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Opus Software

Accurate FSX Destination Weather Up To 240km Away !

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As promised the latest Beta 3.03.5 has been posted on our website. This is part of the beta dev cycle for the Flight Planning Assistant software and also includes the changes incorporated to impove the accuracy of the destination weather within FSX to much greater distances. Previous versions normally guaranteed accurate weather within the simulator at about 32nm away. Now with the new weather updating methods this has been extended to 240km (130nm) or more !

 

Note, the Opus Destination Weather Report still provides 100% accurate weather details, a perfect ATIS 400 miles or more away.

 

Please feel free to participate in the beta dev cycle and it's testing. If you do, then post all feedback on our SimForums topics, not here in Avsim.

 

Announcements ...

 

OpusFSX Beta Version 3.03.5 is now available for download on our website.

 
Remember when installing the OpusFSX_v303_Beta.msi file you must uninstall your current version before installing the new version (do not delete your previous \OpusFSX installation folder).
 
After installing please check all the settings in your Configure and Weather dialogues. You can download from http://www.opussoftware.co.uk/opusfsi/downloads.htm
 
Flight Plan En Route weather reports now update as you pass through the weather cells and any station report for your specified Destination no longer show the 'Static XXX/XX XXC' data. Delays for camera view changes increased slightly. GRIB data can also be used when importing from a METAR file.
 
The interpolation, weather update and injection procedures for the Destination and Alternate sites has been changed along with all wind handling and smoothing procedures. All the changes have been aimed at enforcing the Destination weather including all surface conditions and coaxing the simulator into accepting the RW surface conditions at your specified destination at much greater distances than before. In house tests now show the destination weather is accurate out to about 240km (about 130nm or 150 miles), in some instances even out to 270km (about 146nm or 167 miles). As a result of the new weather updating methods far fewer updates are now required as you approach your destination.
 
Navigraph Navdata in the form of the Navaids.txt and Waypoints.txt files are now supplied as part of the OpusFSX installation. These files will be automatically installed into your <SIM>\Navigraph\Navdata folder whenever you need to use nav data and the files do not exist. These files supplied by Navigraph provide navigation data for those who want to make use of the flight planning assistant and en route weather reports, but do not fly the big jets and hence do not have any Navigraph, or similar, data on their systems.
 
Regards
Stephen smiley4.gif

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Sounds very promising Stephen, thanks for the update.  I'm heading over there now to download it.

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May take a few betas before we are ready to post the release, but hopefully that won't be too long now. There are several more phases of development planned for the Flight Planning Assistance software but the people should find the current phase of use so we will most likely go to release soon and then continue with the beta dev cycle.

 

Regards

Stephen

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It was a fantastic trip thanks, although we had a bit of a struggle with the changeable weather we are getting in Europe at the moment. Set off 3 days early to get ahead of a weather front forecasted to sweep across France and Italy, Vicenza proved to be a great place to stop over though, and close enough to explore Verona. Also had a slight detour and weather delay on the way back, but again ended up with our aircraft in a hangar at Carcassonne so not too bad. Have you seen our Facebook page, access it via our OpusFSX website, we posted updates and some photos. The short flight from Vicenza to San Nicolo, Venice was one of the most pleasant flights we've ever made, didn't want it to end.

 

Stephen

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Looking forward to the upcoming release and really appreciate your short release cycle methodology.

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Hi Hans

You're welcome, it shouldn't be too long, just long enough to allow people to use the new beta on their systems. It may need a few tweeks then we will probably release it as Release Version 3.1 and continue with the beta dev cycle for the next phase(s) of the Flight Planning Assistant. I think you will find the new Flight Plan En Route Weather Reports useful, and of course the new long range accuracy for the FSX destination weather. It should allow FSX to select the correct runways for its AI traffic.

Feel free to comment or make your wishes known on SimForums, you can also follow the beta developments as well.

Regards
Stephen

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Sounds great. Thanks!

BTW. The enroute weather plan, is there any way I can pull the average winds aloft or is it just the cell by cell weather purpose.

 

 

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We will be including things like average winds in a future phase (in the not too distant future) when we will produce an OpusFlightReport.txt file containing all weather details for the user's flight plan. When we do this we may be able to include some essential data within a General En Route Weather Report so you can display that on the screen and get the data without needing to refer to the text report. We also have plans to allow flight plans to be imported from a variety of sources, the users will determine which sources no doubt during the beta dev.

 

Stephen :-)

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We also have plans to allow flight plans to be imported from a variety of sources, the users will determine which sources no doubt during the beta dev.

 

The upcoming PFPX would be great. Then flight planning would be quite accurate as can be if they are both on the same page. 

Look forward to that phase. Thanks for the reply

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We will be including things like average winds in a future phase (in the not too distant future) when we will produce an OpusFlightReport.txt file containing all weather details for the user's flight plan. When we do this we may be able to include some essential data within a General En Route Weather Report so you can display that on the screen and get the data without needing to refer to the text report. We also have plans to allow flight plans to be imported from a variety of sources, the users will determine which sources no doubt during the beta dev.

 

 

Stephen :-)

That sounds very promising!

In which format does the flightplan has to be entered right now? Can I copy and paste it from Routefinder or Vroute (ICAO format: Dep Airport - waypoint - airway - waypoint - ... - Arr Airport)?

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Certainly. At the moment you must type or paste the flight plan into the text box, in the form <departure> <route> <destination>, entered as a normal sequence of ICAO codes, navigation aids, waypoints and fixes etc..

 

Stephen

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Certainly. At the moment you must type or paste the flight plan into the text box, in the form , entered as a normal sequence of ICAO codes, navigation aids, waypoints and fixes etc..

 

 

Stephen

ok, thanks for the fast answer!

But are airways between two waypoints accepted?

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Yes they are.

 

 

Stephen

Perfect! Thanks a lot for clarification, Stephen! You made FSX so much more enjoyable for me with your outstanding work. Keep it up!

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OpusFSX Beta Version 3.03.6 is now available for download on our website.

 
We have corrected a problem with the Destination weather checks. The previous beta 3.03.5 posting would update the weather every 16km unless the Spy window was open, sorry about that. smiley9.gif

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I played around with 3.03.4 just the other day and was impressed.  Now with extended destination surface updates, this is going to have a tremendous positive affect on Radar Contact approach decisions as well as cease all those head-on AI conflicts on final.

 

Excellent work Stephen et al,

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To save you going to SimForums I thought you might be interested in seeing the Announcements for the next beta posting. Feel free to participate in the Beta Dev Cycles. We will be posting Release Version 3.1 soon and then immediately starting the next phase of the Flight Planning Assistant - generating the OpusFlightReport.txt file and hopefully adding an Opus En Route Weather Summary for display on the FSX screen. :good:

 

OpusFSX Beta Version 3.04.0 is now available for download on our website.

 
Remember when installing the OpusFSX_v304_Beta.msi file you must uninstall your current version before installing the new version (do not delete your previous \OpusFSX installation folder).
 
After installing please check all the settings in your Configure and Weather dialogues. You can download from http://www.opussoftw...i/downloads.htm
 
The user specified flight plan is now saved on program exit and initialised on program start up. The Flight Plan Options dialog has been changed to include 'Process the Flight Plan' and 'Done' button options. The Process option will decode the current flight plan string in the Flight Plan text box and display the result in the Identified Navigation Points box. Press Done or close the dialog when finished. Two letter country codes have been appended to the navigation aids and waypoints, where they exist, within the navigation points list.
 
To delete a flight plan simply open the Flight Plan Options dialog, delete the flight plan text and press the Process button.
 
I have corrected a problem decoding flight plans containing duplicate navigation aids and waypoints, previous beta would not delete the duplicate under certain circumstances.
 
The default 'Adjust Options Automatically' option combined with 'Use Maximum Stabilisation' option no longer alters the 'Stabilised GRIB Data' option within the Weather Download Options dialog. The 'Stabilised GRIB Data' option which prevents the upper winds from changing during the flight must now be set manually by the user. The recommended setting is OFF.
 
Regards
Stephen :biggrin:

 

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Just curious, when starting up fsx, do we have to go into weather and specifically choose opus weather each and everytime or does opus automatically inject weather as long as the opus server is running?

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Opus will automatically download, generate and inject the weather as soon as it knows where you are located on the globe. There is an option in the Weather dialog to 'Disable Weather Update on Startup' which does just what it says and allows you to specify your flight plan, destination, cruise altitude etc. then press Update Weather when ready. But you can do this in the dialogs before running FSX, its all up to you. But you do not have to choose Opus weather each time you want it to load, everything is automatic.

 

Stephen :smile:

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Stephen,

I haven't tried this version yet (will this weekend), but have you thought about adding a 'Browse' button whereby we could navigate to the FSX flightplans and just parse it rather than manually pasting the route-string?  Since many of us use FSBuild (or similar) to export flightplans to many other addons, including FSX, it becomes very easy to just import the FSX plans.  This is the current meathodology for FlightSim Flightkeeper (FSFK), Radar Contact (RC), ActiveSky, and so on.  I know FSBuild exports plans in both the original FS2004 lat/long style, and the newer FSX xml style format.

 

Just food for thought.  :)

 

[Moments Later} another more seamless option might be, if a FSX FP is already loaded while setting up the session in the Free Flight screen, Opus could read the FP directly from FS session in memory.  Basically have Opus parse the active flighplan in FS when it starts?

 

More food for thought...   Desert perhaps...   :)

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Hi Al

 

Good thought indeed. Yes, we already have plans to add methods to import flight plans from various sources. This will all be part of a near future beta dev cycle and guided by the users who have already voiced some suggestions along the same lines. :-)

 

Stephen

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Stephen This is very cool!

 

My only issue with weather injection during long hauls is with MY PMDG at x4 I get massive jolts that of course my virtual passengers do not like. I never had this issue with REX2 (still like Opus better...). Is there away to make the injection smoother at X4 acceleration.

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The 4x time acceleration is really asking a lot. FSX needs time to adjust its ambient conditions and correct its own erroneous wind calculation resulting from the infamous bugs. Once again for those who do not know, these bigs only come into effect when you ask FSX to depict varied and detailed real world weather. Use global METAR injection and all is well because the weather is the same everywhere and unchanging so no new calculations are needed since nothing is changing, of course this is totally unrealistic. But Opus injects RW weather, that allows you to see the RW weather patterns, weather fronts, fly around, through, and even back through the same RW weather. The 4x acceleration will be really putting a strain on FSX during weather updates.

 

My advice would be to download and install the latest 3.04.2 beta (includes a correction to a weather anomaly). Set all defaults or even reduce the updates by changing the update frequency time and distance. Set the Adjust Options Automatically and Adjust Sim Friendly GRIB Data options. For your system you will have to set the Use a maximum Stabilisation option (this no longer Stabilises the GRIB data in the current beta). Then try that, you might be able to get away with x2 or even x4 it depends on your system and what other Addons you have making demands on FSX. FSX will either cope or not.

 

Hope that helps. Note, its nothing to do with the smoothness of the weather injected. Any changes to the weather, especially surface conditions, will result in FSX recalculating its ambient conditions. That is the wind speed and direction surrounding your aircraft. These parameters are not controlled by any Wx engine, only targets set at various altitudes. It is FSX that calculates all the ambients, including the totally calculated TAT.

 

If you are going to accelerate time perhaps you could try setting the update rate time and distance to their maximums. Or even disable the weather updates and decide yourself when you want to update the weather. You could revert back to x1 for that or just accept the likely wind shift by FSX until it settles down.

 

I may look and see if I can read the current time accel rate and perhaps automatically set it back to x1, update the weather, then set it back to what it was previously. Depends on what monitoring and control is available in SimConnect.

 

Stephen

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