April 21, 201511 yr According to the Flight Manual for the Mustang, there are 6 positions each with a detent, Up, 10, Takeoff (20), 30, 40, and 50 degree. It doesn't say if there is movement in between those detents though. My guess though is that there would be. as I think the flaps are set by the lever position not a switch at the detents. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
April 21, 201511 yr I have a P-51, not sure which developer's. but question I'd like to ask here, which is the better P-51, the DCS output or A2A's version? Rick Almeida
April 21, 201511 yr Complex to answer... I never owned the military version of A2A's p51d, only Civil, which models a different model from the one in DCS, anyway... 1) FSX is always limited by it's core flight dynamics, and this as an impact in such things as prop effects, modeled to the limit. They're to tame in the FSX versions as you get away from Vmc or your AoA is not that high... 2) Ground physics in FSX is limited and buggy, so, this affects all models, no matter how well designed they are... 3) If you use abrupt pitch inputs ( within limits that could be used IRL though... ) the p51 Civil in FSX reponds in an unplausible way... But! I prefer the way it feels once airborne, after takeoff - I feel it solid as I think the real aircraft should feel, and the DCS p51d wobbles while it doesn't build up enough speed, suposedly due to prop effects, which I would say are probably overmodeled ( ? ) Anyway, the fact that I uninstalled ( again ) FSX and am concentrating solely in DCS and IL2 BOS for prop aircraft, and in Aerowinx PSX ( standalone ) for the 744 simulation, will somehow reflect the fact that, all summed up, I do prefer what DCS offers ... But within the Universe of MSFS, A2A's p51 is simply Superb! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 23, 201511 yr That strange that you describe the DCS Mustang as "wobbly". I honestly don't percieve it as very wobbly at all! I've been spending most of my time lately in the Huey, so maybe stepping into any fixed wing aircraft now, by comparison, makes it feel like I'm sliding on glass ice.
April 25, 201511 yr I tried to fight the Dora yesterday and found out that I was like an student pilot flying his first solo. Continuous stalling and recovering from abnormal situations. If this is reality I wonder how the 8th Air Force scored so well against the Luftwaffe...
April 25, 201511 yr That strange that you describe the DCS Mustang as "wobbly". I honestly don't percieve it as very wobbly at all! I've been spending most of my time lately in the Huey, so maybe stepping into any fixed wing aircraft now, by comparison, makes it feel like I'm sliding on glass ice. The wobbling I refer to happens mostly after takeoff, at higher power settings low speed / higher AoA, but also if you break the engine and start descending with the prop frozen... You'll notice a clockwise circulation... I believe it's due to P-factor modeling in DCS, but I think it is overdone... Also, after takeoff and as soon as you start to accelerate I wouldn't expect this aircraft to show such "instability".... Other than under than that it is probably the most well done DCS ww2 module. The absence of a believable model of force feedback in this type of aircraft in DCS is something I strongly hope to see fixed in the future. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 25, 201511 yr Nurmblitz, you'll get used to not pulling so many G's. The audio sound of huffing and puffing of the pilot when you are pushing things really helps with that when you are looking at the enemy out the top of your cockpit. My biggest problem with DCS combat (and also ROF) is visibility distance. I think labels are cheating, but I also think zooming in on different sectors of the sky as if you had binoculars is sort of a gamer exploit too. But without these tools, a plane like the FW appears as maybe just a single pixel at anything over 2 nm, and even within a mile it is hard depending on the default zoom you are using. I've read of pilots with exceptional eyesight being able to make out the small speck of an enemy fighter at 30 miles! I haven't figured out what the best way to deal with these problems of actually seeing the enemy.
April 25, 201511 yr My biggest problem right now with DCS ww2 warbirds is the ( IMO ) innacurate and unplausible modeling of stick forces. The Fw190 and the Bf109 were released as if they wer FBW... The Fw190 is a good example - certainly nice to be able to pull the stick and roll easily no matter what speed you're flying at ... but this is not realistic. In the Bf109, they started to model stick forces for pitch in roll, and a somehow awkward way, but no forces for yaw ( still full deflection at no additional effort on your rudder is possible at any speed! ) While I like DCS as much as I do, it is more and more becoming my helicopter simulator ** only ** since I do not like jet fighters, and for ww2 birds, I really prefer the feel of IL2 BoS. In as far as rotary wings go, and most probably jet fighters ( older and newer ) go, DCS is really very good though, but these ww2 airplanes an their flight dynamics, damage models ... the absence of the proper theater to operate them, ... are really driving my attention away from them, very rapidly... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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