December 9, 201213 yr Author Look at this one? How much Flare this plane has been using? Can anyone give answer? It has remained in the air a lot of time after getting Flare. Means, its Mouth was towards sky and still a little bit in the air it was. Then touched slowly on the ground, some wheels first time and some after full landing. So this type of landing I want. Such a smooth and soft landing.
December 9, 201213 yr Then try it at Nagoya, as in the video. Greased landings are mainly down to how much room you have to do it. George T
December 10, 201213 yr Technique is to drive aircraft to a point 50-100 ft above runway and reduce sink rate and use radar altimeter to sense height above runway. Happy landings, Mike Eppright (KAAO)
December 10, 201213 yr A few miscellaneous tips: 1. Ensure that you are flying the approach at an appropriate speed. Consult the flight management computer (FMC), if available, or performance tables. Adjust speed appropriately in the case of headwinds and tailwinds. 2. Ensure that you remain on the lateral and vertical profiles (i.e., use the localizer and glide slope, if available, to remain on track; in general, your descent angle should be approximately 3 degrees, resulting in a descent rate of 700–800 ft/min). A stable approach requires fewer corrections, which increases precision and the chance of making a controlled, smooth landing. 3. At 50 ft, adjust pitch to maintain a steady descent no more than 800 ft/min. If you are descending more rapidly, you will have to over-flare, resulting in (1) a hard landing or (2) a bouncy landing. Also, listen to the radio altimeter call outs ("50, 40, 30, 20 . . . 10 . . ."), if available, to judge and adjust your pitch angle for landing. 4. At 30 ft, begin flaring and retarding the throttles. Increase pitch smoothly (or more rapidly if the call outs are indicating so) by 2–3 degrees. Look outside at either the end or sides of the runway, and adjust pitch based on your perception of descent rate. Ideally, the throttles should reach idle right when the aircraft touches down. 5. If you feel yourself floating or regaining altitude, check on the vertical speed indicator and lower the nose slightly. You may need to add a slight amount of thrust. You do not want to be landing at a speed less than your approach speed by 5 KT. 6. Watch replays and learn from experience. Pay attention to how the call outs and view of the runway help you judge descent rate. You can also choose to observe the autopilot landing, as seen in the video below.
December 10, 201213 yr Commercial Member Yes it's good enough, actually really good as you are using keyboard.
December 10, 201213 yr Owen, the best one I have seen. Thanks for sharing. Thanks and you're welcome! I tried to combine the suggestions described in the B747-400 FCTM with some of my own. Now see this, Is this landing well enough? https://vimeo.com/55283020 Like the previous user said, your landings are quite good considering the controllers you are using. If you find that you need more-responsive controls, you could try using the mouse and adjust mouse sensitivity (in the FSX controls section). I used to do that with the PMDG B747, although I eventually purchased a yoke, which greatly enhanced realism. If you are really interested in flying the B747, you should consider purchasing the PMDG B747 V2 when it is released in a few months. Do be aware, however, that these payware aircraft almost always require more-powerful systems in order to maintain acceptable frame rates.
December 10, 201213 yr Author Like the previous user said, your landings are quite good considering the controllers you are using. Thanks Man for your positive remarks. If you find that you need more-responsive controls, you could try using the mouse and adjust mouse sensitivity (in the FSX controls section). Man I already using Mouse for flying and flaring Aircraft. What mouse sensitivity does? Where can I do Mouse ?Sensitivity? Can you please tell me? Yes it's good enough, actually really good as you are using keyboard. Thanks Man. I use both Key board and Mouse. With Mouse I land the Airplane, I use Mouse as Yoke. Even I flare with Mouse. Now the serious question that I'm unable to understand that how much Flare should I do for B747-400 and Where can I see that Now Flare is on a Specific Degree? Means Any Gauge/Meter? Means it should tell me in digits that how much I've Flared the Aircraft? Best Regards, AP,
December 10, 201213 yr What mouse sensitivity does? The settings are found in the Controls section of the FSX settings page. You can adjust how quickly the aircraft responds to your inputs. At a low sensitivities, you can make lots of large, quick inputs and the aircraft will still fly stably (if you hold the mouse to one side, the aircraft will eventually react, though). Set a high sensitivity, and any small motion of the mouse will instantly be recognized and executed by the aircraft. Thus, you must be careful not to make large, abrupt corrections when mouse sensitivity is set to high. With yokes, high settings are generally more realistic. With joysticks and mice, I believe a setting around the middle is more realistic, as it is easier to over-correct with these flight "controls". Now the serious question that I'm unable to understand that how much Flare should I do for B747-400 and Where can I see that Now Flare is on a Specific Degree? Means Any Gauge/Meter? Means it should tell me in digits that how much I've Flared the Aircraft? Technically, approach and flare angles vary depending on the configuration of the aircraft (i.e., landing flaps setting—25 or 30, speeds, weights, etc.). Generally, you should be approaching with a pitch angle of 1–3 degrees. Flaring usually results in a 2–3 degree increase in pitch, which translates into a final pitch of 3–6 degrees on touch down. Here is an interactive image of the B747 primary flight display (PFD), which displays important information such as altitude, heading, speed, and vertical speed. You may explore some of the other features by clicking on them. The vertical scale in the center of the PFD shows your pitch angle. A large horizontal line marks 10 degrees of pitch, and the horizontal lines below are separated by intervals of 2.5 degrees. Thus, your approach pitch should generally lie around the first line above the artificial horizon (the border between the blue and brown parts of the PFD). This excellent web site does a great job describing the various features of the real B747. If you own the PMDG B747, a lot of features described on the web site can be utilized in the simulation. Click on the icon in the bottom-right corner in order to return to the main cockpit view. From there, you can visit almost all of the buttons and switches in the B747 cockpit.
December 13, 201213 yr Author zowen11 last post is Magnificent. Thanks man, a lot of knowledge. That's why I've given him a point. Problem which is the probably last one is: In this Video: Look at From 0:58 to 1:03 and tell me how a plane does that? How a plane remain in the Air from 5 to 6 seconds? You can see it is not Air, It's a short and very short above the ground for some seconds. You can see, in this duration, it's nose is up and fully up, so despite of this, it is not touching the ground and still a little above the ground. Unbelievable. Above the Ground in a very very very very short vertical distance despite of fully nose up. How is it possible? During Nose-Up, this Airplane must be touched hard on the ground. But I'm watching, a Big, a Heavy, is very little above the ground despite its ahead wheels are in the Air so much and lot of above then previous wheels. How a Heavy, during landing, by nose up, remain easily, little bit in the Air for 6 seconds. I'm talking same thing again and again. I don't know how it's possible. This heavy must be touched on the ground hard at this situation. So can any expert or pilot tell me how a Boeing 747-400 does that? I want the same landing as it is doing. Please explain the hierarchy. I would be grateful to you.
December 13, 201213 yr Author One thing I forgot to write that after B747-400 has remained in the air, it has landed very softly. Its last wheel has touched very nicely on the ground. I mean without hard touch. First, half wheels then other half wheels softly touch the ground. Very soft landing. How these all things possible.
December 13, 201213 yr So can any expert or pilot tell me how a Boeing 747-400 does that? I want the same landing as it is doing. Please explain the hierarchy. I would be grateful to you. I believe this was just a lucky landing. Most B747 pilots only rarely experience perfectly smooth landings, due to the nature of the B747 gear, which features a large number of bogies that have to untilt and slam to the ground after touch down. In most cases of flotation with the B747, the aircraft will eventually slam down. In this case, the pilot landed slightly late (i.e., floated a little too much). The elegant float can be attributed to many factors: 1. Slightly early flare: If the pilot began the flare early (maybe in response to slightly high descent rate or sudden weather conditions), he or she may have addressed the imminent float by: a. Later idling of throttles: If the throttles are idled at, say, 20 ft, the aircraft will not lose all of its speed through the premature flare and perform a hard landing at a lower speed than normal, but the floating may be prolonged, leaving the pilot to choose between the actions described in 2. b. Incomplete idling of throttles: While not recommend, a pilot may choose to reduce throttles to a little above idle in order to slow the decay of speed and gain more room to adjust the flare. This additional speed envelop also allows the aircraft to float for a longer duration, again leaving the pilot to choose between the actions described in 2. 2. Continuous pitch-up inputs in order to stop the float: Some people like to release pressure on the yoke if they feel that they're floating, resulting in a hard landing but a landing on the correct touch down point. Others like to maintain pressure and let the aircraft touch down gently from the lack of speed that progressively becomes present during extended flotation. A fast approach may also result in a prolonged flare if changes in the aircraft's flying characteristics are not addressed and adjusted for appropriately during final approach and flare. In any case, sufficient speed is necessary for any flotation, or else the aircraft will almost "stall" into the ground like you described. However, it is important to understand that these prolonged landings are not perfect examples. Though it is more difficult, accomplishing a smooth touch down without floating would be ideal. Do not attempt to float on runways that are too short! Its last wheel has touched very nicely on the ground. I mean without hard touch. First, half wheels then other half wheels softly touch the ground. Very soft landing. How these all things possible. Even if the B747 touches down smoothly, it is extremely difficult to lower all of the other gears smoothly, because the tilt of these gears is not related proportionally to the pitch of the aircraft. Thus, you often must blindly continue applying pitch-up inputs from the cockpit until the aircraft has touched down completely—just because you hold 5 degrees of pitch after touch down doesn't mean that your rear landing gears will remain tilted at 5 degrees and not touch down for a few moments. Unfortunately, FSX models of the B747 gear are almost always inaccurate. The default B747 in FSX does not possess gear tilt, while even quality payware products such as the PMDG B747 model the gear untilt so that it is the same as the pitch of the aircraft after landing. In real life, it is almost impossible to land all the gears of a B747 smoothly so that the landing can not be felt!
December 13, 201213 yr Its called airmanship, you can do it yourself, I dit it here at my channel: However, what you see on the big birds is the ground effect, and that IS modelled in the airfile. If set up properly by the creator you can do it too. Above video btw, didnt had an enhanced ground effect. I guess most creators dont bother. The settings are found in the Controls section of the FSX settings page. You can adjust how quickly the aircraft responds to your inputs. At a low sensitivities, you can make lots of large, quick inputs and the aircraft will still fly stably (if you hold the mouse to one side, the aircraft will eventually react, though). Set a high sensitivity, and any small motion of the mouse will instantly be recognized and executed by the aircraft. Thus, you must be careful not to make large, abrupt corrections when mouse sensitivity is set to high. With yokes, high settings are generally more realistic. With joysticks and mice, I believe a setting around the middle is more realistic, as it is easier to over-correct with these flight "controls". The sensitivities controls the ammount of deflection in FS. The general realism slider affects the lift curve If the airfile creator made the dynamics with both full right, you should keep them in FS full right, to have the proper deflections and lift. But most of the time one doesnt know what was used. So, with the sensitivities lowered you might run out of elevator control during takeoff for example, or setting the slider to the left you ,might have to much or to less lift. I know it complicates things, that is why I recommend to go by trail and error, find the setting you like the most, or be able to control, and even more important, keep flying for a couple of months just 1 airplane so you get used to its habbits.
December 13, 201213 yr The sensitivities controls the ammount of deflection in FS. I do not think that this is correct. At least through my experiences, I have found that, given consistent realism settings, the aircraft is more responsive when sensitivity is set to the maximum, leaving no room for on-the-spot adjustments. With the PMDG B747, if I set the yoke sensitivity to the maximum, the ailerons will deflect instantaneously with the yoke when I move my Saitek yoke in real life. When the setting is lower, I can move the yoke a bunch within a short time period, and most of the minute deflections will not be registered within the time before the next input. Have you tried a similar test?
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