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Guest Id Rather Be Flying

New Flight Simulator

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I am just curious if most people here would be interested in a NEW Flight Simulator that fixes what Microsoft didn't and takes off from there.  I have Prepar3d and I feel what Lockheed has done is good so far but there's still is a long way to go.

 

The proposal:  You can import your existing Microsoft FSX aircraft and some scenery items depending on what it is.

 

You will feel a world that is familiar yet fixes those things that people wished were fixed from FSX.  The reason I ask is that this MAY become a reality in the future.  I am curious what people would want or wouldn't want and how come as well as the importance!  Thanks.

 

I personally wanted a better weather system that was more dynamic and more realistic especially volumetric clouds and lighting as I always felt the simulation fell short with the billboard clouds.

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1. You are ready to write a new program?

 

2. You purchased the FSX code and now are adapting it in order to accept FSX aircraft?

 

3. You are gathering a wish list?

 

4. You are wasting time and forum space?

 

5. What is your point?

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After 20+ years of development, FSX is packed with features and details. Moreover, the support of third party companies extend the feature set and quality of FSX, so that the FSX experience is almost impossible for a new entrant to match. Just look at  Aerofly FS. Stunning graphics. Awesome scenery. But it sits unused on my shelf at home because it totally fails to meet my expectations for a flight sim. And that‘s the same with almost every other alternative I’ve tried recently (RoF, DCS, X-P9, ILS-CoD). They have their strengths but I always come back to FSX because it has the most complete feature set. But nothing lasts forever, and after 15 years of regular flight simming, I’m having trouble maintaining enthusiasm for software that is looking dated compared with modern offerings in other genres. And let’s face it, FSX never really ran well, even on the best hardware. There are always new problems and I still spend a lot of time tweaking. I hope we can maintain the feature set of FSX and move forward into the future with P3D. If there is another alternative in the wings (sorry!), I'd like to hear about it!

 

Cheers,

 

Noel.

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1. You are ready to write a new program?

 

2. You purchased the FSX code and now are adapting it in order to accept FSX aircraft?

 

3. You are gathering a wish list?

 

4. You are wasting time and forum space?

 

5. What is your point?

Rude!!!

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I'd want something like XPlane 10 that can use EVERY FSX addon, that would be ideal, or to have a flight sim that doesnt take weeks to re-install and reconfigure every time it goes pear shaped!

 

If it was 64Bit, DX11, well supported and maintained, had awesome weather and scenery, I'd happily pay £250+ for it and have it 1 package, install it and just fly the damn thing rather than have to spend months re-installing stuff over, and over, and over again, and learning how to tweak the damn sim...

 

Heck at £250+ I'd still consider it a bargain.

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1. You are ready to write a new program?

 

2. You purchased the FSX code and now are adapting it in order to accept FSX aircraft?

 

3. You are gathering a wish list?

 

4. You are wasting time and forum space?

 

5. What is your point?

 

 

Point 1. and 3. and it has already been started! :-)

 

 

If it was 64Bit, DX11, well supported and maintained, had awesome weather and scenery

 

That's a big part of the goal!

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Rude!!!

LOL. I am just as curious as the OP and wrote a few additional questions.

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1. You are ready to write a new program?

 

2. You purchased the FSX code and now are adapting it in order to accept FSX aircraft?

 

3. You are gathering a wish list?

 

4. You are wasting time and forum space?

 

5. What is your point?

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2. You purchased the FSX code and now are adapting it in order to accept FSX aircraft?

 

Lockheed has that right already and are happy to build on & use what exists.  This is starting from todays technology (64bit/Multithreaded/DX11) and moving forward with what was GOOD about FS!

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Well said Pete. :rolleyes:



Lockheed has that right already and are happy to build on & use what exists.  This is starting from todays technology (64bit/Multithreaded/DX11) and moving forward with what was GOOD about FS!

And they may have something ready by 2016 if you buy into the rumors.

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But it sits unused on my shelf at home because it totally fails to meet my expectations for a flight sim. And that‘s the same with almost every other alternative I’ve tried recently (RoF, DCS, X-P9, ILS-CoD).

 

Hence why I feel it's high time to move in the right direction!



 

Realist!


That remains to be seen doesn't it.  I could have just kept silent and kept it all for myself too you know! :)

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Actually Jim, this is being done by myself and others not Lockheed.  I started programming 35 years ago when I was 9 years old and built as much of a flight sim as I could with 2K on my Vic-20 so i feel it's time to come full circle and build the next iteration where Microsoft left off.   It's fine and expected to have skeptics and who knows I could be killed by a bus or a plane or stress from my C++ code.  I plan to pursue this and welcome help and encouragement along the way hence why I decided to say something.  Thanks for reading and your input is greatly appreciated!

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I plan to pursue this and welcome help and encouragement along the way hence why I decided to say something.  Thanks for reading and your input is greatly appreciated!

I'd say whatever the new product is, make it familiar to FSX users. As much as possible, same hotkeys, menu labels etc, etc.

 

That would make it a lot easier for current FSX users to embrace the product.

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Actually Jim, this is being done by myself and others not Lockheed.  I started programming 35 years ago when I was 9 years old and built as much of a flight sim as I could with 2K on my Vic-20 so i feel it's time to come full circle and build the next iteration where Microsoft left off.   It's fine and expected to have skeptics and who knows I could be killed by a bus or a plane or stress from my C++ code.  I plan to pursue this and welcome help and encouragement along the way hence why I decided to say something.  Thanks for reading and your input is greatly appreciated!

Please keep us updated!

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I'd say whatever the new product is, make it familiar to FSX users.

 

That is a major underlying design principle for it.



 

Perhaps if you showed us what you have so far it may dispel the doubters?

 

Sorry Howard, time is not right for that. And there will ALWAYS be doubters even with showing things!

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Sorry Howard, time is not right for that. And there will ALWAYS be doubters even with showing things!

So you want to build something we want, but you dont want to show us what your building that we might happily pay for someday?

Bit pointless really isnt it? Surely, there is always a right time to show folk what your doing for them, unless its something that requires you to patent it?

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The proposal:  You can import your existing Microsoft FSX aircraft and some scenery items depending on what it is.
 
You will feel a world that is familiar yet fixes those things that people wished were fixed from FSX.  The reason I ask is that this MAY become a reality in the future.  I am curious what people would want or wouldn't want and how come as well as the importance!  Thanks.

 

Obviously, if you have been a user of FSX, you probably already know what is really needed from this software, that isn't being provided, like the 64bit support.

On top of that, I would like to see sloping runways, and built in realistic ATC.

A controller interface similar to FSUIPC, but built into the sim, where you can set up custom controller profiles for individual aircraft that are added on.  Controller setup interface should be extremely intuitive and user friendly.



So you want to build something we want, but you dont want to show us what your building that we might happily pay for someday?

Bit pointless really isnt it? Surely, there is always a right time to show folk what your doing for them, unless its something that requires you to patent it?

 

Assuming that Carmine is sincere, I don't think it is pointless at all.

If he releases what he says that he is working on, there will be a mad rush to purchase it, whether he tells you what it is now or not.

I don't see where it would benefit him or the product by giving more information than he is comfortable with.  It would just satisfy your curiosity, which would be pointless.

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So you want to build something we want, but you dont want to show us what your building that we might happily pay for someday?

 

We don't have something that we would like to show currently.  When the time is right, you will be sure to know. We could have chosen to remain silent but the idea was to get input to develop things  with feedback that may have not been considered, not show something and say HEY how do you guys like this now what should we change?  If you don't like that then I'm sorry for wasting your time and if you'd like to ignore this then you're free to do so and I apologize for wasting your time.  If you're interested in helping move the project along with ideas and things you'd like to see then I'm all ears.

 

Thank you!

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Much has already been written on what people wanted from the next version of FSX. Most of it in the MS Flight forum, obviously MS Flight utterly failed to deliver anything like that hoped for by most of the AVSIM community. 

 

A quick search through the MS Flight archive (those posts about MS Flight before it was released) would soon find one of the many wishlist threads.

 

http://forum.avsim.net/forum/487-microsoft-flight-archive/

 

Good luck to Carmine with trying to get a new simulator up and running.

 

Much of the sceptism he is reading in this thread is from people who know how much of a difficult task that would be. After all , MS had 20 odd people working full time on MS Flight for 3 years and all they could produce was a cutdown version of FSX with Hawaii and a small handful of airplanes.

 

Many, many, many projects are announced in the flight sim community but only a small percentage ever come to fruition. The cold hard reality of all the work involved can quickly squash the bright wide eyed optimism of starting a new project. 

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Many, many, many projects are announced in the flight sim community but only a small percentage ever come to fruition. The cold hard reality of all the work involved can quickly squash the bright wide eyed optimism of starting a new project. 

 

Thank you anthony for the link and I will have to parse through there.  I am well aware of those announcements and I HOPE that we won't fall victim to the same fate.  It IS possible but I currently don't see that.  On the FLIPSIDE, this could be a project that takes YEARS to have something that matters so I'm not giving any timeframes one way or the other.  If my arm was twisted, I would like to think that in a year there will be a beta available but PLEASE don't hold my feet to the fire!  Remember, this is a large passion of mine since forever and thankfully I have the skillsets and WE as a community have the resources today to give us what I believe we would all want that FSX fell short on!  That's the long and short of it as far as I see it and welcome any/all help/feedback and/or criticisms.


Carmine 

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I see no reason to give discouraging words on this.  I believe there is someone out there, who can see the market potential of perfected and up-to-date FSX-like product, and have the knowledge and resources needed to bring it into reality.

Whoever is willing to do it, and keep updating the product providing good support, would profit considerably from the effort.

The flightsim community is pretty addicted to the hobby.

Assuming that no one else can do a successful flight simulator is like assuming that a Juan Terry Trippe would not come along and make affordable international commercial flight a reality in the 1930s.

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