May 17, 201214 yr Author Hi Jon, I'm in kind of a quandary here. In a recent post someone supplied pictures showing fuzzy ground textures. They stated that these would improve given enough time. I've also noted slow to update textures. A reply stated that this is what happens if a system is not up to handling all the tasks allotted in the available time. This was my best guess also. The problem is that I can't verify this. Making a change, such as going from detailed weather to no weather and then rechecking by restarting Flight and then trying to refly the same exact route and noting when the fuzzy textures first appear seems to be the only way. No matter what changes I've made the low resolution textures seem to start at approximately the same time. Maybe a complete system restart is needed. Bottom line: For me this is the biggest problem with Flight as it is currently implemented. And this is not even on the list. If this was on the list this would be my vote: 80 - low resolution textures too apparent 10 - F007 (jittery cockpit shadows) 10 - colorless buildings Jim F. If that is not on the list then I will add it. You might want to vote for what is on there now. There will be another round of voting later. Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
May 17, 201214 yr Author Exit Poll to Date. This includes votes from all the forums participating. It shows all those suggestions that have so far received 50 Micro Bucks or more. A001 [523] Future Aircraft should have Virtual Cockpits H001 [280] Native TrackIR Support E001 [160] Air Traffic Control of some sort E002 [120] Extended and enchanced Weather Engine H002 [117] More options and control over the settings for Joysticks E006 [116] Provide some form of AI traffic U004 [80] Provide more user control over what messages appear and when A002 [75] Twin engined prop aircraft with VC M017 [70] Introduce the concept of Flight Dollars(money) U022 [60] User toggle/controlfordestination markers M002 [53] Provide tools (or information) to allow third party challenges/mission at least M014 [52] Missions to teach taxi / nav / circuits / failures / VFR / IFR procedures M001 [51] Linked missions that can form a career path. Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
May 17, 201214 yr E008 - 40 VC rain effect E006 - 10 AI traffic S010 - 10 ships at sea E023 - 5 airport wind data on map E025 - 5 map elevation data E002 - 5 extend weather engine A004 - 5 autopilot E001 - 5 ATC E007 - 3 pushback E016 - 2 make windsocks more visible S001 - 5 sailplane hang glider package E014 - 1 more atmospheric effects/lightning/meteors E017 - 1 enhance buildings colors/less grey A005 - 1 better aircraft stress/damage S006 - 1 small airport windsocks E015 - 1 improved roads/raised highways | Dave | I've been around for most of my life. There's always a sunset happening somewhere in the world that somebody is enjoying.
May 18, 201214 yr A004 - 50 Autopilots E002 - 25 More weather options (Especially real world weather) A006 - 13 Failures E006 - 6 A.I. Planes E001 - 6 ATC I also liked all of the suggestions for more lessons for beginners since that would be very beneficial to the game. But my $100 only go so far, so I voted just for the stuff I want for me. - Gary Letona
May 18, 201214 yr E001 - 30 E002 - 10 E006 - 30 E007 - 1 E017 - 3 F003 - 2 A002 - 10 A003 - 5 A004 - 10
May 19, 201214 yr U004 15 M001 15 M019 15 U003 10 F010 10 M002 10 M010 10 U005 5 F004 5 M004 5 I really found this quite a difficult choice but as they say - To ship is to choose - so it does demonstrate the issues that MS have to address. Give people power to really test their personality.
May 19, 201214 yr Author It is not easy Sam! Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
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