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Beech 1900D Speed in FS4

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With 60% fuel load get following fastest indicated speeds on the 1900D.

@ 10,000 ft. 218 KTS = 250 MPH

@ 15,000 ft. 214 KTS = 246 MPH

FS indicates cruise @ 10,000 to be 300 MPH, (260 KTS) with full load I presume.

Have never reached 260 KTS

Any ideas why? Makes the trips significanly longer.

FS9 doesnt have a B1900D as standard as i recall. Which a/c are you using?

 

Are you talking about KTS = KIAS ? Remember 214 KIAS at 15,000 feet is a lot faster in terms of groundspeed than 218 KIAS at 10,000 feet. Assuming the same wind conditions.

 

Peter

Peter Schluter

  • Author

FS9 doesnt have a B1900D as standard as i recall. Which a/c are you using?

 

Are you talking about KTS = KIAS ? Remember 214 KIAS at 15,000 feet is a lot faster in terms of groundspeed than 218 KIAS at 10,000 feet. Assuming the same wind conditions.

 

Peter

Thank you. Did a little research. and obviously need to do more. but am starting to grasp the subject.

I was using fs9 since the year 2004 until fsx became the far far far better simulator. And the second a/c I was ever using in fs9 was the default Beechcraft King Air 350 (the first a/c I've ever used in fs9 was the default Cessna).

 

So, I agree with pschlute, a 1900D has never been part of a default msfs a/c choice. Do you find out who is the manufacturer of your 1900D?

When you have found out, I am your friend and I can answer your questions.

This is a simplification but might help... IAS (indicated air speed) is actually a measure of the "force" of the airstream hitting the aircraft. (i.e. if you stuck your hand out the window, the force of the air hitting your hand...) Do not try this in real life! LOL

 

TAS (true air speed) is the actual speed the aircraft is moving through the air at. Ground speed (GS) is the actual speed at which the aircraft is moving over the earth's surface.

 

At sea level in normal conditions and no wind, all three speeds are essentially the same. If there is wind, then ground speed with be affected - a tail wind will give higher ground speed and a head wind will make it slower. But the IAS and TAS are not affected by wind - only the pressure of the airstream passing over the aircraft.

 

As you climb, the density of the air lessens - the air gets thinner. The aircraft will therefore move faster through the air (TAS) even though IAS remains the same. The aircraft accelerates as it encounters the thinner air until the pressure of the airstream increases. So thinner air = higher true air speed but same IAS.

 

As the aircraft reaches a level at which thrust begins to decline because of thinner air, the IAS will begin to decrease. But the TAS will get higher.

 

So the basics are:

IAS will remain constant as you climb at constant thrust and angle. TAS will increase with altitude. Because TAS increases, so does ground speed. When thrust begins to decline because of thinner air, then IAS will decline - but the higher you are, the higher your TAS and GS. GS will be the result of your TAS and the wind....

 

There are lots of other variables and the explanation I've given isn't "scientific" - but it's close enough. I hope it helps

Ian

John DeSoto,

 

You have the world record in the length of your interests' field - I need to scroll the screen to see it all! Big%20Grin.gif

 

 

I was using fs9 since the year 2004 until fsx became the far far far better simulator.

 

A very welcome remark in the FS9 forum by the way. :wink:

John DeSoto,

 

You have the world record in the length of your interests' field - I need to scroll the screen to see it all! Big%20Grin.gif

 

 

 

 

A very welcome remark in the FS9 forum by the way. :wink:

 

 

:LMAO: yes FSX is amazing at stutters, crashes, flickering runways, slow fps, etc. etc. FS9 is buttery smooth with FS Dreamteam addons at full settings maxed out with 100% AI traffic turned on any Airport(plus addon scenery)...............i hope my post doesn't turn into another FS9vsFSX topic :lol:

FS9 + Rex + GE Pro2 + FS Genesis + UT + ENB Mod + many addon Airports and city scenery = New and Improved FS9 with 60-200fps on most systems. I even got the water in fs9 looking better than fsx with a mix of Rex/Zinertek Ultimate Water Advanced.

I wonder how many, if any, of the people who trash FS9 out there have any idea how improved it is over what they were seeing five years ago. Not that I'm claiming that there are no pluses for FSX if you can make it work in a way that you're happy with. But for many of us, those advantages are so slight compared to "FS9.5" that it's really a "no brainer" for us...

 

But not sure how we go to this discussion on a thread about B1900D airspeeds... :rolleyes:

 

Ian

I wonder how many, if any, of the people who trash FS9 out there have any idea how improved it is over what they were seeing five years ago. Not that I'm claiming that there are no pluses for FSX if you can make it work in a way that you're happy with. But for many of us, those advantages are so slight compared to "FS9.5" that it's really a "no brainer" for us...

 

But not sure how we go to this discussion on a thread about B1900D airspeeds... :rolleyes:

 

Ian

 

 

Haven't u heard, the new B1900D is a new flight simulation called FSX 2.0 :lol:

Haven't u heard, the new B1900D is a new flight simulation called FSX 2.0 :lol:

Does FSX 2.0 mean it runs twice as slowly as FSX 1.0 or does it mean it has twice as many bugs???

LOL

All jokes aside for a second regarding fsx, I think the next version of Prepar3d with DX11 will be the winner for the fsx and some fs9 crowd. Alot of addons are already compatible with Prepar3d including REX. I own fs9,fsx and XP10 and will try out Prepar3D DX11 when it's released. But for now I'm staying with fs9 since I do alot of IFR and have invested alot of $$$$ in addons.

I'm about to upgrade to a new PC and am also thinking about trying out Prepar3D or XP10. But like you, FS9 represents a huge $$$ investment for me and it still has the ability to amaze me... So I'm in no hurry to move on. (I do have an alternative sim - the outstanding DCS A-10 Warthog simulation)

  • 1 year later...

1900D. TAS @crz 270kts. Average indicated around 220 all depends..that's @ reduced power settings above 10,000ft. 50ft/lbs for every1000ft above10,000ft. 1400rpm. Avg fuel burn winter 900lbs/hr. Summer 800.

 

 

Sent from my iPhone using Tapatalk

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