May 23, 201214 yr I was reading this morning about LEAP ( http://www.cnn.com/2012/05/22/tech/innovation/leap-motion-control/index.html?hpt=hp_bn11 ) Imagine using something like this for flightsim?
May 23, 201214 yr I was reading this morning about LEAP ( http://www.cnn.com/2...tml?hpt=hp_bn11 ) Imagine using something like this for flightsim? Wouldn't 'something like this for flightsim' pretty much be trackir, freetrack, facetracknoir ? I can't see much else where motion detection would be any use in flight simulation, about all I can envision that MIGHT be useful, would be to have gestures for turning knobs, but thats really going to look and feel silly, and the tactile nature of using the mouse wheel or a hw knob controller of some variety, is just going to be better.
May 23, 201214 yr Commercial Member I've registered as a developer...looks interesting. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 23, 201214 yr Wouldn't 'something like this for flightsim' pretty much be trackir, freetrack, facetracknoir ? I can't see much else where motion detection would be any use in flight simulation, about all I can envision that MIGHT be useful, would be to have gestures for turning knobs, but thats really going to look and feel silly, and the tactile nature of using the mouse wheel or a hw knob controller of some variety, is just going to be better. I disagree completely. Track IR and other similar programs merely allow a user to have head motion in the sim. This will allow you to reach out and manipulate the MCP say on the NGX if you wished. I think many would rather have this sort of quasi-virtual reality ability than simply manipulating a mouse with buttons. I plan on buying it. This would basically be able to make up for any hardware that the user does not have. Eric
May 23, 201214 yr If it could be seamlessly integrated with flight sim along with something like a Track IR, it could be pretty amazing, but you'd pretty-much have to have an on-screen representation of at the very least your fingertips to know what you were touching, and I'm not sure how that would be achieved in a manner that wouldn't take you out of the sim as much or more than using a mouse does. Still, I'm interested to see where it goes... Mike TomkinsKnoxville, TNFlight Sim user since the subLOGIC / Apple II days
May 23, 201214 yr If the option is there to see the mouse pointer on screen or if there is an option for a virtual hand options be the only way it will work. Eric
May 23, 201214 yr Commercial Member There's one game, on the Kinect, that I believe got the gestures concept right, it's Steel Battalion: Check the whole interview, it's very interesting. The main concept is, instead of trying to do *everything* with the Kinect, which doesn't always work, they used the Kinect as an extra tool, but the basics are still done with the controller. This implementation is not so different compared to what we might see in a Flight sim scenario. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 24, 201214 yr Wouldn't 'something like this for flightsim' pretty much be trackir, freetrack, facetracknoir ? I can't see much else where motion detection would be any use in flight simulation, about all I can envision that MIGHT be useful, would be to have gestures for turning knobs, but thats really going to look and feel silly, and the tactile nature of using the mouse wheel or a hw knob controller of some variety, is just going to be better. It's a lot cheaper, and doesn't use lights to identify movement. It's $70/£40-£45 compared to the $119.99/£100 TrackIR, and freetrack involves making your own tracker, and spending/ripping apart a webcam, which could be around $30/£30 or so, just to make it good. With this, you can control your whole computer with it, so you might have face recognition, and have a virtual cockpit at your fingertips, instead of your mouse pointer. EDIT: would you spend $50,000 on a simulator, or look stupid, but spend $70 instead? That's the difference this could make. It wouldn't feel right, but it's better than wasting $50,000 on a simulator. You could buy yourself lessons and probably a plane too with that!! The only problem with hardware rather than virtualware Is the fact that everyone looks at the simulator Market and expects 500x the amount it should be. A flight yoke costs about £120 here, with the throttle quadrant. Wouldn't it be more fun If we could have a more realistic experience for a margin of the price others demand? Sorry if this is more of a rant, I'm just looking forward to this! Since I found out about it on monday, I've thought my dream for realism, and simplicity has come true. Ben
July 16, 201312 yr As I see that the launch of this product is only a couple of weeks away, does anyone have further information about if it can be applied to FSX/P3D? Obviously if it couple be used to control switches or knobs in the vc it could be a major step forward in immersion. At only £69 for the device inc software it could be a "must have"! Chris
July 16, 201312 yr This will be a perfect pair to the Oculus. You could see a hand move and be able to interact with buttons and knobs without seeing anything.
Create an account or sign in to comment