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Paul J

DX10 and Compatible Airports

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FSDT KLAS has grey runway lights especially the taxi line lights

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Kai Tak from Flytampa works fine, but during installation you must choose default textures for runways, taxiways, etc. and not high resolution ones. Flytampa's Vienna is absolutely incompatible.

Best

Christoph

 Christoph, Flytampa KBOS as well is not compatible with the amazing DX10. Can`t leave without it.

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Paul, I think a good idea would be to start a google docs page and consolidate the information there. This way it's too inefficient, unless you concentrate everything in the first post. Google docs is probably better idea.

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Well we certainly need a spreadsheet affair to get on top of it, Adi. I think it would be a great idea - Google docs is great - works a treat!  Now - would it it be too much to ask - would you like to take that on, with some interface whereby the entry could be made by a single administrator, (you, in you own time) and based upon the information supplied from a new pinned thread here. Zoolander had this system at the DigitalThemePark, when it came to PNW Routes Flown, and it worked very well - with everyone having read access to it, but only Zoo having Write access. We could then all track which was the next leg, or check how many miles/kilometers we'd flown, that sort of thing... What do you think?

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OK, Adi: well see how it works, then I'll make a sticky, with a pointer to it. There are not many airports that the Fixer won't make "OK", but I think that FT is a hold-out for old-school tech. They just don't want to do anything which might mean learning something new.

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It is not just FT airports, but many other airports having various issues under DX10.

So: One suggestion sure not a fancy one, but:

What about opening up not only one thread, but rather various developer and add-on dedicated/related threads, such as (just two examples):

DX10-FT-Airports/Sceneries

DX10-FSDT-Airports/Sceneries

and/or the same for aircraft as well.

Please do not get me wrong here, but even by now this thread has already got 80+ posts and i assume it will become much more in the future ahead.

If, however, dedicated 3rd party add-on threads were opened up and even made "sticky" it would most likely offer a better overview for developers and users alike.

Any issues and possible solutions could then be put into these dedicated threads and won't get lost.

Again:

I know, this ain't no "super new" idea/suggestion, but there are already quite a lot of questions (and replies) here at the forums in regards to various add-ons and DX10 but spreaded all over various DX10 threads and therefore often hard to find again or even overseen in the first place.

I know there are more important things that need to be fixed at the moment, but i also really think, that some better structured "support-overview" would make things much more easier and far more reliable for everyone.

Cheers, Christoph

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FlyTampa are offereing a potential fix for their RWLights and PAPI lights in DX10 at OMDB Dubai!

EDIT:

Not so much of importance anymore what i previously wrote ...

 

I have not tried it yet, but i think it is certainly worth to get it - Great to see FlyTampa reacting that positively here in regards to fixing potential issues in DX10 at OMDB!

http://www.flytampa.org/forum/viewtopic.php?f=24&t=6364

Maybe - maybe - other FT-airports will also get fixed in regards to DX10 compatibility - would be super great!

For now there really seems to be good hope for OMDB at least though!

Super!

 

 ... after i found this thread here:

http://forum.avsim.net/topic/421844-flytampa/#entry2806916

Cheers, Christoph

 

P.S.: Asking again:

Is there going to be a more structured "overview" in regards to information regarding DX10 and various add-ons possible here in the forums or is it to much effort?

Please do not get me wrong here.

But there are just so many various threads already ... and valuable information can really get lost or overseen easily, which, if all would be some more structured, might not be the case.

No worries, i am asking one last time here, because a more structured DX10 subforum requires precious time and resources and sure it does work as it is now as well, so ... no need to go any further.

On the other hand and generally spoken though, and as we all know:

Things can always be improved. :wink:

Cheers, Christoph

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FSDT KLAS has grey runway lights especially the taxi line lights

 

Someone reported FSDT KLAS was fine, but I am also having the same issue with the runway/taxiway lights at KLAS. Other than this, it looks OK so far.

 

UPDATE: Just saw that FSDT KORD has this problem. Legacy slider all the way to the left fixes this.

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LatinVFR's KMIA (Miami International Airport) is now looking good at night (and Dusk/Dawn) with the new DX-10 Fixer.  

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Has anyone tried out Aerosoft's PANC, Anchorage and PAFA, Fairbanks in DX10?

Do they and all their features work properly?

Cheers, Christoph

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After the initial euphoria comes the reality that there's still much to fix and it is getting complex fast. Cloud 9 Bergen is still my most used airport but has ultra shiny white buildings in DX10, with the fixer installed. Any suggestions please ?

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shiny white buildings when - what time of day what slider position?

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Hi Steve,

 

Any time of day and in all slider positions. I'm not optimistic :-)

 

 

EDIT: I tried it late at night and terminal textures didn't seem so bad, but still brighter than I remember. The buildings are a sort of off white anyways, but in DX10 they appear brilliant white.

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Nor me I am not really involved in the day. Sounds like a fsx sdk airport. I have seen an issue with one plane that used bloom mod alpha and became very white.

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Regarding: Aerosoft PANC and PAFA - they both work great - day and night under DX10.

Have my DX10 legacy slider either one notch to the left or two - both settings work well on my side.

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Im getting black squares in daytime around all the boats in the harbor at Aerosoft's Skiathos with the DX10 fixer. Not a big deal I guess but be nice if this can be corrected. Checked the Aerosoft forums and there are no DX10 threads??

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Hi, John:

 

Page 47 of the Fixer Manual, gives a brief outline of the issue, and it's something which the Aerosoft designer could fix, if you asked him. Here's the extract:-

 

 

FSX BGL
This is often ok, but it can seem somewhat of a lottery, especially at airport where a lot of scenery can exist. It appears that in some circumstances the FSX DX10 engine fails to set up the state objects, leading to issues with transparency.
Known causes are:
 A single texture (strictly material) used with more than 64K vertices in a texture tile.
 
A texture from a model containing just one transparent texture which is used in neighboring tiles.
 
The last can be problematic at airports straddling tile boundaries or where two nearby airports from the same developer use common library objects. An example here is the cars in Orbx regions that have blended night lighting rectangles.
Note that this only applies to materials that use blend states – alpha testing is fine.
 
This quote is taken from a similar discussion of the same issue which Steve had analysed..
 

 

This is Cardiff with the tile boundaries – so the airport gets cut into 3 sections (and a fourth very small one) 

 

Using a simple transparent texture in 2 or more sections will cause the one nearest you to fail.

 

Duplicating the model and texture 3 x (or 4x if it is used in the tiny segment) will fix it with minimal performance hit i.e. same number of drawcalls in DX9/DX10 same number of vertex buffers – just a slight hit with the extra textures to be loaded.

 

The scenery author should be able to test for this, and so add the extra textures.

 

Hope this helps...

 

pj

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You would have to decide what parts you want to keep, and what has to go, Dan - remember - the FlightZone02 was a "Zone" - not just an airport. I wanted only PDX, and Steve's patch - at the time - didn't do a complete conversion. I had to use some of the FSdeveloper tools (by Arno) to do some converting, and even that wasn't wholly successful. As mentioned elsewhere 90% of the PDX airport was convertable and worked - it was just some issues with 3 or 4 ground bgl's that drove me nuts, as I wanted the original ground textures to show. None of the other conversion "attempts" did this. It also takes a pretty good amount of work to get rid of the extra scenery around PDX, and then there's the issue of the Orbx scenery. PDX itself isn't a great biggee, but Orbx's "Portland" freeware is in there, and they both disagree on the airfield height: Orbx says it's 18 feet and FZ02 says it's 35 feet. I haven't tried disabling the PNW and reinstalling FZ02 as a complete standalone addon with Steve's latest Fixer. It might work. KRDG did, but that was much smaller.

 

I'll give it some thought....   

Hi Paul -

 

Did you ever revisit the issues with KPDX, DX10 and PNW? I would take the airport over the Portland Cityscape Freeware any day! I know there is a "patch" that you were involved in working on for it but it looked like a very cumbersome process to get the results.  

 

Thanks !

Daniel

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Did you ever revisit the issues with KPDX, DX10 and PNW? I would take the airport over the Portland Cityscape Freeware any day! I know there is a "patch" that you were involved in working on for it but it looked like a very cumbersome process to get the results.  

 

It was revisited during 2011 and again all of July - September 2012, and is usable (by me), with the exception of the southern industrial area which borders the Orbx (or the default Portland City). 

 

Cumbersome? I used stronger words than that one, Dan!

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Flytampa KBOS as well is not compatible with the amazing DX10.

 

Can anyone confirm if this is now compatible with Steve's DX10 Fixer/Controller installed/active?

 

I do like how FlyTampa at least provide a nice clear list of what is and is not DX10 compatible here: https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1228/1&PRODUCTID=12280012&CURRENCY=EUR

 

Now we just need a DX10 Fixer Compatible column  ... speaking of which, would it be worth pinning a no reply list of compatible airports, aircraft, etc. at the top of the forum?  Columns: Vendor, Product, DX9, DX10, DX10 Fixer, Notes/Exceptions.  Heck I'll even set this up on my own personal web site if folks PM the data to me.

 

Rob.

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Robains,

 I have KBOS Fly Tampa and I will check for you when I get home. 

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Robains,

 No luck at KBOS, still 2 Black walls at that scenery.

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