Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Paper Planes

Featured Replies

Having started to play a little of Flight of late (bought the add-ons) I have been a little surprised at how twitchy and insubstantial the planes feel in flight?I have calibrated my joystick externally to give me bigger dead zones which has helped a bit with the twitching, but I still feel like I am getting blown around like a paper plane in the slightest breeze when compared to FSX?Is this actually a relatively accurate model of the planes in Flight?Is it just that gale force winds are the norm for a lot of the FLight missions and for Hawaii?Is there something up in my config?Am I just whining and need to improve my pilot skills?Cheers

Cheers!

 

Iain

nz.png

I fly a Cessna 172 and I think that Flight accurately depicts how a light aircraft would feel under these wind conditions.This was one of the reasons I nearly abandoned FSX. I had to load hurricane strength winds to get the feel of a 10kt crosswind. I tried X Plane and found that the planes get blown around to easily in there. Flight is a happy middle ground.I found the default sensitivity to be fine for me, so I haven't explored ways to adjust it. There are posts on how to do it I believe.I can't speak for the accuracy of any given aircraft flight model on Flight, but it "feels"right to me.On one recent flight I was dealing with moderate turbulence and 35kt winds aloft. The winds were fairly calm on the surface. If I took my hands off the yoke, I would easily end up in a 15 degree bank before 10 seconds were up. Not a big deal, but just an example of what gusty conditions will do while cruising at 95kts.

  • Author

Interesting - thanks Oracle!Looks like it is just the difference between FLight and FSX that is throwing me and I should probably try and improve my skills to match the difference in handling and wind effect.

Cheers!

 

Iain

nz.png

Here's a vid from taken inside a Lancair 360 in gusty winds. Keep an eye on the movement of the nose vs the horizon. Right from the moment the plane begins its climbout from takeoff. This looks a lot like what I was feeling.http://www.youtube.com/watch?v=ghkY1PPGnhM

Looks good to me with my time in C-150's and 172's. I think the FLIGHT flight model is right on the money.Looks good to me with my time in C-150's and 172's. I think the FLIGHT flight model is right on the money.

I believe Oracle is referring to his stick/yoke movements being to sensitive. Not whether the flight model is correct. You are right, It's way to sensitive in default settings. You have to edit the xml file to fix this. Search the forum. It's already been addressed.

Maybe MrBenevolent feels they are too sensitive, but I find my settings are perfect.It's hard for me to judge as I don't have his controls. I'm using Saitek Pedals and an MS Sidewinder Prec. Pro and it works well for me.I was addressing the topic of the winds blowing the planes around. These aircraft generally weigh much less than most cars when loaded to their max takeoff weights < and within CG limits of course! :) >

  • Author

I think it was probably a combination of the increased effect of wind on flight, plus the more sensitive controls leading me to twitch all over the place!I am using a Logitech 3D stick - nothing too fancy.I will have a check for those xml edits, though the site still seems a little crazy at the moment and I am having issues browsing this forum!

Cheers!

 

Iain

nz.png

Actualy I find this version of FS probably the most realistic regarding control inputs and sensibility. I haven't got the greatest hardware these days - gave away all of my flight simulation stuff 3 years ago and now use a Saitek CyborgX - but it feels ok to me.Must confess that I happen to use more the moude than the joystick, partly because I got proficient at doing so with my other simulator - Condor Soaring - and the only circumstances I use the keyboard input or joystick are when I must perform uncoordinated manouvers because when using the mouse for input the controls are more damped and force autocoordination.Actualy I find this version of FS probably the most realistic regarding control inputs and sensibility. I haven't got the greatest hardware these days - gave away all of my flight simulation stuff 3 years ago and now use a Saitek CyborgX - but it feels ok to me.Must confess that I happen to use more the moude than the joystick, partly because I got proficient at doing so with my other simulator - Condor Soaring - and the only circumstances I use the keyboard input or joystick are when I must perform uncoordinated manouvers because when using the mouse for input the controls are more damped and force autocoordination.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Mr Benevolent,I too found the control axis way too sensitive for my liking, namely the elevator and aileron axis. Once I saw the post these could be adjusted a file for Fight, I chose to change the sensitivity there rather than in my Cougar software and having to create/load a new profile for it.There is a post regarding this tweak in the Flight tutorial section, under early Flight tutorials.Since the forum is a little quirky while they are doing the updates to it, here is where you can adjust the sensitivity of the axis' for you controller:You will find where you can adjust the senstivity of the axis' in the standard.xml file.The standard.xml resides in appdate-appdata-local-microsoft-flight-players- your user folder<sequence of numbers/letters>- Career-Controls.Open the standard.xml with notepad. Best to make a backup of this file first before changing anything, so you have it just in case.Now, scroll down the lines of text in this file, you wil see several sections that say <SimControls.Map>Some of these are related to mouse/keyboard - scroll on down till you find the ones releated to your joystick.I have the TM Cougar stick, mine reads as follows just under SimControls.Map - <MapName>Thrustmaster HOTAS Cougar{B70E0400-E953-11DE-8001-444553540000}.{45AAD43A-A9BC-40E0-96BA-A3E3577BBE53}</MapName>Ok now that I am at my joystick section, I will see several lines titled - <Axis>Under each one, there is a different axis indentifier. You can tell from these lines, which axis each pertains to.For instance, for my elevator, I have a line showing: <EventName>FlightControls.ElevatorSetAxis</EventName>Under that line, I have two lines that read the following:<AxScale>0.750000</AxScale> <AxNull>0.200000</AxNull>These are after I changed the sensitivity, if I recall the original defaults were 1.000000 for the AxScale, and .100000 for the AxNull - I think.... and for my Cougar , I found this way too sensitive. The above settings seem to be about right for me. They really should have included these adjustments in the controller interface in Flight, but at least we do have ability to change in the xml file.Anyways you get the jist, changing the AxScale - reducing - reduces the axis sensitivity, ie how for control moves in relation to how far you move the stick.Changed the AxNull increases/decreases the null zone, I increased mine by a little to help reduce sensitivity as well...I made the above changes for my aileron, elevator, rudder.The above may seem like a lot as I just tried to explain best I could, but it really is not, once you have done it, you will find it quick and painless. Just take your time and make sure you have the correct number of decimal points to be safe - and always back up any file like this first, prior to making any changes. I just made a copy of mine and renamed it to standardoriginal.xml.Hope this helps,

Don B

It really depends on quality of hardware and "skill" of "pilot".When I first tried DCS A-10 I was able to do areal refuel only with very low sensitivity of axis. I practiced a lot and now I can refuel with very high sensitivity I use when I regularly fly some mission.Hardware quality is very important; we hardly can achieve precision of real flight stick but anyway there are good enough joystick you can buy for fair price.I think turbulence in flight is a little bit exaggerated. It really goes crazy with pitch but thats not a problem, problem is in that situation control inputs are to "lazy" even if you react right in time. Just look at the videoclip few posts above, even in high gust conditions, he is able to control airplane very nice, same as I experience in my RL flights.

[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.