterBumpBlend2>0.751</fWaterBumpBlend2><fWaterBumpBlend3>0.567</fWaterBumpBlend3><fWaterBumpBlendDetail>0.616</fWaterBumpBlendDetail><fWaterBumpWind3>0.599</fWaterBumpWind3><fWaterBumpWindDetail>0.497</fWaterBumpWindDetail><fTimeX1>-1.283</fTimeX1><fTimeX2>-1.423</fTimeX2><fTimeX3>1.074</fTimeX3><fTimeXDetail>-2.882</fTimeXDetail><fTimeY1>1.004</fTimeY1><fTimeY2>1.838</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>2.740</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet><ConstantSet><Elevation>MID</Elevation><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.460</fSpecularBoost><fSpecularBlend>0.619</fSpecularBlend><fWaveBumpUVScale>6.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.002</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>69.513</fSpecularPower><fSpecularBoost>1.004</fSpecularBoost><fSpecularBlend>0.719</fSpecularBlend><fWhiteCapPower>0.838</fWhiteCapPower><fWaveBumpUVScale1>2.405</fWaveBumpUVScale1><fWaveBumpUVScale2>2.405</fWaveBumpUVScale2><fWaveBumpUVScale3>1.352</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>16.527</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>330.804</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpRotationDetail>156.024</fWaterBumpRotationDetail><fWaterBumpBlend1>0.751</fWaterBumpBlend1><fWaterBumpBlend2>0.746</fWaterBumpBlend2><fWaterBumpBlend3>0.723</fWaterBumpBlend3><fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail><fWaterBumpWind3>0.595</fWaterBumpWind3><fWaterBumpWindDetail>0.000</fWaterBumpWindDetail><fTimeX1>-0.869</fTimeX1><fTimeX2>-1.006</fTimeX2><fTimeX3>0.727</fTimeX3><fTimeXDetail>0.659</fTimeXDetail><fTimeY1>0.727</fTimeY1><fTimeY2>1.214</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>-2.185</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet><ConstantSet><Elevation>HIGH</Elevation><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.450</fSpecularBoost><fSpecularBlend>0.619</fSpecularBlend><fWaveBumpUVScale>4.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.001</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>69.513</fSpecularPower><fSpecularBoost>1.004</fSpecularBoost><fSpecularBlend>0.719</fSpecularBlend><fWhiteCapPower>0.844</fWhiteCapPower><fWaveBumpUVScale1>1.248</fWaveBumpUVScale1><fWaveBumpUVScale2>1.248</fWaveBumpUVScale2><fWaveBumpUVScale3>0.674</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>0.100</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>328.752</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpRotationDetail>0.000</fWaterBumpRotationDetail><fWaterBumpBlend1>0.746</fWaterBumpBlend1><fWaterBumpBlend2>0.746</fWaterBumpBlend2><fWaterBumpBlend3>0.682</fWaterBumpBlend3><fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail><fWaterBumpWind3>0.595</fWaterBumpWind3><fWaterBumpWindDetail>0.023</fWaterBumpWindDetail><fTimeX1>-0.728</fTimeX1><fTimeX2>-0.798</fTimeX2><fTimeX3>0.589</fTimeX3><fTimeXDetail>-1.000</fTimeXDetail><fTimeY1>0.312</fTimeY1><fTimeY2>0.935</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>1.000</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet></WaterConsts.ConstantSets></SimBase.Document> The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
February 9, 201214 yr Does FS Water Configurator work with Shader 3 mod now (?), it didn't the last time I looked, and that was some time ago I must admit.Answered my question by reference to the FSWC forum:Q: Does it work with Shader 3? A: No. Its a lot of work to make FSWC work with the shader 3 hack for not much visual or performance advantage.I asked a question in this forum recently... 'can I have Shader mod 3 without affecting the water at all, and not one reply forthcoming, (with the exception of a kind PM from a member with some valuable help on adjusting waterconstants.xml and textures, thanks bob).Phil Edited February 9, 201214 yr by gliderdriver
July 30, 201213 yr Thanks Ron Attwood!!! Been looking for a solution for the shiny water using Bjotes SHADER 3.0.
October 29, 20169 yr Hi Ron Sorry to sound ignorant but where do I put this code? Also, will this work with direct x 10? I've gone to fsxSteam and use DX10. Thanks a lot!
October 30, 20169 yr Hi Ron Sorry to sound ignorant but where do I put this code? Also, will this work with direct x 10? I've gone to fsxSteam and use DX10. Thanks a lot! February 2012! :blink: You expect me to remember that? I can't remember what I had for breakfast this morning! The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
October 31, 20169 yr So where does that code go Roman? The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
October 31, 20169 yr waterconstants.xml lives in the root FSX folder. regards, Joe The best gift you can give your children is your time.
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