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Autogen Ultra = Memory Crashes

Featured Replies

  • Commercial Member

Hi guys,

 

 

I am coming from a guy who really uses autogen on nothing or sparse.

 

My specs are below and when putting the autogen to ultra, I got an error message I haven't seen in years. Its the 'windows ran out of memory' blah blah.

 

 

Now, here is the top line of my config [see below] is there something drastically wrong there? OR is it just a very simple case that Autogen cannot be set to ultra with other add ons running?

 

 

 

Alex

 

 

[bufferPools]

UsePools=1

RejectThreshold=5000

PoolSize=2097152

 

[Display]

ActiveWindowTitleBackGroundColor=0,28,140,64

ActiveWindowTitleTextColor=255,255,255

BLOOM_EFFECTS=0

ChangeTime=4.000000

InfoBrakesEnable=True

InfoLowerLeftBackGroundColor=255,0,0,128

InfoLowerLeftTextColor=255,255,255

InfoLowerRightBackGroundColor=255,0,0,128

InfoLowerRightTextColor=255,255,255

InfoOverspeedEnable=True

InfoParkingBrakesEnable=False

InfoPauseEnable=True

InfoSlewEnable=True

InfoStallEnable=True

InfoUpperRightBackGroundColor=0,0,0,0

InfoUpperRightTextColor=255,0,0

NonActiveWindowTitleBackGroundColor=24,33,87,64

NonActiveWindowTitleTextColor=255,255,255

SKINNED_ANIMATIONS=1

TextureMaxLoad=30

 

[GRAPHICS]

ALLOW_SHADER_30=1

AC_SELF_SHADOW=0

AIRCRAFT_REFLECTIONS=1

AIRCRAFT_SHADOWS=0

COCKPIT_HIGH_LOD=1

D3D10=0

EFFECTS_QUALITY=2

GROUND_SHADOWS=0

HIGHMEMFIX=1

IMAGE_QUALITY=0

LANDING_LIGHTS=1

NUM_LIGHTS=8

See_Self=1

TEXTURE_MAX_LOAD=4096

TEXTURE_QUALITY=9

Text_Scroll=1

SHADER_CACHE_PRIMED_10=1693458432

SHADER_CACHE_PRIMED=1693458432

 

[TERRAIN]

AUTOGEN_DENSITY=4

DETAIL_TEXTURE=1

LOD_RADIUS=8.500000

MESH_COMPLEXITY=100

MESH_RESOLUTION=22

SWAP_WAIT_TIMEOUT=2

TEXTURE_RESOLUTION=28

WATER_EFFECTS=4

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000

BATCH_AUTOGEN2=1

SWAP_WAIT_TIMEOUT=2 // The number of frames the terrain engine will wait before loading new textures from MEMORY

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

You're getting it because of LOD 8.5... That's a very high setting, and used in conjunction with AG set to max will give OOM's.

 

Try LOD radius of 5.5 or 6.5 at the very max.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

  • Author
  • Commercial Member

You're getting it because of LOD 8.5... That's a very high setting, and used in conjunction with AG set to max will give OOM's.

 

Try LOD radius of 5.5 or 6.5 at the very max.

 

I am happy with 8.5 as I use photoreal ground textures. I have been using that setting for years with little problem

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

  • Commercial Member

He's right - LOD 8.5 is loading a huge amount of stuff into memory - increasing the autogen acts as a further multiplier on the memory load - it's loading in stuff further out than you can even see most likely.

 

There's no way around this - 32bit executables have memory address space limits and you're hitting them.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

  • Author
  • Commercial Member

He's right - LOD 8.5 is loading a huge amount of stuff into memory - increasing the autogen acts as a further multiplier on the memory load - it's loading in stuff further out than you can even see most likely.

 

There's no way around this - 32bit executables have memory address space limits and you're hitting them.

 

Could you share your FSX Config Ryan?

 

Alex

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

I am happy with 8.5 as I use photoreal ground textures. I have been using that setting for years with little problem

 

It will work with no autogen.. but you just wrote that you cranked the AG to max... that + 8.5 + NGX won't work...

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Alex, you should listen to both Ryans. They are absolutely right. You're reaching the limit for what FSX can handle in memory. It's a 32-bit program even if you're on a 64-bit system.

 

I used to have a lot of OOM's because I installed VFR sceneries which are beautiful and some og the Mega Airports from AS. But they can't go together with the AG (Autogen) and SC (Scenery complexity) max. out. Therefor I was forced to reduce the two sliders to something like below. Now I can fly with both the beautiful VFR Scenery and Mega Airports and yes you should also lower your LOD to 4.5. Otherwise you will NOT eliminate your problems. The NGX is a very nice and memory hungry aircraft. So Alex you have to compromise. You can not have it all.

 

capturediz.jpg

Kind regards

Peter

  • Moderator

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000

 

You could also try reducing your autogen values to somewhere around both being equal to 1000 or any other value lower than the 6000 you have it set to now, like:

 

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1000

 

Even with reduced settings like this, as long as your autogen slider is still set to max you will have ample buiidings and trees. If you want more you could test 1000 then up it to a higher value if it takes some of the load off.

 

 

Sean Campbell

Avsim Board of Directors | Avsim Forums Moderator

  • Author
  • Commercial Member

[...]

 

 

Thank you man, will do!

You could also try reducing your autogen values to somewhere around both being equal to 1000 or any other value lower than the 6000 you have it set to now, like:

 

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1000

 

Even with reduced settings like this, as long as your autogen slider is still set to max you will have ample buiidings and trees. If you want more you could test 1000 then up it to a higher value if it takes some of the load off.

 

 

Sean Campbell

 

Yeah, I got that from ******* , but have since reduced the number, thank you!

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

You could also try reducing your autogen values to somewhere around both being equal to 1000 or any other value lower than the 6000 you have it set to now, like:

 

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1000

 

Even with reduced settings like this, as long as your autogen slider is still set to max you will have ample buiidings and trees. If you want more you could test 1000 then up it to a higher value if it takes some of the load off.

 

 

Sean Campbell

Hi Sean,

According to NickN, you should not reduce the autogen numbers if using GEX as it puts the poly count out of wack, and can effect performance.

 

http://www.simforums...1798_page3.html

 

Scroll down, 5th post.

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

  • Author
  • Commercial Member

Hi guys,

 

 

getting much better stability now.

 

Is there any way to stop 'texture load pop'. where trees at a distance, suddenly get drawn?

 

Alex

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

  • Moderator

Hi Sean,

According to NickN, you should not reduce the autogen numbers if using GEX as it puts the poly count out of wack, and can effect performance.

 

http://www.simforums...1798_page3.html

 

Scroll down, 5th post.

 

Hi Julian,

 

Yeah, I read that post a long time ago and tried it his way also, but found that using Trees=1000 and Autogen=800 worked even better on my rig than his suggestion. Guess its just one of those things than can vary from rig to rig, but I did test it both ways using the same a/c, scenery, time, etc with and without the tweek and the tweek worked better for me.

 

 

Sean Campbell

Avsim Board of Directors | Avsim Forums Moderator

Thanks Sean. Might try it myself. Anything to make things better. (seem to be always doing that :)

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

  • Moderator

Thanks Sean. Might try it myself. Anything to make things better. (seem to be always doing that :)

 

Yep, no harm in trying it out, if it causes problems its easy to just delete the entry.

 

SC

Avsim Board of Directors | Avsim Forums Moderator

Hi Sean,

According to NickN, you should not reduce the autogen numbers if using GEX as it puts the poly count out of wack, and can effect performance.

 

http://www.simforums...1798_page3.html

 

Scroll down, 5th post.

I also see a few things in Nicks CFG that he has said in the past were nonsense .... hmmmm

Jim Wenham

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