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Waterconstants file

Featured Replies

  • Commercial Member

Hey folks :)Anyone have a decent waterconstants file? I have Shader 3.0 mod and Bojote's waterconstants file however it causes these huge waves seen in the screenshot. Before this mod, I had shiny sand-like water which I didn't enjoy at all.

<?xml version="1.0" encoding="UTF-8"?><SimBase.Document Type="WaterConstantFile" version="1,0">	<Descr>AceXML Document</Descr>	<WaterConsts.ConstantSets>		<ConstantSet>			<Shader20>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>53.384</fSpecularPower>					<fSpecularBoost>1.540</fSpecularBoost>					<fSpecularBlend>0.605</fSpecularBlend>					<fWaveBumpUVScale>1.000</fWaveBumpUVScale>					<fWaterBumpRotation>45.000</fWaterBumpRotation>					<fTimeX1>-1.283</fTimeX1>					<fTimeY1>1.004</fTimeY1>					<fTimeX2>-1.423</fTimeX2>					<fTimeY2>1.838</fTimeY2>			</Shader20>			<Shader30>			</Shader30>			<Wave>			</Wave>			<Shader40WaterClassSet>				<Shader40>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>53.384</fSpecularPower>					<fSpecularBoost>1.005</fSpecularBoost>					<fSpecularBlend>0.605</fSpecularBlend>					<fWhiteCapPower>0.844</fWhiteCapPower>					<fWaveBumpUVScale1>3.847</fWaveBumpUVScale1>					<fWaveBumpUVScale2>3.563</fWaveBumpUVScale2>					<fWaveBumpUVScale3>1.822</fWaveBumpUVScale3>					<fWaveBumpUVScaleDetail>4.217</fWaveBumpUVScaleDetail>					<fWaterBumpRotation1>141.516</fWaterBumpRotation1>					<fWaterBumpRotation2>331.488</fWaterBumpRotation2>					<fWaterBumpRotation3>62.388</fWaterBumpRotation3>					<fWaterBumpBlend1>0.757</fWaterBumpBlend1>					<fWaterBumpBlend2>0.751</fWaterBumpBlend2>					<fWaterBumpBlend3>0.567</fWaterBumpBlend3>					<fWaterBumpBlendDetail>0.616</fWaterBumpBlendDetail>					<fWaterBumpWind3>0.599</fWaterBumpWind3>					<fWaterBumpWindDetail>0.497</fWaterBumpWindDetail>					<fTimeX1>-1.283</fTimeX1>					<fTimeX2>-1.423</fTimeX2>					<fTimeX3>1.074</fTimeX3>					<fTimeXDetail>-2.882</fTimeXDetail>					<fTimeY1>1.004</fTimeY1>					<fTimeY2>1.838</fTimeY2>					<fTimeY3>-0.036</fTimeY3>					<fTimeYDetail>2.740</fTimeYDetail>				</Shader40>			</Shader40WaterClassSet>		</ConstantSet>		<ConstantSet>			<Elevation>MID</Elevation>			<Shader20>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>69.513</fSpecularPower>					<fSpecularBoost>1.540</fSpecularBoost>					<fSpecularBlend>0.619</fSpecularBlend>					<fWaveBumpUVScale>0.700</fWaveBumpUVScale>					<fWaterBumpRotation>45.000</fWaterBumpRotation>					<fTimeX1>-0.083</fTimeX1>					<fTimeY1>0.004</fTimeY1>					<fTimeX2>-0.023</fTimeX2>					<fTimeY2>0.038</fTimeY2>			</Shader20>			<Shader30>			</Shader30>			<Wave>			</Wave>			<Shader40WaterClassSet>				<Shader40>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>69.513</fSpecularPower>					<fSpecularBoost>1.004</fSpecularBoost>					<fSpecularBlend>0.719</fSpecularBlend>					<fWhiteCapPower>0.838</fWhiteCapPower>					<fWaveBumpUVScale1>2.405</fWaveBumpUVScale1>					<fWaveBumpUVScale2>2.405</fWaveBumpUVScale2>					<fWaveBumpUVScale3>1.352</fWaveBumpUVScale3>					<fWaveBumpUVScaleDetail>16.527</fWaveBumpUVScaleDetail>					<fWaterBumpRotation1>141.516</fWaterBumpRotation1>					<fWaterBumpRotation2>330.804</fWaterBumpRotation2>					<fWaterBumpRotation3>62.388</fWaterBumpRotation3>					<fWaterBumpRotationDetail>156.024</fWaterBumpRotationDetail>					<fWaterBumpBlend1>0.751</fWaterBumpBlend1>					<fWaterBumpBlend2>0.746</fWaterBumpBlend2>					<fWaterBumpBlend3>0.723</fWaterBumpBlend3>					<fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail>					<fWaterBumpWind3>0.595</fWaterBumpWind3>					<fWaterBumpWindDetail>0.000</fWaterBumpWindDetail>					<fTimeX1>-0.869</fTimeX1>					<fTimeX2>-1.006</fTimeX2>					<fTimeX3>0.727</fTimeX3>					<fTimeXDetail>0.659</fTimeXDetail>					<fTimeY1>0.727</fTimeY1>					<fTimeY2>1.214</fTimeY2>					<fTimeY3>-0.036</fTimeY3>					<fTimeYDetail>-2.185</fTimeYDetail>				</Shader40>			</Shader40WaterClassSet>		</ConstantSet>		<ConstantSet>			<Elevation>HIGH</Elevation>			<Shader20>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>69.513</fSpecularPower>					<fSpecularBoost>1.540</fSpecularBoost>					<fSpecularBlend>0.619</fSpecularBlend>					<fWaveBumpUVScale>0.300</fWaveBumpUVScale>					<fWaterBumpRotation>45.000</fWaterBumpRotation>					<fTimeX1>-0.083</fTimeX1>					<fTimeY1>0.004</fTimeY1>					<fTimeX2>-0.023</fTimeX2>					<fTimeY2>0.038</fTimeY2>			</Shader20>			<Shader30>			</Shader30>			<Wave>			</Wave>			<Shader40WaterClassSet>				<Shader40>					<fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin>					<fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax>					<fSpecularPower>69.513</fSpecularPower>					<fSpecularBoost>1.004</fSpecularBoost>					<fSpecularBlend>0.719</fSpecularBlend>					<fWhiteCapPower>0.844</fWhiteCapPower>					<fWaveBumpUVScale1>1.248</fWaveBumpUVScale1>					<fWaveBumpUVScale2>1.248</fWaveBumpUVScale2>					<fWaveBumpUVScale3>0.674</fWaveBumpUVScale3>					<fWaveBumpUVScaleDetail>0.100</fWaveBumpUVScaleDetail>					<fWaterBumpRotation1>141.516</fWaterBumpRotation1>					<fWaterBumpRotation2>328.752</fWaterBumpRotation2>					<fWaterBumpRotation3>62.388</fWaterBumpRotation3>					<fWaterBumpRotationDetail>0.000</fWaterBumpRotationDetail>					<fWaterBumpBlend1>0.746</fWaterBumpBlend1>					<fWaterBumpBlend2>0.746</fWaterBumpBlend2>					<fWaterBumpBlend3>0.682</fWaterBumpBlend3>					<fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail>					<fWaterBumpWind3>0.595</fWaterBumpWind3>					<fWaterBumpWindDetail>0.023</fWaterBumpWindDetail>					<fTimeX1>-0.728</fTimeX1>					<fTimeX2>-0.798</fTimeX2>					<fTimeX3>0.589</fTimeX3>					<fTimeXDetail>-1.000</fTimeXDetail>					<fTimeY1>0.312</fTimeY1>					<fTimeY2>0.935</fTimeY2>					<fTimeY3>-0.036</fTimeY3>					<fTimeYDetail>1.000</fTimeYDetail>				</Shader40>			</Shader40WaterClassSet>		</ConstantSet>	</WaterConsts.ConstantSets></SimBase.Document>

Here's mine. I use REX's 'Ethereal' and Shader 3. Every once in a while I think I'll try something different but quickly revert to this.<?xml version="1.0" encoding="UTF-8"?><SimBase.Document Type="WaterConstantFile" version="1,0"><Descr>AceXML Document</Descr><WaterConsts.ConstantSets><ConstantSet><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.460</fSpecularBoost><fSpecularBlend>0.605</fSpecularBlend><fWaveBumpUVScale>9.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.002</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.005</fSpecularBoost><fSpecularBlend>0.605</fSpecularBlend><fWhiteCapPower>0.844</fWhiteCapPower><fWaveBumpUVScale1>3.847</fWaveBumpUVScale1><fWaveBumpUVScale2>3.563</fWaveBumpUVScale2><fWaveBumpUVScale3>1.822</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>4.217</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>331.488</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpBlend1>0.757</fWaterBumpBlend1><fWaterBumpBlend2>0.751</fWaterBumpBlend2><fWaterBumpBlend3>0.567</fWaterBumpBlend3><fWaterBumpBlendDetail>0.616</fWaterBumpBlendDetail><fWaterBumpWind3>0.599</fWaterBumpWind3><fWaterBumpWindDetail>0.497</fWaterBumpWindDetail><fTimeX1>-1.283</fTimeX1><fTimeX2>-1.423</fTimeX2><fTimeX3>1.074</fTimeX3><fTimeXDetail>-2.882</fTimeXDetail><fTimeY1>1.004</fTimeY1><fTimeY2>1.838</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>2.740</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet><ConstantSet><Elevation>MID</Elevation><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.460</fSpecularBoost><fSpecularBlend>0.619</fSpecularBlend><fWaveBumpUVScale>6.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.002</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>69.513</fSpecularPower><fSpecularBoost>1.004</fSpecularBoost><fSpecularBlend>0.719</fSpecularBlend><fWhiteCapPower>0.838</fWhiteCapPower><fWaveBumpUVScale1>2.405</fWaveBumpUVScale1><fWaveBumpUVScale2>2.405</fWaveBumpUVScale2><fWaveBumpUVScale3>1.352</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>16.527</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>330.804</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpRotationDetail>156.024</fWaterBumpRotationDetail><fWaterBumpBlend1>0.751</fWaterBumpBlend1><fWaterBumpBlend2>0.746</fWaterBumpBlend2><fWaterBumpBlend3>0.723</fWaterBumpBlend3><fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail><fWaterBumpWind3>0.595</fWaterBumpWind3><fWaterBumpWindDetail>0.000</fWaterBumpWindDetail><fTimeX1>-0.869</fTimeX1><fTimeX2>-1.006</fTimeX2><fTimeX3>0.727</fTimeX3><fTimeXDetail>0.659</fTimeXDetail><fTimeY1>0.727</fTimeY1><fTimeY2>1.214</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>-2.185</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet><ConstantSet><Elevation>HIGH</Elevation><Shader20><fWaveFresnelFactorMin>0.475</fWaveFresnelFactorMin><fWaveFresnelFactorMax>0.588</fWaveFresnelFactorMax><fSpecularPower>53.384</fSpecularPower><fSpecularBoost>1.450</fSpecularBoost><fSpecularBlend>0.619</fSpecularBlend><fWaveBumpUVScale>4.500</fWaveBumpUVScale><fWaterBumpRotation>225.000</fWaterBumpRotation><fTimeX1>-1.283</fTimeX1><fTimeY1>1.004</fTimeY1><fTimeX2>-1.423</fTimeX2><fTimeY2>1.838</fTimeY2><fTimeScale2>-0.001</fTimeScale2></Shader20><Shader30></Shader30><Wave></Wave><Shader40WaterClassSet><Shader40><fWaveFresnelFactorMin>0.000</fWaveFresnelFactorMin><fWaveFresnelFactorMax>1.000</fWaveFresnelFactorMax><fSpecularPower>69.513</fSpecularPower><fSpecularBoost>1.004</fSpecularBoost><fSpecularBlend>0.719</fSpecularBlend><fWhiteCapPower>0.844</fWhiteCapPower><fWaveBumpUVScale1>1.248</fWaveBumpUVScale1><fWaveBumpUVScale2>1.248</fWaveBumpUVScale2><fWaveBumpUVScale3>0.674</fWaveBumpUVScale3><fWaveBumpUVScaleDetail>0.100</fWaveBumpUVScaleDetail><fWaterBumpRotation1>141.516</fWaterBumpRotation1><fWaterBumpRotation2>328.752</fWaterBumpRotation2><fWaterBumpRotation3>62.388</fWaterBumpRotation3><fWaterBumpRotationDetail>0.000</fWaterBumpRotationDetail><fWaterBumpBlend1>0.746</fWaterBumpBlend1><fWaterBumpBlend2>0.746</fWaterBumpBlend2><fWaterBumpBlend3>0.682</fWaterBumpBlend3><fWaterBumpBlendDetail>0.000</fWaterBumpBlendDetail><fWaterBumpWind3>0.595</fWaterBumpWind3><fWaterBumpWindDetail>0.023</fWaterBumpWindDetail><fTimeX1>-0.728</fTimeX1><fTimeX2>-0.798</fTimeX2><fTimeX3>0.589</fTimeX3><fTimeXDetail>-1.000</fTimeXDetail><fTimeY1>0.312</fTimeY1><fTimeY2>0.935</fTimeY2><fTimeY3>-0.036</fTimeY3><fTimeYDetail>1.000</fTimeYDetail></Shader40></Shader40WaterClassSet></ConstantSet></WaterConsts.ConstantSets></SimBase.Document>

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

Try FS Water Configurator.Cheers,- jahman.

Does FS Water Configurator work with Shader 3 mod now (?), it didn't the last time I looked, and that was some time ago I must admit.Answered my question by reference to the FSWC forum:Q: Does it work with Shader 3? A: No. Its a lot of work to make FSWC work with the shader 3 hack for not much visual or performance advantage.I asked a question in this forum recently... 'can I have Shader mod 3 without affecting the water at all, and not one reply forthcoming, (with the exception of a kind PM from a member with some valuable help on adjusting waterconstants.xml and textures, thanks bob).Phil

Edited by gliderdriver

  • Author
  • Commercial Member

Thanks Ron.. that one worked nicely.Cheers

  • 5 months later...

Thanks Ron Attwood!!! Been looking for a solution for the shiny water using Bjotes SHADER 3.0.

  • 4 years later...

Hi Ron

 

Sorry to sound ignorant but where do I put this code?

Also, will this work with direct x 10?

 

I've gone to fsxSteam and use DX10.

 

Thanks a lot!

Hi Ron

 

Sorry to sound ignorant but where do I put this code?

Also, will this work with direct x 10?

 

I've gone to fsxSteam and use DX10.

 

Thanks a lot!

February 2012!   :blink:  You expect me to remember that? I can't remember what I had for breakfast this morning! :unknw:

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

So where does that code go Roman?

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

waterconstants.xml lives in the root FSX folder.

 

regards,

Joe

The best gift you can give your children is your time.

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