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Orbx is up to something.

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Position matters, though. And ORBX vector lights at night look wonderful!

 

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The look of the roads are how FSX default make them look. FTX Global Vectors just places the roads in their right position, it doesn't change the textures/look of them.

 

I think, perhaps, the darkness of their textures makes them stand out.  I guess they'll have to tone them down to match.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

I think, perhaps, the darkness of their textures makes them stand out.  I guess they'll have to tone them down to match.

 

Good point.

 

To me though the problem is FSX's lack of dynamic lighting. I've been an avid areial photographer for 15 years and to me the roads don't look all that unrealistic. Roads do stand out in the real world and as such are excellent navigational aids.

Simmerhead - Making the virtual skies unsafe since 1987! 

 

 


To me though the problem is FSX's lack of dynamic lighting. I've been an avid areial photographer for 15 years and to me the roads don't look all that unrealistic. Roads do stand out in the real world and as such are excellent navigational aids.

 

I just loaded up some photoreal scenery and, you're right...the roads are very, very visible.  They seem to be a lot more narrow, varied in shade and slightly blurred on the edges from 7000 ft.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

there are two types of fsx scenery:  Photoreal and Landclass.   If you like exclusively photoreal, these sorts of products (FTXG, ORBX, UTX GEX)  aren't for you.  I think this stuff looks pretty good from 30000 feet too,  but most photoreal fans are exclusively airliner fliers, and I take it you are too.

 

these sceneries are to make a "plausible world"  it's not exact.  buildings match the region of the world they are located, but there wouldn't be specific differences between buildings in germany to the buildings in france,  you would just get generic European buildings.  If you want it to look exactly like the real place, you can save your money.  there are advantages to this sort of scenery,  it covers large areas, or with these products, the whole earth,  it looks much better down low,  the terrain feels more alive, and it can have seasonal variations and night textures etc...  It does not take up much hard drive space comparatively speaking  (if you had photoreal for the whole world it would take the largest hard drives made to store it all) it causes less OOM errors than photoreal.

 

personally I don't think that Megascenery looks very good, but plenty of MS fans don't think ORBX or UTX looks very good.  whatever you like, buy.

 

the good thing is there will be a demo full version of Iceland,  so when that's out , you could try that and see if it works for you.

 

Great! Thank you for such a nice explanation. Makes me now want to jump into ORBX stuff.

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